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212 | 212 | turn invisible
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213 | 213 | hazelmouse:
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214 | 214 | - bugfix: Folding tables can no longer be telekinetically manipulated by crew.
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| 215 | +2024-07-26: |
| 216 | + ASmallCuteCat: |
| 217 | + - qol: 'Tweaked medical scanner output to improve ease of readability: presence |
| 218 | + of an open incision is now indicated in all caps, complications are now listed |
| 219 | + in orange if anything is abnormal, stage of sepsis is now shown in yellow, and |
| 220 | + the amount of genetic damage and radiation present in the patient is now displayed |
| 221 | + in orange and yellow, respectively.' |
| 222 | + AlaunusLux: |
| 223 | + - bugfix: Disallows installing both an airtank and a suit cooler into the same voidsuit. |
| 224 | + Ben10083: |
| 225 | + - balance: Temperature packs significantly buffed to cause a bigger change in body |
| 226 | + temperature (Tajara can avoid overheating with just cold pack for example). |
| 227 | + Crosarius: |
| 228 | + - bugfix: Fixes the Hegemony Energy Rifle so you can't break the sprite by trying |
| 229 | + to change firemodes anymore. |
| 230 | + Evandorf: |
| 231 | + - bugfix: Added an arterial check to the proc which determines which external organs |
| 232 | + are damaged so that the handle_blood proc will correctly remove blood for external |
| 233 | + organs with arterial bleeds with no damage. |
| 234 | + - bugfix: Arterial severity which applies less than 1u of bloodloss is now accounted |
| 235 | + for properly and is no longer rounded down to 0. |
| 236 | + FluffyGhost: |
| 237 | + - bugfix: Fixed a runtime where a nullcheck was not present, possibly slightly sped |
| 238 | + up the proc too. |
| 239 | + - bugfix: Fix AI holograms rotating when follow is not enabled. |
| 240 | + - bugfix: Fixed traps runtiming and not working. |
| 241 | + - refactor: Moved the span macros (and font size macros) in their own file. |
| 242 | + - bugfix: The AI can now correctly choose between multiple shells to control. |
| 243 | + RustingWithYou: |
| 244 | + - rscadd: Adds a Nralakk Federation zippo lighter. |
| 245 | + - rscadd: Adds the event service job. |
| 246 | + - qol: Event jobs now have their own outfits. |
| 247 | + SimpleMaroon: |
| 248 | + - bugfix: Fixed the Skrell Federation passport, and the Diona Federation passport |
| 249 | + by extension, allowing values above 10 for the Social Credit Score. |
| 250 | + - bugfix: Fixed the Diona Federation passport not letting you select your Social |
| 251 | + Credit Score. |
| 252 | + - bugfix: Fixed the Diona Gla'orr accent having too light of a yellow coloration, |
| 253 | + making it difficult to tell apart from the white from afar. |
| 254 | + - bugfix: Fixed the k'ois roulade that can spawn in Vaurca lunchboxes from the loadout |
| 255 | + containing no reagents. |
| 256 | + Wowzewow (Wezzy): |
| 257 | + - rscadd: Chairs can now be placed on tiles with railings. |
| 258 | + hazelmouse: |
| 259 | + - rscadd: Expands the pirate base offsite to every sector. |
| 260 | + nauticall: |
| 261 | + - qol: Sinks and reagent dispensers now have intent-based filling/emptying of containers |
| 262 | + like beakers/buckets. Use help intent to fill a container in your hand from |
| 263 | + a sink/tank/dispenser, any other intent to empty. |
| 264 | + not-a-gonk: |
| 265 | + - bugfix: Adds a missing cryogenics console to the Tret Indutrial Complex. |
| 266 | + stev-the-third: |
| 267 | + - bugfix: Makes the Skrell Bandana white, so it can be recoloured properly. |
| 268 | + - bugfix: Fixes spelling errors on the Weishii robe, Qeblak mantle and Worker's |
| 269 | + hat. |
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