@@ -441,16 +441,16 @@ class SecondByGrofman(Player):
441441 1. First it cooperates on the first two rounds
442442 2. For rounds 3-7 inclusive, it plays the same as the opponent's last move
443443 3. Thereafter, it applies the following logic, looking at its memory of the
444- last 8\* rounds (ignoring the most recent round).
444+ last 8\\ * rounds (ignoring the most recent round).
445445
446446 - If its own previous move was C and the opponent has defected less than
447- 3 times in the last 8\* rounds, cooperate
447+ 3 times in the last 8\\ * rounds, cooperate
448448 - If its own previous move was C and the opponent has defected 3 or
449- more times in the last 8\* rounds, defect
449+ more times in the last 8\\ * rounds, defect
450450 - If its own previous move was D and the opponent has defected only once
451- or not at all in the last 8\* rounds, cooperate
451+ or not at all in the last 8\\ * rounds, cooperate
452452 - If its own previous move was D and the opponent has defected more than
453- once in the last 8\* rounds, defect
453+ once in the last 8\\ * rounds, defect
454454
455455 The code looks at the first 7 of the last 8 rounds, ignoring the most
456456 recent round.
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