@@ -6,6 +6,54 @@ This section contains non-exhaustive lists of features and bugfixes that were
6
6
added to a particular version of :game: `Ares `. Internal changes, optimizations
7
7
and updates are mentioned here only if they are notable.
8
8
9
+ .. rubric :: Ares 3.0
10
+
11
+ + **Super Weapons ** can be :doc: `limited to human or AI players, only provide a
12
+ limited number of shots, or be granted without any building
13
+ </new/superweapons/availability>`, :doc: `charged initially or charge in the
14
+ background without any building to provide them </new/superweapons/general>`,
15
+ :doc: `can be fired according to AI targeting rules, but at the player's
16
+ command, with fully customizable constraints </new/superweapons/targeting>`.
17
+ A :doc: `new Battery super weapon type </new/superweapons/types/battery >` has
18
+ been added, as well as :doc: `some new AI targeting modes
19
+ </new/superweapons/targeting>`.
20
+
21
+ + **Trigger Actions ** :doc: `provide auxiliary power, kill drivers, change the
22
+ EVA voice or the group units belong to dynamically </new/triggeractions>`
23
+
24
+ + **Trigger Events ** raised for :doc: `EMP, spotlights, killing drivers,
25
+ tanking vehicles, abduction, reverse engineering, super weapon use, houses
26
+ owning a certain object type, a certain house destroying an object, no more
27
+ objects of a certain type existing, and a house having no more objects keeping
28
+ the player alive </new/triggerevents>`
29
+
30
+ + **Team Scripts ** have been added to :doc: `provide auxiliary power, kill
31
+ drivers, capture vehicles, convert the type, cause sonar detection, and
32
+ disable weapons </new/scripts>`
33
+
34
+ + **Short Games ** :doc: `end only if the player has no more units or structures
35
+ that keep them alive </new/keepalive>`
36
+
37
+ + **Harvesters ** allow to :doc: `customize the global scan and distance settings
38
+ </new/harvesters>`
39
+
40
+ + **Refineries ** allow to slightly :doc: `customize dock unloading cells and
41
+ facings </new/buildings/refineries>`
42
+
43
+ + **Warheads ** support :doc: `culling enemies like the Squid parasite attack does
44
+ </new/warheads/culling>`
45
+
46
+ + **Railguns ** can be :doc: `detached and fire before the last one has
47
+ disappeared </new/weapons/railgun>`
48
+
49
+ + **Selling Units ** can be :doc: `customized per type, and buildings can be set
50
+ to allow selling units </new/sellunit>`
51
+
52
+ + **Bugfixes ** have been added to solve :doc: `burst abuse
53
+ </bugfixes/type1/burstabuse>`, :doc: `IFVs chasing aircraft
54
+ </bugfixes/type1/guardapproachtarget>`, an :doc: `infantry deploy jam
55
+ </bugfixes/type1/infantrydeploy>`
56
+
9
57
.. rubric :: Ares 2.0
10
58
11
59
+ **Type Conversions ** can switch a unit type when :doc: `deploying, promoting or
0 commit comments