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6 | 6 |
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7 | 7 | namespace akgr {
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8 | 8 |
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9 |
| - namespace { |
10 |
| - |
11 |
| - void add_item_to(const DataReference<ItemData>& data, std::vector<InventoryItemState>& items, int32_t count) |
12 |
| - { |
13 |
| - if (auto iterator = std::find_if(items.begin(), items.end(), [&data](const InventoryItemState& state) { return data.id == state.data.id; }); iterator != items.end()) { |
14 |
| - iterator->count += count; |
15 |
| - } else { |
16 |
| - items.push_back({ data, count }); |
17 |
| - } |
18 |
| - } |
| 9 | + /* |
| 10 | + * BasicInventoryState |
| 11 | + */ |
19 | 12 |
|
| 13 | + void BasicInventoryState::add_item(const DataReference<ItemData>& data, int32_t count) |
| 14 | + { |
| 15 | + if (auto iterator = std::find_if(items.begin(), items.end(), [&data](const InventoryItemState& state) { return data.id == state.data.id; }); iterator != items.end()) { |
| 16 | + iterator->count += count; |
| 17 | + } else { |
| 18 | + items.push_back({ data, count }); |
| 19 | + } |
20 | 20 | }
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21 | 21 |
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22 |
| - void InventoryState::add_item(const DataReference<ItemData>& data, int32_t count) |
| 22 | + /* |
| 23 | + * InventoryState |
| 24 | + */ |
| 25 | + |
| 26 | + void InventoryState::add_regular_item(const DataReference<ItemData>& data, int32_t count) |
23 | 27 | {
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24 |
| - add_item_to(data, items, count); |
| 28 | + regular.add_item(data, count); |
25 | 29 | }
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26 | 30 |
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27 | 31 | void InventoryState::add_quest_item(const DataReference<ItemData>& data, int32_t count)
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28 | 32 | {
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29 |
| - add_item_to(data, quest_items, count); |
| 33 | + quest.add_item(data, count); |
30 | 34 | }
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31 | 35 |
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32 | 36 | void InventoryState::transfer_to_quest_items(const DataReference<ItemData>& data, int32_t count)
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33 | 37 | {
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34 |
| - if (auto iterator = std::find_if(items.begin(), items.end(), [&data](const InventoryItemState& state) { return data.id == state.data.id; }); iterator != items.end()) { |
| 38 | + if (auto iterator = std::find_if(quest.items.begin(), quest.items.end(), [&data](const InventoryItemState& state) { return data.id == state.data.id; }); iterator != quest.items.end()) { |
35 | 39 | assert(iterator->count >= count);
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36 | 40 | iterator->count -= count;
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37 | 41 | add_quest_item(data, count);
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