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app.js
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169 lines (158 loc) · 4.98 KB
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const boardSize = 10;
const totalMines = 3;
let board = [];
let mines = [];
let revealedCells = 0;
const bestScoreElement = document.getElementById('best');
const scoreElement = document.getElementById('score');
const gameOverModal = document.getElementById('gameOverModal');
const victoryModal = document.getElementById('victoryModal');
const finalScoreElement = document.getElementById('finalScore');
const finalScoreVictoryElement = document.getElementById('finalScoreVictory');
let currentScore = 0;
let bestScore = 0;
function createBoard() {
for (let i = 0; i < boardSize; i++) {
board[i] = [];
for (let j = 0; j < boardSize; j++) {
const cell = document.createElement('div');
cell.classList.add('cell');
cell.dataset.row = i;
cell.dataset.col = j;
cell.addEventListener('click', handleClick);
cell.addEventListener('contextmenu', handleRightClick);
document.getElementById('board').appendChild(cell);
board[i][j] = {
element: cell,
hasMine: false,
revealed: false,
neighborMines: 0,
flagged: false
};
}
}
}
function placeMines() {
let minesPlaced = 0;
while (minesPlaced < totalMines) {
const row = Math.floor(Math.random() * boardSize);
const col = Math.floor(Math.random() * boardSize);
if (!board[row][col].hasMine) {
board[row][col].hasMine = true;
mines.push({ row, col });
minesPlaced++;
}
}
}
function countNeighborMines(row, col) {
let count = 0;
for (let i = row - 1; i <= row + 1; i++) {
for (let j = col - 1; j <= col + 1; j++) {
if (i >= 0 && i < boardSize && j >= 0 && j < boardSize && board[i][j].hasMine) {
if (i !== row || j !== col) {
count++;
}
}
}
}
return count;
}
function revealCell(row, col) {
const cell = board[row][col];
if (cell.revealed || cell.flagged) {
return;
}
cell.revealed = true;
revealedCells++;
cell.element.classList.remove('hidden');
if (cell.hasMine) {
cell.element.classList.add('bomb');
// Game over
setTimeout(function() {
gameOver();
}, 2000);
} else {
const neighborMines = countNeighborMines(row, col);
if (neighborMines === 0) {
cell.element.classList.add('check');
cell.element.textContent = '';
} else {
cell.element.textContent = neighborMines;
cell.element.classList.add('check');
}
currentScore++;
scoreElement.textContent = 'Score: ' + currentScore;
if (revealedCells === (boardSize * boardSize) - totalMines) {
setTimeout(function() {
victory();
}, 500);
}
}
}
function handleClick(event) {
const row = parseInt(event.target.dataset.row);
const col = parseInt(event.target.dataset.col);
const cell = board[row][col];
if (cell.hasMine) {
cell.element.classList.add('bomb');
// Game over
setTimeout(function() {
gameOver();
}, 2000);
} else {
revealCell(row, col);
}
}
function handleRightClick(event) {
event.preventDefault();
const row = parseInt(event.target.dataset.row);
const col = parseInt(event.target.dataset.col);
const cell = board[row][col];
if (!cell.revealed) {
cell.flagged = !cell.flagged;
event.target.classList.toggle('marked');
}
}
function gameOver() {
finalScoreElement.textContent = currentScore;
gameOverModal.style.display = 'block';
const closeButton = document.getElementsByClassName('close')[0];
closeButton.addEventListener('click', function() {
gameOverModal.style.display = 'none';
});
if (currentScore > bestScore) {
bestScore = currentScore;
bestScoreElement.textContent = 'Best Score: ' + bestScore;
}
resetGame();
}
function victory() {
finalScoreVictoryElement.textContent = currentScore;
victoryModal.style.display = 'block';
const closeButton = document.getElementsByClassName('close')[1];
closeButton.addEventListener('click', function() {
victoryModal.style.display = 'none';
});
if (currentScore > bestScore) {
bestScore = currentScore;
bestScoreElement.textContent = 'Best Score: ' + bestScore;
}
resetGame();
}
function resetGame() {
board = [];
mines = [];
revealedCells = 0;
currentScore = 0;
scoreElement.textContent = 'Score: ' + currentScore;
const boardElement = document.getElementById('board');
while (boardElement.firstChild) {
boardElement.firstChild.remove();
}
createBoard();
placeMines();
}
document.addEventListener('DOMContentLoaded', function() {
createBoard();
placeMines();
});