@@ -56,42 +56,40 @@ def __init__(
5656 Random seed for reproducibility
5757 """
5858
59- defaults = {
60- ( True , True ): ( DEFAULT_TURNS , 0 ),
61- ( True , False ): ( float ( "inf" ), prob_end ),
62- ( False , True ): ( turns , 0 ),
63- ( False , False ): ( turns , prob_end ),
64- }
65- self .turns , self . prob_end = defaults [( turns is None , prob_end is None )]
59+ self . turns , self . prob_end = turns , prob_end
60+ if prob_end is None :
61+ self . prob_end = 0
62+ if turns is None :
63+ self . turns = float ( "inf" )
64+ if turns is None and prob_end is None :
65+ self .turns = DEFAULT_TURNS
6666
6767 self .result = []
6868 self .noise = noise
6969
70- self .set_seed (seed )
71-
70+ self .game = game
7271 if game is None :
7372 self .game = Game ()
74- else :
75- self .game = game
7673
74+ self ._cache = deterministic_cache
7775 if deterministic_cache is None :
7876 self ._cache = DeterministicCache ()
79- else :
80- self ._cache = deterministic_cache
8177
78+ self .match_attributes = match_attributes
8279 if match_attributes is None :
80+ # known_turns = inf if both prob_end and turns are None, else turns
8381 known_turns = self .turns if prob_end is None else float ("inf" )
8482 self .match_attributes = {
8583 "length" : known_turns ,
8684 "game" : self .game ,
8785 "noise" : self .noise ,
8886 }
89- else :
90- self .match_attributes = match_attributes
9187
9288 self .players = list (players )
9389 self .reset = reset
9490
91+ self .set_seed (seed )
92+
9593 def set_seed (self , seed ):
9694 """Sets a random seed for the Match, for reproducibility. Initializes
9795 a match-wide RNG instance which is used to propagate seeds to the Players
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