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diff --git a/Assets/Scenes/Lab Scene 2.unity b/Assets/Scenes/Lab Scene 2.unity
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diff --git a/Assets/Shaders/(TO-DO) Toon Shader.shadergraph b/Assets/Shaders/(TO-DO) Toon Shader.shadergraph
index 3bf3605..b5126ba 100644
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diff --git a/Assets/Shaders/Includes/LightingHelp.hlsl b/Assets/Shaders/Includes/LightingHelp.hlsl
index d828ee9..e3250f2 100644
--- a/Assets/Shaders/Includes/LightingHelp.hlsl
+++ b/Assets/Shaders/Includes/LightingHelp.hlsl
@@ -20,13 +20,14 @@ void GetMainLight_float(float3 WorldPos, out float3 Color, out float3 Direction,
#endif
}
-void ChooseColor_float(float3 Highlight, float3 Shadow, float Diffuse, float Threshold, out float3 OUT)
+void ChooseColor_float(float3 Highlight, float3 Midtone, float3 Shadow, float Diffuse, float2 Threshold, out float3 OUT)
{
- if (Diffuse < Threshold)
+ if (Diffuse < Threshold.x)
{
OUT = Shadow;
- }
- else
+ } else if (Diffuse < Threshold.y) {
+ OUT = Midtone;
+ } else
{
OUT = Highlight;
}
diff --git a/Assets/Shaders/Test.shadergraph b/Assets/Shaders/Test.shadergraph
new file mode 100644
index 0000000..1fafc8f
--- /dev/null
+++ b/Assets/Shaders/Test.shadergraph
@@ -0,0 +1,352 @@
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diff --git a/Assets/Shaders/Test.shadergraph.meta b/Assets/Shaders/Test.shadergraph.meta
new file mode 100644
index 0000000..11321ed
--- /dev/null
+++ b/Assets/Shaders/Test.shadergraph.meta
@@ -0,0 +1,10 @@
+fileFormatVersion: 2
+guid: 46a40189df62f4446a19d84c0486a19b
+ScriptedImporter:
+ internalIDToNameTable: []
+ externalObjects: {}
+ serializedVersion: 2
+ userData:
+ assetBundleName:
+ assetBundleVariant:
+ script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3}
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 8359157..8a1212d 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,13 +1,13 @@
{
"dependencies": {
- "com.unity.collab-proxy": "2.1.0",
- "com.unity.ide.rider": "3.0.25",
- "com.unity.ide.visualstudio": "2.0.21",
+ "com.unity.collab-proxy": "2.2.0",
+ "com.unity.ide.rider": "3.0.27",
+ "com.unity.ide.visualstudio": "2.0.22",
"com.unity.ide.vscode": "1.2.5",
"com.unity.render-pipelines.universal": "14.0.9",
"com.unity.test-framework": "1.1.33",
"com.unity.textmeshpro": "3.0.6",
- "com.unity.timeline": "1.7.5",
+ "com.unity.timeline": "1.7.6",
"com.unity.ugui": "1.0.0",
"com.unity.visualscripting": "1.9.1",
"com.unity.modules.ai": "1.0.0",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 10397e9..6694832 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,7 +1,7 @@
{
"dependencies": {
"com.unity.burst": {
- "version": "1.8.8",
+ "version": "1.8.11",
"depth": 1,
"source": "registry",
"dependencies": {
@@ -10,7 +10,7 @@
"url": "https://packages.unity.com"
},
"com.unity.collab-proxy": {
- "version": "2.1.0",
+ "version": "2.2.0",
"depth": 0,
"source": "registry",
"dependencies": {},
@@ -24,7 +24,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.rider": {
- "version": "3.0.25",
+ "version": "3.0.27",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -33,7 +33,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.visualstudio": {
- "version": "2.0.21",
+ "version": "2.0.22",
"depth": 0,
"source": "registry",
"dependencies": {
@@ -56,7 +56,7 @@
"url": "https://packages.unity.com"
},
"com.unity.render-pipelines.core": {
- "version": "14.0.8",
+ "version": "14.0.9",
"depth": 1,
"source": "builtin",
"dependencies": {
@@ -72,9 +72,18 @@
"source": "builtin",
"dependencies": {
"com.unity.mathematics": "1.2.1",
- "com.unity.burst": "1.8.4",
- "com.unity.render-pipelines.core": "14.0.8",
- "com.unity.shadergraph": "14.0.8"
+ "com.unity.burst": "1.8.9",
+ "com.unity.render-pipelines.core": "14.0.9",
+ "com.unity.shadergraph": "14.0.9",
+ "com.unity.render-pipelines.universal-config": "14.0.9"
+ }
+ },
+ "com.unity.render-pipelines.universal-config": {
+ "version": "14.0.9",
+ "depth": 1,
+ "source": "builtin",
+ "dependencies": {
+ "com.unity.render-pipelines.core": "14.0.9"
}
},
"com.unity.searcher": {
@@ -85,11 +94,11 @@
"url": "https://packages.unity.com"
},
"com.unity.shadergraph": {
- "version": "14.0.8",
+ "version": "14.0.9",
"depth": 1,
"source": "builtin",
"dependencies": {
- "com.unity.render-pipelines.core": "14.0.8",
+ "com.unity.render-pipelines.core": "14.0.9",
"com.unity.searcher": "4.9.2"
}
},
@@ -114,13 +123,13 @@
"url": "https://packages.unity.com"
},
"com.unity.timeline": {
- "version": "1.7.5",
+ "version": "1.7.6",
"depth": 0,
"source": "registry",
"dependencies": {
+ "com.unity.modules.audio": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.animation": "1.0.0",
- "com.unity.modules.audio": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0"
},
"url": "https://packages.unity.com"
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index a74c35f..0ab53b0 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
-m_EditorVersion: 2022.3.9f1
-m_EditorVersionWithRevision: 2022.3.9f1 (ea401c316338)
+m_EditorVersion: 2022.3.16f1
+m_EditorVersionWithRevision: 2022.3.16f1 (d2c21f0ef2f1)
diff --git a/README.md b/README.md
index b8551a7..c63b28a 100644
--- a/README.md
+++ b/README.md
@@ -1,44 +1,10 @@
# Lab 05 - Stylization!
-Let's practice adding stylization to a 3D scene using Unity's shader graph!
-## Introduction
-We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph.
+## Submission (Charles Wang)
-## What’s provided:
-This tutorial video will cover the base code, and then go over the process of making a limited version of a toon shader.
-
-Start by downloading Unity 2022.3.9f1
-
-[Lab Overview and Puzzle 1 Tutorial Video](https://youtu.be/jc5MLgzJong)
-
-## Lab Puzzles:
-The goal of each puzzle will be to replicate the look of each puzzle’s image.
-
-### 1. Puzzle 1: Simple two-tone toon shading
-
-
-
- * Follow the tutorial to create a 2 band toon shader, and then create multiple materials based off of the shader graph
- * Attach those materials to the objects (the sphere and plane) in the default scene "Lab Scene 1" to produce a look similar to the one above!
-
-### 2. Puzzle 2: Leveled-up toon shading
-
-
-
- * Edit your materials to allow for a 3rd color in your scene, such that you have highlights, midtones, shadows on your objects. Edit your shader so that the thresholds on these values are adjustable.
- * Shade the sonic and shadow receiving plane in "Lab Scene 2" to get a look similar to the one above!
-
-### 3. Puzzle 3: Stylized Shadow
-
-
-
- * Use one of the provided texture png’s in order to add a screenspace shadow pattern onto the shadows of the scene!
- * Hint 1: What does the "ShadowAttenuation" variable do?
-
-Extra Credit:
- * Add some soft interpolation at the edges of your bands, for smooth transitions between color bands. Create a "smoothness" parameter that adjusts the degree of smoothness!
-
-# Submission:
-- Create a pull request against this repository
-- In your readme, add screenshots of your results for Puzzles 1, 2 and 3
-- Profit
+### Puzzle 1
+
+### Puzzle 2
+
+### Puzzle 3
+