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shutter.h
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#ifndef SHUTTER_H
#define SHUTTER_H
#include <QWidget>
#include <QPair>
#include <QStringList>
#include <QHash>
#include <QDialog>
#include "additional_classes.h"
#include "ui_shutter.h"
#include "ui_ushutterconf.h"
namespace Ui {
class Shutter;
class UShutterConf;
}
class Shutter : public QWidget {
Q_OBJECT;
public:
enum State {
OPEN = 1,
CLOSED = 0,
BETWEEN = 2
};
Ui::Shutter *ui;
Ui::UShutterConf *customUi;
QDialog *customDlg;
private:
typedef QPair<PVorCOM *, QString> PCVal;
PCVal doOpen;
PCVal doClose;
PCVal isOpen;
PCVal isClosed;
QString lastOpen;
QString lastClosed;
void waitForState(State st);
bool amFake=true;
static const QStringList fakeShutter;
static const QHash<QString, QStringList> listOfKnownShutters;
public:
explicit Shutter(QWidget *parent = 0);
~Shutter();
static const QStringList knownShutters() { return listOfKnownShutters.keys(); }
void setShutter(const QStringList & desc);
void setShutter(const QString & shutterName=QString());
State state() const ;
void loadCustomDialog(const QStringList & desc);
const QStringList readCustomDialog() const;
QStringList shutterConfiguration() const;
public slots:
void setState(State st, bool wait=true) { if (st==CLOSED) open(wait) ; else if (st==OPEN) close(wait) ; }
void open(bool wait=true) ;
void close(bool wait=true);
void toggle(bool wait=true) { if ( state() == CLOSED ) open(wait) ; else close(wait) ;}
private slots:
void requestUpdate();
void onOpenUpdate(const QString & newOpen) {lastOpen=newOpen; onStatusUpdate();}
void onClosedUpdate(const QString & newClosed) {lastClosed=newClosed; onStatusUpdate();}
void onStatusUpdate();
void onSelection();
void onLoadPreset();
signals:
void shutterChanged();
void stateUpdated(State);
void opened();
void closed();
};
#endif // SHUTTER_H