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Description
What feature would you like to see?
A client that would be able to interact with the server as 1 connection and can be connected to by an unlimited amount of clients/games
motivation:
- reduce client connections to the server
as a side effect:
- when connecting with a game it (unless you are doing multiple multiworlds at the same time) can remain on a local host port
- games that don't have compressed websockets won't need to worry as much about being cut off
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