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Merge pull request #174 from Surrealaser/OrbitalBeaconFix
Orbital Beacon Fix
2 parents 5235a7c + 89bb9e7 commit b214158

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3 files changed

+32
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Language/en-US.yml

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@@ -4659,3 +4659,7 @@ en-US:
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#infection scripts
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STR_SCRIPT_INFECTION_HEAL_INCOMPLETE: "Infection partially treated. Contamination still present."
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STR_SCRIPT_INFECTION_HEAL_COMPLETE: "Infection successfully treated. No further contamination detected."
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#orbital beacon
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STR_ORBITAL_BEACON: "Orbital Beacon"
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STR_ORBITAL_STRIKE: "Orbital Strike"

Ruleset/ALLFACTIONS/armors.rul

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@@ -136,7 +136,7 @@ armors:
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builtInWeapons:
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- "STR_ORBITAL_STRIKE"
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- type: STR_ORBITAL_ARMOR_NOORBITAL #Rosigma Orbital Armor; disables orbital strike for interior environments
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- type: STR_ORBITAL_ARMOR_NOORBITALSTRIKE #Rosigma Orbital Armor; disables orbital strike for interior environments
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visibilityAtDay: 60
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visibilityAtDark: 60
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spriteSheet: ORBITAL.PCK

Ruleset/ALLFACTIONS/items.rul

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@@ -124,6 +124,13 @@ items:
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invHeight: 0
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battleType: 4
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- type: STR_ORBITAL_BEACON_SPAWNER
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spawnUnit: STR_ORBITAL_BEACON
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spawnUnitFaction: 0
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invWidth: 0
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invHeight: 0
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battleType: 4
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- type: STR_T_BOLTER_WEAPON
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weight: 1
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bigSprite: {mod: 40k, index: 655}
@@ -299,6 +306,25 @@ items:
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- type: STR_NOT_AVAILABLE
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- type: STR_ORBITAL_BEACON #kludge dummy weapon
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categories: [STR_CAT_AUXILIARY]
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size: 0
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costSell: 0
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weight: 1
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floorSprite: 0
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handSprite: 0
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bigSprite: {mod: 40k, index: 23}
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handSprite: {mod: 40k, index: 504}
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twoHanded: false
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invWidth: 1
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invHeight: 2
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battleType: 7
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tuUse: 25
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fixedWeapon: true
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listOrder: 2500
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turretType: 4
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defaultInventorySlot: STR_LEFT_HAND
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- type: STR_ORBITAL_STRIKE #HWP 2500
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categories: [STR_CAT_AUXILIARY]
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size: 0
@@ -334,3 +360,4 @@ items:
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RadiusReduction: 5
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IgnoreOverKill: false #leave no trace; this is the end of days
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clipSize: 1
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defaultInventorySlot: STR_RIGHT_HAND

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