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dynamic_manager.xml
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<table directory="assets">
<effect load="true" path="effects/zm/weapons/zm_pap_big_fps_ball_flash"/>
<effect load="true" path="effects/zm/weapons/zm_pap_extra_fps_big_sparse"/>
<effect load="true" path="effects/zm/weapons/zm_pap_big_fps_smoke_flash"/>
<effect load="true" path="effects/zm/weapons/zm_pap_big_fps_extra_long_flash"/>
<effect load="true" path="effects/zm/zm_pap_muzzle"/>
<effect load="true" path="effects/particles/weapons/trail_v2"/>
<effect load="true" path="effects/particles/weapons/shovel"/>
<effect load="true" path="effects/particles/weapons/super_shovel"/>
<effect load="true" path="effects/particles/weapons/wunder_fire"/>
<effect load="true" path="effects/particles/weapons/wunder_dg3_fire"/>
<effect load="true" path="effects/particles/weapons/wunder_sparks"/>
<effect load="true" path="effects/particles/weapons/wunder_dg3_sparks"/>
<effect load="true" path="effects/particles/weapons/railgun_barrel"/>
<effect load="true" path="effects/particles/weapons/railgun_pap_barrel"/>
<effect load="true" path="effects/particles/rain/rain_01_a" force="true" unload="true"/>
<effect load="true" path="effects/zm/zm_eyes"/>
<effect load="true" path="effects/zm/zm_teleport"/>
<effect load="true" path="effects/zm/zm_teleport_sparks"/>
<effect load="true" path="effects/zm/zm_glow"/>
<effect load="true" path="effects/zm/zm_special_spawn"/>
<effect load="true" path="effects/zm/zm_powerup_glow"/>
</table>