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* another null obj fix * starting work on v2.0.0 * quick fixin * update charhandler * cleanup in replaceChar * use hxjsonast instead of haxe.json * I have a better idea * some refactoring * new alias for gf * Merge pull request #8 from experiment/freeplay-dj-change * add the option * started 2.0.0 changelog * bpm for random * decrease the frame by 1 again * pico json patch to fix the offsets for cheer * code format * code cleanup * some timer stuff * don't configure the icon if the icon id is the same * the icon grid now scrolls relative to the song's bpm * cap the bpm speed * quick null obj ref bugfix * beathit already does this for us * some more traces * minor optimization * add more information to the trace * nevermind this is way too spammy * fix pico-dark not playing the pico results anim * bugfix: Prevent re-opening of the CharacterMenu substate when already open * rework the icon grid a little to scroll diagonally * i think this is a better word for it * use a static variable for speed * complete save data overhaul * more 2.0.0 changelog + update a trace * small changes to the migration function * new `voiceID` variable + rework suffixes * fix inconsistency * oops * quick fix * switch back to bf dj if the character id isnt owned * add trace * change this * use currentCharacterId instead of bf * add null checks * quick fix * improved alignment for scrolling * update changelog * character lerping stuff in progress * code format * simplify ui fixes * adjust offsets * null check for ischaracterunlocked * typewriter effect for description * only the currently selected character will dance now * implement mouse scrolling * working reimplementation of lockedchill * remove unused var * `loadJSONDataCache()` already checks for this * some quick fixes * update * get the bpm for freeplayrandom instead of a hardcoded value * quick fix * small camera bop * small changes * bugfix: destory the character substate if it still exists when opening freeplay * code format * 10pm changes * update `newGraphic` offsets to compensate * add bf burp * significant reformat * guess the formatter changed its mind * i figured it out * might as well * fix this * small modification to formatting * changes made on a saturday night * refactor controls to use playersettings controls * optimized spritesheet for locked man * you can now spam * lol * update the version rule * new script event for when the substate is opened * you can partially skip the unlock anim now * remove this * move preferences to a stringmap * update charactermenu to account for the map change * update * ok i found the issue * update changelog to reflect recent changes * oops * missed this too * fixed wrong date * play the right animation for lock * code format * move variants to a separate mod * make the hotkey no longer bind to a boolean * update changelog * jump to default after resetting * bugfix: Fix the description text cutting off * a slightly better implementation * replace indexof with contains * replace more instances * add traces * literally could not tell you why the character sprites randomly began disappearing * aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa * ok it's fixed for real this time * how about...? * fix for animateatlas characters * finally fix it * code format * swap the order of these * add a trace * fix for story mode * functionality for loading and saving data to json for debugging * make the debug features only accessible on debug builds * code format * change dumping to save the json directly instead of prompting * use full path instead * reorganize the code * lol * a better way of checking for a debug build * add useful variables to the flixel watch window * update changelog * lol * code format * write to example mods * quick platform check * clean up * code format * pass the save data to freeplayDJReplace * holding shift now skips the unlock animation * small optimizations * description text is now automatically resized to fit in the box * edit gitignore * code format * null check * AAAAAAAAAAAAAA * maybe? * remove repeated lines * create chardesc once instead of every time the character is changed * fix formatting errors * code cleanup + add intro swap frame * A better way of replacing the results animations * fix some copypastes lol * move charhandler to a variable instead of calling modulehandler everytime * remove unused import * quick fixes * update the changelog to reflect the latest changes * fix: reset the font size and letter spacing to default * code format and other stuff * charHandler -> CharacterHandler * it sounded like a good idea at the time, but... * rework the 2.0.0 entry in the changelog * visual indicator for variations * update changelog * curCharID -> currentCharacterID * move some stuff around * brand new char select icon * fix for results * CLIP IT AND SHIP IT * i think that's everything
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# macOS garbage data | ||
.DS_Store | ||
__MACOSX/ | ||
|
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# Dumped Funker Selector save data | ||
data/FS_dumpedSave.json |
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[ | ||
{ "op": "replace", "path": "/freeplayDJ/text1", "value": "PICO PICO PICO" }, | ||
{ "op": "replace", "path": "/freeplayDJ/animations/4/offsets", "value": [970, 270] } | ||
] |
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