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Updated credits, migration and the what's new information
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credits.rst

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@@ -28,14 +28,16 @@ Marshall Prism Forwarding
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Collaborators
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=============
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======================== =============
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======================== =================
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Project Manager Nighthawk
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Documentation Maintainer Steel Mirage
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User Support Agent Graion Dilach
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Project Ambassador Graion Dilach
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Promo Material Creator Speeder
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Final Alert Support Starkku
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Chinese Translation Project z Zomboid
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French Translation Kik0u
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======================== =============
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======================== =================
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Special Thanks
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==============

migration.rst

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:tag:`DeployToLand=yes` units will only turn towards :tag:`DeployDir` if they
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have a :tag:`DeployingAnim`.
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From Ares 2.0 and below
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~~~~~~~~~~~~~~~~~~~~~~~
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Changed tags:
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:tag:`[BuildingType]SpyEffect.StolenMoneyAmount`
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:tag:`[BuildingType]SpyEffect.StolenMoneyPercentage` now takes precedence,
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and the meaning of this tag changed if both tags are used together. To
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retain the previous behavior in this case, remove
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:tag:`[BuildingType]SpyEffect.StolenMoneyPercentage`.
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:tag:`[BuildingType]PrismForwarding.MyHeight`
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The tag has been removed. It had no effect.
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:tag:`[BuildingType]Rubble.Destroyed`
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The hardcoded building properties have been removed. To go back to the
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previous behavior, set :tag:`TogglePower=no` and :tag:`Unsellable=yes`.
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Rubble buildings are not allowed to have occupants or passengers.
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:tag:`[InfantryType]IsDesolator`
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Now also controls the behavior that deployed infantry starts firing at the
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ground automatically. Desolator-like infantry has to have this set.
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Other changes:
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Overlay images for Ivan Bombs have been rewritten to work like in the original
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game. Editing :file:`bombcurs.shp` is no longer necessary.
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The default :tag:`SW.AITargeting` for :tag:`Type=DropPod` super weapons
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has been changed from :value:`ParaDrop` to :value:`DropPod`. The effect is
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similar.
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The Soviet Repair Depot can now by default be used to sell units. To restore
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the vanilla behavior, add :tag:`[NADEPT]UnitSell=no` to :file:`rulesmd.ini`.

whatsnew.rst

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@@ -6,6 +6,54 @@ This section contains non-exhaustive lists of features and bugfixes that were
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added to a particular version of :game:`Ares`. Internal changes, optimizations
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and updates are mentioned here only if they are notable.
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.. rubric:: Ares 3.0
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+ **Super Weapons** can be :doc:`limited to human or AI players, only provide a
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limited number of shots, or be granted without any building
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</new/superweapons/availability>`, :doc:`charged initially or charge in the
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background without any building to provide them </new/superweapons/general>`,
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:doc:`can be fired according to AI targeting rules, but at the player's
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command, with fully customizable constraints </new/superweapons/targeting>`.
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A :doc:`new Battery super weapon type </new/superweapons/types/battery>` has
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been added, as well as :doc:`some new AI targeting modes
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</new/superweapons/targeting>`.
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+ **Trigger Actions** :doc:`provide auxiliary power, kill drivers, change the
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EVA voice or the group units belong to dynamically </new/triggeractions>`
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+ **Trigger Events** raised for :doc:`EMP, spotlights, killing drivers,
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tanking vehicles, abduction, reverse engineering, super weapon use, houses
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owning a certain object type, a certain house destroying an object, no more
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objects of a certain type existing, and a house having no more objects keeping
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the player alive </new/triggerevents>`
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+ **Team Scripts** have been added to :doc:`provide auxiliary power, kill
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drivers, capture vehicles, convert the type, cause sonar detection, and
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disable weapons </new/scripts>`
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+ **Short Games** :doc:`end only if the player has no more units or structures
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that keep them alive </new/keepalive>`
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+ **Harvesters** allow to :doc:`customize the global scan and distance settings
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</new/harvesters>`
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+ **Refineries** allow to slightly :doc:`customize dock unloading cells and
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facings </new/buildings/refineries>`
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+ **Warheads** support :doc:`culling enemies like the Squid parasite attack does
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</new/warheads/culling>`
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+ **Railguns** can be :doc:`detached and fire before the last one has
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disappeared </new/weapons/railgun>`
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+ **Selling Units** can be :doc:`customized per type, and buildings can be set
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to allow selling units </new/sellunit>`
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+ **Bugfixes** have been added to solve :doc:`burst abuse
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</bugfixes/type1/burstabuse>`, :doc:`IFVs chasing aircraft
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</bugfixes/type1/guardapproachtarget>`, an :doc:`infantry deploy jam
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</bugfixes/type1/infantrydeploy>`
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.. rubric:: Ares 2.0
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+ **Type Conversions** can switch a unit type when :doc:`deploying, promoting or

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