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b/Assets/Shaders/Test.shadergraph.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 46a40189df62f4446a19d84c0486a19b +ScriptedImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 2 + userData: + assetBundleName: + assetBundleVariant: + script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} diff --git a/Packages/manifest.json b/Packages/manifest.json index 8359157..8a1212d 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -1,13 +1,13 @@ { "dependencies": { - "com.unity.collab-proxy": "2.1.0", - "com.unity.ide.rider": "3.0.25", - "com.unity.ide.visualstudio": "2.0.21", + "com.unity.collab-proxy": "2.2.0", + "com.unity.ide.rider": "3.0.27", + "com.unity.ide.visualstudio": "2.0.22", "com.unity.ide.vscode": "1.2.5", "com.unity.render-pipelines.universal": "14.0.9", "com.unity.test-framework": "1.1.33", "com.unity.textmeshpro": "3.0.6", - "com.unity.timeline": "1.7.5", + "com.unity.timeline": "1.7.6", "com.unity.ugui": "1.0.0", "com.unity.visualscripting": "1.9.1", "com.unity.modules.ai": "1.0.0", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 10397e9..6694832 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -1,7 +1,7 @@ { "dependencies": { "com.unity.burst": { - "version": "1.8.8", + "version": "1.8.11", "depth": 1, "source": "registry", "dependencies": { @@ -10,7 +10,7 @@ "url": "https://packages.unity.com" }, "com.unity.collab-proxy": { - "version": "2.1.0", + "version": "2.2.0", "depth": 0, "source": "registry", "dependencies": {}, @@ -24,7 +24,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.rider": { - "version": "3.0.25", + "version": "3.0.27", "depth": 0, "source": "registry", "dependencies": { @@ -33,7 +33,7 @@ "url": "https://packages.unity.com" }, "com.unity.ide.visualstudio": { - "version": "2.0.21", + "version": "2.0.22", "depth": 0, "source": "registry", "dependencies": { @@ -56,7 +56,7 @@ "url": "https://packages.unity.com" }, "com.unity.render-pipelines.core": { - "version": "14.0.8", + "version": "14.0.9", "depth": 1, "source": "builtin", "dependencies": { @@ -72,9 +72,18 @@ "source": "builtin", "dependencies": { "com.unity.mathematics": "1.2.1", - "com.unity.burst": "1.8.4", - "com.unity.render-pipelines.core": "14.0.8", - "com.unity.shadergraph": "14.0.8" + "com.unity.burst": "1.8.9", + "com.unity.render-pipelines.core": "14.0.9", + "com.unity.shadergraph": "14.0.9", + "com.unity.render-pipelines.universal-config": "14.0.9" + } + }, + "com.unity.render-pipelines.universal-config": { + "version": "14.0.9", + "depth": 1, + "source": "builtin", + "dependencies": { + "com.unity.render-pipelines.core": "14.0.9" } }, "com.unity.searcher": { @@ -85,11 +94,11 @@ "url": "https://packages.unity.com" }, "com.unity.shadergraph": { - "version": "14.0.8", + "version": "14.0.9", "depth": 1, "source": "builtin", "dependencies": { - "com.unity.render-pipelines.core": "14.0.8", + "com.unity.render-pipelines.core": "14.0.9", "com.unity.searcher": "4.9.2" } }, @@ -114,13 +123,13 @@ "url": "https://packages.unity.com" }, "com.unity.timeline": { - "version": "1.7.5", + "version": "1.7.6", "depth": 0, "source": "registry", "dependencies": { + "com.unity.modules.audio": "1.0.0", "com.unity.modules.director": "1.0.0", "com.unity.modules.animation": "1.0.0", - "com.unity.modules.audio": "1.0.0", "com.unity.modules.particlesystem": "1.0.0" }, "url": "https://packages.unity.com" diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt index a74c35f..0ab53b0 100644 --- a/ProjectSettings/ProjectVersion.txt +++ b/ProjectSettings/ProjectVersion.txt @@ -1,2 +1,2 @@ -m_EditorVersion: 2022.3.9f1 -m_EditorVersionWithRevision: 2022.3.9f1 (ea401c316338) +m_EditorVersion: 2022.3.16f1 +m_EditorVersionWithRevision: 2022.3.16f1 (d2c21f0ef2f1) diff --git a/README.md b/README.md index b8551a7..c63b28a 100644 --- a/README.md +++ b/README.md @@ -1,44 +1,10 @@ # Lab 05 - Stylization! -Let's practice adding stylization to a 3D scene using Unity's shader graph! -## Introduction -We will be stylizing a "toon" look by creating a shader in Unity that supports shadows and multiple lights in real-time! In the process, you will gain some familiarity with Unity’s shader graph. +## Submission (Charles Wang) -## What’s provided: -This tutorial video will cover the base code, and then go over the process of making a limited version of a toon shader. - -Start by downloading Unity 2022.3.9f1 - -[Lab Overview and Puzzle 1 Tutorial Video](https://youtu.be/jc5MLgzJong) - -## Lab Puzzles: -The goal of each puzzle will be to replicate the look of each puzzle’s image. - -### 1. Puzzle 1: Simple two-tone toon shading - -277997527-f27aec24-0d04-4b73-95d3-b55e2da13603 - - * Follow the tutorial to create a 2 band toon shader, and then create multiple materials based off of the shader graph - * Attach those materials to the objects (the sphere and plane) in the default scene "Lab Scene 1" to produce a look similar to the one above! - -### 2. Puzzle 2: Leveled-up toon shading - -277998209-12d0a844-b6a8-4054-86f9-ee13b5533bf2 - - * Edit your materials to allow for a 3rd color in your scene, such that you have highlights, midtones, shadows on your objects. Edit your shader so that the thresholds on these values are adjustable. - * Shade the sonic and shadow receiving plane in "Lab Scene 2" to get a look similar to the one above! - -### 3. Puzzle 3: Stylized Shadow - -277998492-be35de1e-1157-4a6e-b4ea-ba015f2750c9 - - * Use one of the provided texture png’s in order to add a screenspace shadow pattern onto the shadows of the scene! - * Hint 1: What does the "ShadowAttenuation" variable do? - -Extra Credit: - * Add some soft interpolation at the edges of your bands, for smooth transitions between color bands. Create a "smoothness" parameter that adjusts the degree of smoothness! - -# Submission: -- Create a pull request against this repository -- In your readme, add screenshots of your results for Puzzles 1, 2 and 3 -- Profit +### Puzzle 1 +![alt text](1.png) +### Puzzle 2 +![alt text](2.png) +### Puzzle 3 +![alt text](3.png)