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CollectionNew.java
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645 lines (495 loc) · 22.6 KB
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package de.luke.naruto;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.ItemMeta;
import org.bukkit.material.MaterialData;
import de.luke.naruto.extras.Glow;
import de.luke.naruto.extras.TestDatabase;
public class CollectionNew implements Listener {
static ItemStack commonMaterialGlow;
static ItemStack commonMaterial;
static ItemStack uncommonMaterial;
static ItemStack uncommonMaterialGlow;
static ItemStack rareMaterial;
static ItemStack rareMaterialGlow;
static ItemStack epicMaterial;
static ItemStack epicMaterialGlow;
static ItemStack commonWeapons;
static ItemStack commonWeaponsGlow;
static ItemStack uncommonWeapons;
static ItemStack uncommonWeaponsGlow;
static ItemStack rareWeapons;
static ItemStack rareWeaponsGlow;
static ItemStack legendaryWeapons;
static ItemStack legendaryWeaponsGlow;
static ItemStack exclusiveWeapons;
static ItemStack exclusiveWeaponsGlow;
static ItemStack glas;
static ItemStack Stick;
static ItemMeta Stickim;
static ItemStack Woodbutton;
static ItemMeta Woodbuttonim;
static ItemStack Stonebutton;
static ItemMeta Stonebuttonim;
static ItemStack Woodpreasureplate;
static ItemMeta Woodpreasureplateim;
static ItemStack Stonepreasureplate;
static ItemMeta Stonepreasureplateim;
static ItemStack Feather;
static ItemMeta Featherim;
static ItemStack Leather;
static ItemMeta Leatherim;
static ItemStack Paper;
static ItemMeta Paperim;
static ItemStack Book;
static ItemMeta Bookim;
static List<String> arrowlore = new ArrayList<>();
static ItemStack Arrow;
static ItemMeta Arrowim;
static ItemStack Arrowamount;
static ItemMeta Arrowamountim;
static List<String> workbenchlore = new ArrayList<>();
static ItemStack Workbench;
static ItemMeta Workbenchim;
static ItemStack Wool;
static ItemMeta Woolim;
@SuppressWarnings("deprecation")
public static void Build() {
ArrayList<ItemData> itemDatas = new ArrayList<ItemData>();
itemDatas.add(new ItemData(Material.WORKBENCH, 0, "§f§lCraft"));
Workbench = new MaterialData(Material.WORKBENCH, (byte) 0).toItemStack(1);
Workbenchim = Workbench.getItemMeta();
Workbenchim.setDisplayName("§f§lCraft");
Wool = new MaterialData(Material.WOOL, (byte) 5).toItemStack(1);
Woolim = Wool.getItemMeta();
Woolim.setDisplayName("§a§lClaim");
Wool.setItemMeta(Woolim);
Stick = new MaterialData(Material.STICK, (byte) 0).toItemStack(1);
Stickim = Stick.getItemMeta();
Stickim.setDisplayName("§f§lStick");
Woodbutton = new MaterialData(Material.WOOD_BUTTON, (byte) 0).toItemStack(1);
Woodbuttonim = Woodbutton.getItemMeta();
Woodbuttonim.setDisplayName("§f§lWooden Button");
Stonebutton = new MaterialData(Material.STONE_BUTTON, (byte) 0).toItemStack(1);
Stonebuttonim = Stonebutton.getItemMeta();
Stonebuttonim.setDisplayName("§f§lStone Button");
Woodpreasureplate = new MaterialData(Material.WOOD_PLATE, (byte) 0).toItemStack(1);
Woodpreasureplateim = Woodpreasureplate.getItemMeta();
Woodpreasureplateim.setDisplayName("§f§lWooden Pressure Plate");
Stonepreasureplate = new MaterialData(Material.STONE_PLATE, (byte) 0).toItemStack(1);
Stonepreasureplateim = Stonepreasureplate.getItemMeta();
Stonepreasureplateim.setDisplayName("§f§lStone Pressure Plate");
Feather = new MaterialData(Material.FEATHER, (byte) 0).toItemStack(1);
Featherim = Feather.getItemMeta();
