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Support “Holey Y” boards (cells that cannot be played) #150

@UO300731

Description

@UO300731

Requirements:

  • The board layout must allow defining blocked cells.
  • Blocked cells:
    • Cannot be clicked or selected.
    • Must be visually distinguishable in the UI.
  • Game logic must ignore blocked cells:
    • They cannot be filled.
    • They should not affect winner detection incorrectly.
  • Board generation should support:
    • Either predefined patterns or configurable holes.

Acceptance criteria:

  • Users cannot place pieces on blocked cells.
  • Blocked cells are clearly visible in the UI.
  • Winner detection still works correctly with holes.
  • No crashes or inconsistencies in gameplay.

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