Behaviortree replacing State Machine also in the player? #946
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rudiHammad
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Hello,
reading about BehaviorTree.cpp it mentions that it replaces state machine. After what I've been reading, behavior trees in general are great for A.I. But when it comes to player inputs (idle, run, jump, dive, shoot,etc...) behavior trees are not recommended. This is a quote from Robert Nystrom Book:
My question is if when BehaviorTree.cpp refers to replace state machine, is it talking just for a.i or does it also refer to the player.
thanks
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