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script.js
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let userScore = 0;
let compScore = 0;
let choices = document.querySelectorAll(".choice");
const msg = document.querySelector("#msg");
const userScorePara = document.querySelector("#user-score");
const compScorePara = document.querySelector("#comp-score");
const genCompChoice = () => {
const option = ["rock", "paper", "scissors"];
const randIdx = Math.floor(Math.random() * 3);
return option[randIdx];
};
const drawGame = () => {
console.log("game was draw");
msg.innerText = "Game was draw, play again";
msg.style.backgroundColor = "#081b31";
};
const showWinner = (userWin, userChoice, compChoice) => {
if(userWin){
msg.innerText = "you win! Your " + userChoice + " beats " + compChoice;
msg.style.backgroundColor = "green";
userScore++;
userScorePara.innerText = userScore;
} else {
msg.innerText = "you lost. " + compChoice + " beats your " + userChoice;
msg.style.backgroundColor = "red";
compScore++;
compScorePara.innerText = compScore;
}
};
const playGame = (userChoice) => {
console.log("user choice = " + userChoice);
// generate computer choice
let compChoice = genCompChoice();
console.log("comp choice = " + compChoice);
if(userChoice === compChoice){
//draw game
drawGame();
}else {
let userWin = true;
if(userChoice === "rock"){
userWin = compChoice === "paper" ? false : true;
}else if (userChoice === "paper") {
userWin = compChoice === "scissors" ? false : true;
}else {
userWin = compChoice === "rock"? false : true;
}
showWinner(userWin, userChoice, compChoice);
}
};
choices.forEach((choice) => {
// console.log(choice);
choice.addEventListener("click", () => {
let userChoice = choice.getAttribute("id");
// console.log("choice was clicked" + choiceId);
playGame(userChoice);
})
});