Featherim.setDisplayName("§f§lFeather");
Leather = new MaterialData(Material.LEATHER, (byte) 0).toItemStack(1);
Leatherim = Leather.getItemMeta();
Leatherim.setDisplayName("§f§lLeather");
Paper = new MaterialData(Material.PAPER, (byte) 0).toItemStack(1);
Paperim = Paper.getItemMeta();
Paperim.setDisplayName("§f§lPaper");
Book = new MaterialData(Material.BOOK, (byte) 0).toItemStack(1);
Bookim = Book.getItemMeta();
Bookim.setDisplayName("§f§lBook");
arrowlore.add("§7Click to open the menu!");
Arrow = new MaterialData(Material.ARROW, (byte) 0).toItemStack(1);
Arrowim = Arrow.getItemMeta();
Arrowim.setDisplayName("§f§lThrowing Knife");
Arrowim.setLore(arrowlore);
Arrow.setItemMeta(Arrowim);
Glow glow = new Glow(120); // 120 for custom enchant glow
System.out.println("ItemStacks Builded!");
commonMaterial = new MaterialData(Material.INK_SACK, (byte) 8).toItemStack(1);
ItemMeta commonMaterialim = commonMaterial.getItemMeta();
commonMaterialim.setDisplayName("§7§lCommon Materials");
commonMaterial.setItemMeta(commonMaterialim);
commonMaterialGlow = new MaterialData(Material.INK_SACK, (byte) 8).toItemStack(1);
ItemMeta commonMaterialGlowim = commonMaterialGlow.getItemMeta();
commonMaterialGlowim.setDisplayName("§7§lCommon Materials");
commonMaterialGlowim.addEnchant(glow, 1, true);
commonMaterialGlow.setItemMeta(commonMaterialGlowim);
uncommonMaterial = new MaterialData(Material.INK_SACK, (byte) 10).toItemStack(1);
ItemMeta uncommonMaterialim = uncommonMaterial.getItemMeta();
uncommonMaterialim.setDisplayName("§a§lUncommon Materials");
uncommonMaterial.setItemMeta(uncommonMaterialim);
uncommonMaterialGlow = new MaterialData(Material.INK_SACK, (byte) 10).toItemStack(1);
ItemMeta uncommonMaterialGlowim = uncommonMaterialGlow.getItemMeta();
uncommonMaterialGlowim.addEnchant(glow, 1, true);
uncommonMaterialGlowim.setDisplayName("§a§lUncommon Materials");
uncommonMaterialGlow.setItemMeta(uncommonMaterialGlowim);
rareMaterial = new MaterialData(Material.INK_SACK, (byte) 12).toItemStack(1);
ItemMeta rareMaterialim = rareMaterial.getItemMeta();
rareMaterialim.setDisplayName("§3§lRare Materials");
rareMaterial.setItemMeta(rareMaterialim);
rareMaterialGlow = new MaterialData(Material.INK_SACK, (byte) 12).toItemStack(1);
ItemMeta rareMaterialGlowim = rareMaterialGlow.getItemMeta();
rareMaterialGlowim.addEnchant(glow, 1, true);
rareMaterialGlowim.setDisplayName("§3§lRare Materials");
rareMaterialGlow.setItemMeta(rareMaterialGlowim);
epicMaterial = new MaterialData(Material.INK_SACK, (byte) 5).toItemStack(1);
ItemMeta epicMaterialim = epicMaterial.getItemMeta();
epicMaterialim.setDisplayName("§5§lEpic Materials");
epicMaterial.setItemMeta(epicMaterialim);
epicMaterialGlow = new MaterialData(Material.INK_SACK, (byte) 5).toItemStack(1);
ItemMeta epicMaterialGlowim = epicMaterialGlow.getItemMeta();
epicMaterialGlowim.addEnchant(glow, 1, true);
epicMaterialGlowim.setDisplayName("§5§lEpic Materials");
epicMaterialGlow.setItemMeta(epicMaterialGlowim);
commonWeapons = new MaterialData(Material.INK_SACK, (byte) 15).toItemStack(1);
ItemMeta commonWeaponsim = commonWeapons.getItemMeta();
commonWeaponsim.setDisplayName("§f§lCommon Weapons");
commonWeapons.setItemMeta(commonWeaponsim);
commonWeaponsGlow = new MaterialData(Material.INK_SACK, (byte) 15).toItemStack(1);
ItemMeta commonWeaponsGlowim = commonWeaponsGlow.getItemMeta();
commonWeaponsGlowim.addEnchant(glow, 1, true);
