From afe5cf15106e11a15fbdd0dbcbaf360cc5a45fec Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E4=B9=9D=E5=8D=83=E5=A4=A9=E5=8D=8E?= <1065703286@qq.com> Date: Sat, 22 Mar 2025 23:24:40 +0800 Subject: [PATCH] Section Error [General] -> C4Warhead to [CombatDamage] -> C4Warhead --- new/buildings/trivialstructuredamage.rst | 2 +- new/crushdamage.rst | 2 +- new/tiberium/chainreactions.rst | 2 +- restored/firestormwall.rst | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/new/buildings/trivialstructuredamage.rst b/new/buildings/trivialstructuredamage.rst index d5be9647..b2b4ea3b 100644 --- a/new/buildings/trivialstructuredamage.rst +++ b/new/buildings/trivialstructuredamage.rst @@ -7,7 +7,7 @@ When a house is suffering low power, buildings can be made to degrade just like in the earlier games like :game:`Tiberian Dawn` and :game:`Red Alert`. The buildings lose health while they are unpowered, defined by an amount and an interval, down to a minimum health. The damage is always dealt by -:tag:`[General]C4Warhead`. +:tag:`[CombatDamage]C4Warhead`. In the earlier games, only buildings consuming power degraded one hitpoint per interval until reaching yellow health. diff --git a/new/crushdamage.rst b/new/crushdamage.rst index 4fd07037..ecff3bcf 100644 --- a/new/crushdamage.rst +++ b/new/crushdamage.rst @@ -24,6 +24,6 @@ comes at a customizable cost. :tagdef:`[TechnoType]CrushDamage.Warhead=Warhead` The warhead used to deal crush damage when this unit is crushed. Defaults to - :tag:`[General]C4Warhead`. + :tag:`[CombatDamage]C4Warhead`. .. versionadded:: 0.A diff --git a/new/tiberium/chainreactions.rst b/new/tiberium/chainreactions.rst index 73500025..85b2de16 100644 --- a/new/tiberium/chainreactions.rst +++ b/new/tiberium/chainreactions.rst @@ -43,7 +43,7 @@ Customizable Settings :tagdef:`[Tiberium]ExplosionWarhead=warhead` The warhead used to deliver the damage of the chain reaction effect, as well as the damage of the Tiberium Explosion effect. Defaults to - :tag:`[General]C4Warhead`. + :tag:`[CombatDamage]C4Warhead`. .. note:: \ :game:`Tiberian Sun`'s :tag:`C4Warhead` was :value:`HE`, which had \ :tag:`Spread` set. :game:`Red Alert 2` uses :value:`Super`, which does diff --git a/restored/firestormwall.rst b/restored/firestormwall.rst index 3ddbe49f..e8f63b39 100644 --- a/restored/firestormwall.rst +++ b/restored/firestormwall.rst @@ -46,7 +46,7 @@ Global Settings :tagdef:`[CombatDamage]FirestormWarhead=Warhead` The warhead used by active Firestorm Walls to destroy objects. Cannot be - :value:`none`. Defaults to :tag:`[General]C4Warhead`. + :value:`none`. Defaults to :tag:`[CombatDamage]C4Warhead`. :tagdef:`[General]DamageToFirestormDamageCoefficient=double - multiplier` The multiplier for the damage dealt to active Firestorm Walls to convert