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Cursor in Puzzle(2) (liquids) renders corrupted, presumably because render_sjis overwrites the lower sprite indices used to draw it. Can handle this similarly to CTX_RENDER_*, which is used to select the correct palette/sprite/etc. indices
The text was updated successfully, but these errors were encountered:
Cursor in Puzzle(2) (liquids) renders corrupted, presumably because render_sjis overwrites the lower sprite indices used to draw it. Can handle this similarly to CTX_RENDER_*, which is used to select the correct palette/sprite/etc. indices
The text was updated successfully, but these errors were encountered: