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Description
Confirm in config:
- Explore rewards have been changed so that troop exploration rewards are reduced from 2,500 to 1,000 per the docs -
- Camp find chance has been changed from 1/20 to 1/30.
New config and changes:
Production/building/upgrade recipe updates highlighted in pink in the spreadsheet
- Increase the baseline population provided by the Keep from 5 to 6 -
- Increase the amount of wheat produced by farms from 5/sec to 6/sec
- Reduce the wheat required to produce T2 troops from 4 to 3
- Reduce the wheat required to produce T3 troops from 7 to 4
- Changes to building recipes in pink -
- Changes to Realm upgrade costs in pink - also confirm previous changes have been applied, recent playtest did not reflect them
- Change combat advantages for troops on scorched biome (currently +30% for all) to +30% for crossbowmen, +0% for knights, -30% for paladins -
- Update the starting troop spawn to ensure that crossbowman are the starting troop to spawn on scorched biome per the above change.
- Remove the stamina penalty for crossbowmen and knights in snow -
- Change the wheat cost for troops to explore and reduce it to the same amount as it costs for troops to move (0.03 wheat per unit for both actions. There is no longer a need for increased costs as everyone is exploring with the minimum required troops anyway
- Change the find chance for Essence Rifts from 1/30 to 1/50. Increase the essence output from 5/sec to 10/sec.