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[DeepDive] Oculus Quest (+VR/AR/MR/XR deep dive) #6

@0xdevalias

Description

@0xdevalias

(Playing with the concept outlined in #5)


Background

Sideloading Apps

Sideloadable

Controllers

Debugging, etc

Etc

My related StackOverflow posts

Unpacking/Reverse Engineering APK's/Android apps

Other potentially cool VR/AR/3D related things

VR Deep Dives

Oculus

Unity (ARFoundation)

Apple (ARKit)

Google (ARCore)

Facebook

React 360

Facebook 360

Valve / Steam (SteamVR, OpenVR)

Leap Motion

WebXR / WebVR / WebAR

Concepts / Topics

Social VR Worlds / Open MMO / etc

Automating Builds (CI/CD)

360 Image/Video/Audio Capture/Playback

User Interface Design: VR Menu, Inventory, etc

  • Concepts
    • Smartphone (eg. Dance Central)
    • Smart watch + detachable menu (eg. RecRoom, Fallout's 'pip boy', etc)
    • 'Swipe menu' (eg. Sword Art Online)
    • Reach over shoulder/into backpack (eg. RecRoom 'favourite tool')
    • Hovering buttons near hand/wrist when certain gestures (eg. Leap Motion demo's)
      • Could be hand, forearm, etc
    • Point + button, menu apears on object, can react (eg. Facebook likes, reacts, etc)
    • Gestures
      • thumbs up (like/yes) (eg. Dance Central)
      • hold up palm (stop/no) (eg. RecRoom)
      • etc
  • VR UI

Smartwatch / wrist menu / etc

Sword Art Online inspired menu system, etc

External Peripherals

Brain Computer Interface

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    deep-diveA research deep dive/link dump of various things related to a topic. May eventually become a blog.

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