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| 1 | +August 11, 2004 - MZX 2.80b |
| 2 | + |
| 3 | ++ Made it possible for robots to move through teleporters |
| 4 | ++ Fixed bug with pressing shift in text entry boxes |
| 5 | ++ Made it so alt + tab does not switch draw modes in editor |
| 6 | ++ Fixed a disassembly error for color intensity N percent command |
| 7 | ++ Fixed problem with looping on mods that do not loop explicitely |
| 8 | ++ Fixed alt + dir scrolling in the char editor |
| 9 | ++ Fixed not being able to click the rightmost char in the char editor |
| 10 | ++ Readded unmark (alt + u) to robot editor (mysteriously disappeared??) |
| 11 | ++ Fixed key label so it returns proper unicode values |
| 12 | ++ The player and pushable robots can now be pushed by the push command |
| 13 | ++ Fixed bug where you could clone the player by switching boards |
| 14 | ++ Fixed bug where you could either turn off overlay or switch to boards |
| 15 | + that don't have it while in overlay edit mode... |
| 16 | ++ Fixed bug where remains of debug window would not be cleared in editor |
| 17 | + if the board width is too small |
| 18 | ++ Fixed bug where turning off the menu with a board too small would mess |
| 19 | + things up |
| 20 | ++ Fixed bug where run lengths were saved one too large... this could fix |
| 21 | + stability problems in at least occasional cases (with saved worlds or |
| 22 | + save games, at least) |
| 23 | ++ Fixed placing solid things beneath robots (like bombs) |
| 24 | ++ Added support for a keyboard plus in the char editors |
| 25 | ++ Fixed previous button in SFX editor |
| 26 | ++ Made robot name box disappear when robot char box comes up... |
| 27 | ++ Fixed bug where mods restart after pressing P if they're the same mod |
| 28 | + as what was playing before |
| 29 | ++ Fixed problem with changing params (with P) in the editor. |
| 30 | ++ Fixed bug where null boards were not being pruned from old worlds upon |
| 31 | + load |
| 32 | ++ Made file name saving box larger (for saving games and worlds) |
| 33 | ++ Fixed bug where default (100%) palette intensity values would not be |
| 34 | + applied to the palette a game loads with |
| 35 | ++ Fixed bug where exporting char sets that are full size caused a 0 |
| 36 | + byte charset to be exported (8bit wraparound) |
| 37 | +- Removed export text in the board editor. Don't think anyone wanted it... |
| 38 | ++ Added support for forms such as :line |
| 39 | ++ Fixed sporadic incompletion of strings without trailing quotes at the |
| 40 | + end of the line |
| 41 | ++ Fixed bug where clearing/cutting the last line of a robot crashed MZX |
| 42 | ++ F4 in robot editor now works more generally |
| 43 | ++ Made line numbers in robot editor error report start at 1 |
| 44 | ++ Added ctrl + G to go to a line in the robot editor (ala nano) |
| 45 | ++ Made it possible to change a robot's color in the editor |
| 46 | ++ Fixed bug where spitfire, seekers, and missiles didn't hurt something |
| 47 | + immediate adjacent to whatever shot it |
| 48 | ++ Fixed editing of spitfires |
| 49 | ++ Made default speed 4 again (5, bleh) |
| 50 | ++ Readded quicksave/quickload |
| 51 | ++ Readded F8 clear (always works - be careful) |
| 52 | ++ Fixed autorepeat problems for spacepressed/delpressed. |
| 53 | ++ Wrapped around sprite values so LogiCow's bad code would work (HTMCIAB) |
| 54 | ++ Cleared block commands inbetween board changing and other things like |
| 55 | + that |
| 56 | ++ Fixed bug where MZX would crash if put dir player overwrote the robot |
| 57 | + doing it |
| 58 | ++ Fixed bug where playing SAMs would eventually crash MZX |
| 59 | ++ Fixed some mod * problems (hopefully?) |
| 60 | ++ Fixed bug where pasting blocks over the edge of the board in the editor |
| 61 | + would cause MZX to crash |
| 62 | ++ Uses new GDM2S3M source that fixes some bugs. If your converted GDM's |
| 63 | + have problems, delete the S3M's it generated. |
| 64 | + |
| 65 | +August 9, 2004 - First release, MZX 2.80 BETA |
| 66 | + |
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