commonWeaponsGlowim.setDisplayName("§f§lCommon Weapons");
commonWeaponsGlow.setItemMeta(commonWeaponsGlowim);
uncommonWeapons = new MaterialData(Material.INK_SACK, (byte) 2).toItemStack(1);
ItemMeta uncommonWeaponsim = uncommonWeapons.getItemMeta();
uncommonWeaponsim.setDisplayName("§2§lUncommon Weapons");
uncommonWeapons.setItemMeta(uncommonWeaponsim);
uncommonWeaponsGlow = new MaterialData(Material.INK_SACK, (byte) 2).toItemStack(1);
ItemMeta uncommonWeaponsGlowim = uncommonWeaponsGlow.getItemMeta();
uncommonWeaponsGlowim.addEnchant(glow, 1, true);
uncommonWeaponsGlowim.setDisplayName("§2§lUncommon Weapons");
uncommonWeaponsGlow.setItemMeta(uncommonWeaponsGlowim);
rareWeapons = new MaterialData(Material.INK_SACK, (byte) 4).toItemStack(1);
ItemMeta rareWeaponsim = rareWeapons.getItemMeta();
rareWeaponsim.setDisplayName("§1§lRare Weapons");
rareWeapons.setItemMeta(rareWeaponsim);
rareWeaponsGlow = new MaterialData(Material.INK_SACK, (byte) 4).toItemStack(1);
ItemMeta rareWeaponsGlowim = rareWeaponsGlow.getItemMeta();
rareWeaponsGlowim.addEnchant(glow, 1, true);
rareWeaponsGlowim.setDisplayName("§1§lRare Weapons");
rareWeaponsGlow.setItemMeta(rareWeaponsGlowim);
legendaryWeapons = new MaterialData(Material.INK_SACK, (byte) 11).toItemStack(1);
ItemMeta legendaryWeaponsim = legendaryWeapons.getItemMeta();
legendaryWeaponsim.setDisplayName("§e§lLegendary Weapons");
legendaryWeapons.setItemMeta(legendaryWeaponsim);
legendaryWeaponsGlow = new MaterialData(Material.INK_SACK, (byte) 11).toItemStack(1);
ItemMeta legendaryWeaponsGlowim = legendaryWeaponsGlow.getItemMeta();
legendaryWeaponsGlowim.addEnchant(glow, 1, true);
legendaryWeaponsGlowim.setDisplayName("§e§lLegendary Weapons");
legendaryWeaponsGlow.setItemMeta(legendaryWeaponsGlowim);
exclusiveWeapons = new MaterialData(Material.INK_SACK, (byte) 1).toItemStack(1);
ItemMeta exclusiveWeaponsim = exclusiveWeapons.getItemMeta();
exclusiveWeaponsim.setDisplayName("§4§lExclusive Weapons");
exclusiveWeapons.setItemMeta(exclusiveWeaponsim);
exclusiveWeaponsGlow = new MaterialData(Material.INK_SACK, (byte) 1).toItemStack(1);
ItemMeta exclusiveWeaponsGlowim = exclusiveWeaponsGlow.getItemMeta();
exclusiveWeaponsGlowim.addEnchant(glow, 1, true);
exclusiveWeaponsGlowim.setDisplayName("§4§lExclusive Weapons");
exclusiveWeaponsGlow.setItemMeta(exclusiveWeaponsGlowim);
glas = new MaterialData(Material.STAINED_GLASS_PANE, (byte) 15).toItemStack(1);
ItemMeta glasim = glas.getItemMeta();
glasim.setDisplayName(" ");
glas.setItemMeta(glasim);
}
private static void defaultinventory(Inventory inventory) {
inventory.setItem(0, new ItemStack(commonMaterial));
inventory.setItem(1, new ItemStack(uncommonMaterial));
inventory.setItem(2, new ItemStack(rareMaterial));
inventory.setItem(3, new ItemStack(epicMaterial));
inventory.setItem(4, new ItemStack(commonWeapons));
inventory.setItem(5, new ItemStack(uncommonWeapons));
inventory.setItem(6, new ItemStack(rareWeapons));
inventory.setItem(7, new ItemStack(legendaryWeapons));
inventory.setItem(8, new ItemStack(exclusiveWeapons));
inventory.setItem(9, new ItemStack(glas));
inventory.setItem(10, new ItemStack(glas));
inventory.setItem(11, new ItemStack(glas));
inventory.setItem(12, new ItemStack(glas));
inventory.setItem(13, new ItemStack(glas));
inventory.setItem(14, new ItemStack(glas));
inventory.setItem(15, new ItemStack(glas));
inventory.setItem(16, new ItemStack(glas));
inventory.setItem(17, new ItemStack(glas));
