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Texture/Material Management #13

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Sailsman63 opened this issue Dec 26, 2020 · 0 comments
Open

Texture/Material Management #13

Sailsman63 opened this issue Dec 26, 2020 · 0 comments

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@Sailsman63
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TaPD, as written, seems to re-implement or duplicate a lot of AOI Texture and Material management.

It'd be nice to have an idea as to why some of the decisions were made, and see if there are ways to simplify or streamline this.

In particular:

  • Any reason that the TaPD can't just work directly off of the scene's Texture and Material lists?
  • Do we really need to keep the older versions of the "set Texture" "set Material" dialogs?
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