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Original file line number | Diff line number | Diff line change |
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August 11, 2004 - MZX 2.80b | ||
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+ Made it possible for robots to move through teleporters | ||
+ Fixed bug with pressing shift in text entry boxes | ||
+ Made it so alt + tab does not switch draw modes in editor | ||
+ Fixed a disassembly error for color intensity N percent command | ||
+ Fixed problem with looping on mods that do not loop explicitely | ||
+ Fixed alt + dir scrolling in the char editor | ||
+ Fixed not being able to click the rightmost char in the char editor | ||
+ Readded unmark (alt + u) to robot editor (mysteriously disappeared??) | ||
+ Fixed key label so it returns proper unicode values | ||
+ The player and pushable robots can now be pushed by the push command | ||
+ Fixed bug where you could clone the player by switching boards | ||
+ Fixed bug where you could either turn off overlay or switch to boards | ||
that don't have it while in overlay edit mode... | ||
+ Fixed bug where remains of debug window would not be cleared in editor | ||
if the board width is too small | ||
+ Fixed bug where turning off the menu with a board too small would mess | ||
things up | ||
+ Fixed bug where run lengths were saved one too large... this could fix | ||
stability problems in at least occasional cases (with saved worlds or | ||
save games, at least) | ||
+ Fixed placing solid things beneath robots (like bombs) | ||
+ Added support for a keyboard plus in the char editors | ||
+ Fixed previous button in SFX editor | ||
+ Made robot name box disappear when robot char box comes up... | ||
+ Fixed bug where mods restart after pressing P if they're the same mod | ||
as what was playing before | ||
+ Fixed problem with changing params (with P) in the editor. | ||
+ Fixed bug where null boards were not being pruned from old worlds upon | ||
load | ||
+ Made file name saving box larger (for saving games and worlds) | ||
+ Fixed bug where default (100%) palette intensity values would not be | ||
applied to the palette a game loads with | ||
+ Fixed bug where exporting char sets that are full size caused a 0 | ||
byte charset to be exported (8bit wraparound) | ||
- Removed export text in the board editor. Don't think anyone wanted it... | ||
+ Added support for forms such as :line | ||
+ Fixed sporadic incompletion of strings without trailing quotes at the | ||
end of the line | ||
+ Fixed bug where clearing/cutting the last line of a robot crashed MZX | ||
+ F4 in robot editor now works more generally | ||
+ Made line numbers in robot editor error report start at 1 | ||
+ Added ctrl + G to go to a line in the robot editor (ala nano) | ||
+ Made it possible to change a robot's color in the editor | ||
+ Fixed bug where spitfire, seekers, and missiles didn't hurt something | ||
immediate adjacent to whatever shot it | ||
+ Fixed editing of spitfires | ||
+ Made default speed 4 again (5, bleh) | ||
+ Readded quicksave/quickload | ||
+ Readded F8 clear (always works - be careful) | ||
+ Fixed autorepeat problems for spacepressed/delpressed. | ||
+ Wrapped around sprite values so LogiCow's bad code would work (HTMCIAB) | ||
+ Cleared block commands inbetween board changing and other things like | ||
that | ||
+ Fixed bug where MZX would crash if put dir player overwrote the robot | ||
doing it | ||
+ Fixed bug where playing SAMs would eventually crash MZX | ||
+ Fixed some mod * problems (hopefully?) | ||
+ Fixed bug where pasting blocks over the edge of the board in the editor | ||
would cause MZX to crash | ||
+ Uses new GDM2S3M source that fixes some bugs. If your converted GDM's | ||
have problems, delete the S3M's it generated. | ||
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August 9, 2004 - First release, MZX 2.80 BETA | ||
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