inventory.setItem(27, new ItemStack(glas));
inventory.setItem(28, new ItemStack(glas));
inventory.setItem(29, new ItemStack(glas));
inventory.setItem(30, new ItemStack(glas));
inventory.setItem(31, new ItemStack(glas));
inventory.setItem(32, new ItemStack(glas));
inventory.setItem(33, new ItemStack(glas));
inventory.setItem(34, new ItemStack(glas));
inventory.setItem(35, new ItemStack(glas));
}
public static void openGUIcommonMaterials(Player player) throws SQLException {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§7§lMaterials");
defaultinventory(inventory);
inventory.setItem(0, new ItemStack(commonMaterialGlow));
PreparedStatement all = TestDatabase.mysql.getConnection().prepareStatement(
"Select `sticknumber`,`woodbuttonnumber`,`stonebuttonnumber`,`woodpreasureplatenumber`,`stonepreasureplatenumber`,`feathernumber`,`leathernumber`,`papernumber`,`booknumber` FROM `Materialnumber` WHERE `uuid` = \""
+ player.getUniqueId().toString() + "\"");
ResultSet rs = all.executeQuery();
rs.next();
String StickNumber = Integer.toString(rs.getInt("sticknumber"));
String WoodbuttonNumber = Integer.toString(rs.getInt("woodbuttonnumber"));
String StonebuttonNumber = Integer.toString(rs.getInt("stonebuttonnumber"));
String WoodpreasureplateNumber = Integer.toString(rs.getInt("woodpreasureplatenumber"));
String StonepreasureplateNumber = Integer.toString(rs.getInt("stonepreasureplatenumber"));
String FeatherNumber = Integer.toString(rs.getInt("feathernumber"));
String LeatherNumber = Integer.toString(rs.getInt("leathernumber"));
String PaperNumber = Integer.toString(rs.getInt("papernumber"));
String BookNumber = Integer.toString(rs.getInt("booknumber"));
List<String> one = new ArrayList<>();
one.add("§7§lYou have: §f§l" + StickNumber);
Stickim.setLore(one);
Stick.setItemMeta(Stickim);
inventory.setItem(18, new ItemStack(Stick));
List<String> two = new ArrayList<>();
two.add("§7§lYou have: §f§l" + WoodbuttonNumber);
Woodbuttonim.setLore(two);
Woodbutton.setItemMeta(Woodbuttonim);
inventory.setItem(19, new ItemStack(Woodbutton));
List<String> three = new ArrayList<>();
three.add("§7§lYou have: §f§l" + StonebuttonNumber);
Stonebuttonim.setLore(three);
Stonebutton.setItemMeta(Stonebuttonim);
inventory.setItem(20, new ItemStack(Stonebutton));
List<String> four = new ArrayList<>();
four.add("§7§lYou have: §f§l" + WoodpreasureplateNumber);
Woodpreasureplateim.setLore(four);
Woodpreasureplate.setItemMeta(Woodpreasureplateim);
inventory.setItem(21, new ItemStack(Woodpreasureplate));
List<String> five = new ArrayList<>();
five.add("§7§lYou have: §f§l" + StonepreasureplateNumber);
Stonepreasureplateim.setLore(five);
Stonepreasureplate.setItemMeta(Stonepreasureplateim);
inventory.setItem(22, new ItemStack(Stonepreasureplate));
List<String> six = new ArrayList<>();
six.add("§7§lYou have: §f§l" + FeatherNumber);
Featherim.setLore(six);
Feather.setItemMeta(Featherim);
inventory.setItem(23, new ItemStack(Feather));
List<String> seven = new ArrayList<>();
seven.add("§7§lYou have: §f§l" + LeatherNumber);
Leatherim.setLore(seven);
Leather.setItemMeta(Leatherim);
inventory.setItem(24, new ItemStack(Leather));
List<String> eight = new ArrayList<>();
eight.add("§7§lYou have: §f§l" + PaperNumber);
Paperim.setLore(eight);
Paper.setItemMeta(Paperim);
inventory.setItem(25, new ItemStack(Paper));
List<String> nine = new ArrayList<>();
nine.add("§7§lYou have: §f§l" + BookNumber);
Bookim.setLore(nine);
Book.setItemMeta(Bookim);
inventory.setItem(26, new ItemStack(Book));
player.openInventory(inventory);
}
public boolean DeadMeta(int clickedslot, String GUI_NAME) {
int Deadslot = 0;
if (GUI_NAME == "§7§lMaterials") {
Deadslot = 0;
}
if (GUI_NAME == "§a§lMaterials") {
Deadslot = 1;
}
if (GUI_NAME == "§3§lMaterials") {
Deadslot = 2;
}
if (GUI_NAME == "§5§lMaterials") {
Deadslot = 3;
}
if (GUI_NAME == "§f§lWeapons") {
Deadslot = 4;
}
if (GUI_NAME == "§2§lWeapons") {
Deadslot = 5;
}
if (GUI_NAME == "§1§lWeapons") {
Deadslot = 6;
}
if (GUI_NAME == "§e§lWeapons") {
Deadslot = 7;
}
if (GUI_NAME == "§4§lWeapons") {
Deadslot = 8;
}
if (clickedslot == Deadslot) {
return true;
}
return false;
}
@EventHandler
public void handleNavigatorGUIClickTop(InventoryClickEvent event) throws SQLException {
if (!(event.getWhoClicked() instanceof Player))
return;
if (event.getClickedInventory() == null)
return;
Player player = (Player) event.getWhoClicked();
if (!((event.getClickedInventory().getTitle().contains("Material")
|| (event.getClickedInventory().getTitle().contains("Weapons")))))
return;
if (DeadMeta(event.getSlot(), event.getClickedInventory().getTitle()) == true)
return;
if (event.getCurrentItem().getType() == Material.INK_SACK) {
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("Uncommon Material")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§a§lMaterials");
defaultinventory(inventory);
inventory.setItem(1, new ItemStack(uncommonMaterialGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§7§lCommon Material")) {
openGUIcommonMaterials(player);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§3§lRare Material")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§3§lMaterials");
defaultinventory(inventory);
inventory.setItem(2, new ItemStack(rareMaterialGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§5§lEpic Material")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§5§lMaterials");
defaultinventory(inventory);
inventory.setItem(3, new ItemStack(epicMaterialGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§f§lCommon Weapons")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§f§lWeapons");
defaultinventory(inventory);
inventory.setItem(18, new ItemStack(Arrow));
inventory.setItem(4, new ItemStack(commonWeaponsGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§2§lUncommon Weapons")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§2§lWeapons");
defaultinventory(inventory);
inventory.setItem(5, new ItemStack(uncommonWeaponsGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§1§lRare Weapons")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§1§lWeapons");
defaultinventory(inventory);
inventory.setItem(6, new ItemStack(rareWeaponsGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§e§lLegendary Weapons")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§e§lWeapons");
defaultinventory(inventory);
inventory.setItem(7, new ItemStack(legendaryWeaponsGlow));
player.openInventory(inventory);
return;
}
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("§4§lExclusive Weapons")) {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§4§lWeapons");
defaultinventory(inventory);
inventory.setItem(8, new ItemStack(exclusiveWeaponsGlow));
player.openInventory(inventory);
return;
}
}
if (event.getCurrentItem().getItemMeta() == null)
return;
if (event.getCurrentItem().getItemMeta().getDisplayName().contains("Throwing Knife")) {
ArrowInventory(player);
return;
}
if ((event.getCurrentItem().getItemMeta().getDisplayName().contains("Craft"))
&& (event.getClickedInventory().getName().contains("Throwing Knife"))) {
ArrowCraft(player);
return;
}
if ((event.getCurrentItem().getItemMeta().getDisplayName().contains("Claim"))
&& (event.getClickedInventory().getName().contains("Throwing Knife")))
Claim(player);
}
private void Claim(Player player) throws SQLException {
int arrownumber;
PreparedStatement st;
st = TestDatabase.mysql.getConnection()
.prepareStatement("SELECT `number` FROM `Arrow` WHERE uuid = \"" + player.getUniqueId() + "\"");
ResultSet rs = st.executeQuery();
rs.next();
arrownumber = rs.getInt("number");
if (arrownumber < 1)
return;
int arrowslot = getArrowSlot(player);
if (arrowslot == -1)
return;
player.getInventory().addItem(Arrow);
st = TestDatabase.mysql.getConnection()
.prepareStatement("UPDATE `Arrow` SET `number` = ((Select `number` WHERE uuid =\""
+ player.getUniqueId() + "\")-1) WHERE uuid = \"" + player.getUniqueId() + "\"");
st.execute();
ArrowInventory(player);
}
private void ArrowCraft(Player player) throws SQLException {
int sticknumber;
PreparedStatement st;
st = TestDatabase.mysql.getConnection().prepareStatement(
"SELECT `sticknumber` FROM `Materialnumber` WHERE uuid = \"" + player.getUniqueId() + "\"");
ResultSet rs = st.executeQuery();
rs.next();
sticknumber = rs.getInt("sticknumber");
if (sticknumber < 2) {
return;
}
sticknumber = sticknumber - 2;
st = TestDatabase.mysql.getConnection().prepareStatement("UPDATE `Materialnumber` SET `sticknumber` = \""
+ sticknumber + "\" WHERE uuid = \"" + player.getUniqueId() + "\"");
st.execute();
st = TestDatabase.mysql.getConnection()
.prepareStatement("UPDATE `Arrow` SET `number` = ((Select `number` WHERE uuid =\""
+ player.getUniqueId() + "\")+1) WHERE uuid = \"" + player.getUniqueId() + "\"");
st.execute();
ArrowInventory(player);
}
private void ArrowInventory(Player player) throws SQLException {
Inventory inventory = Bukkit.createInventory(null, 9 * 4, "§f§lWeapons > Throwing Knife");
PreparedStatement all = TestDatabase.mysql.getConnection()
.prepareStatement("SELECT number FROM `Arrow` WHERE uuid = \"" + player.getUniqueId() + "\"");
ResultSet rs = all.executeQuery();
rs.next();
PreparedStatement allmaterials = TestDatabase.mysql.getConnection().prepareStatement(
"SELECT `sticknumber` FROM `Materialnumber` WHERE uuid = \"" + player.getUniqueId() + "\"");
ResultSet rs2 = allmaterials.executeQuery();
rs2.next();
int sticknumber = rs2.getInt("sticknumber");
int arrownumber = rs.getInt("number");
arrowlore.removeAll(arrowlore);
arrowlore.add("§7You have: §f" + arrownumber);
Arrowim.setLore(arrowlore);
Arrow.setItemMeta(Arrowim);
inventory.setItem(4, new ItemStack(Arrow));
workbenchlore.removeAll(workbenchlore);
workbenchlore.add("§72x §lStick §7(§e" + sticknumber + "§7)");
Workbenchim.setLore(workbenchlore);
Workbench.setItemMeta(Workbenchim);
inventory.setItem(20, new ItemStack(Workbench));
inventory.setItem(31, new ItemStack(Wool));
player.openInventory(inventory);
arrowlore.removeAll(arrowlore);
arrowlore.add("§7Click to open the menu!");
Arrowim.setLore(arrowlore);
Arrow.setItemMeta(Arrowim);
}
public static int getArrowSlot(Player player) {
for (int i = 0; i < 36; i++) {
ItemStack slot = player.getInventory().getItem(i);
if (slot.getType() != Material.AIR || (slot.getType() != Material.ARROW && slot.getAmount() < 64))
return i;
}
return -1;
}
}