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engine.js
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'use strict'
import Fact from './fact'
import Rule from './rule'
import Almanac from './almanac'
import EventEmitter from 'eventemitter2'
import defaultOperators from './engine-default-operators'
import defaultDecorators from './engine-default-operator-decorators'
import debug from './debug'
import Condition from './condition'
import OperatorMap from './operator-map'
export const READY = 'READY'
export const RUNNING = 'RUNNING'
export const FINISHED = 'FINISHED'
class Engine extends EventEmitter {
/**
* Returns a new Engine instance
* @param {Rule[]} rules - array of rules to initialize with
*/
constructor (rules = [], options = {}) {
super()
this.rules = []
this.allowUndefinedFacts = options.allowUndefinedFacts || false
this.allowUndefinedConditions = options.allowUndefinedConditions || false
this.replaceFactsInEventParams = options.replaceFactsInEventParams || false
this.pathResolver = options.pathResolver
this.operators = new OperatorMap()
this.facts = new Map()
this.conditions = new Map()
this.status = READY
rules.map(r => this.addRule(r))
defaultOperators.map(o => this.addOperator(o))
defaultDecorators.map(d => this.addOperatorDecorator(d))
}
/**
* Add a rule definition to the engine
* @param {object|Rule} properties - rule definition. can be JSON representation, or instance of Rule
* @param {integer} properties.priority (>1) - higher runs sooner.
* @param {Object} properties.event - event to fire when rule evaluates as successful
* @param {string} properties.event.type - name of event to emit
* @param {string} properties.event.params - parameters to pass to the event listener
* @param {Object} properties.conditions - conditions to evaluate when processing this rule
*/
addRule (properties) {
if (!properties) throw new Error('Engine: addRule() requires options')
let rule
if (properties instanceof Rule) {
rule = properties
} else {
if (!Object.prototype.hasOwnProperty.call(properties, 'event')) throw new Error('Engine: addRule() argument requires "event" property')
if (!Object.prototype.hasOwnProperty.call(properties, 'conditions')) throw new Error('Engine: addRule() argument requires "conditions" property')
rule = new Rule(properties)
}
rule.setEngine(this)
this.rules.push(rule)
this.prioritizedRules = null
return this
}
/**
* update a rule in the engine
* @param {object|Rule} rule - rule definition. Must be a instance of Rule
*/
updateRule (rule) {
const ruleIndex = this.rules.findIndex(ruleInEngine => ruleInEngine.name === rule.name)
if (ruleIndex > -1) {
this.rules.splice(ruleIndex, 1)
this.addRule(rule)
this.prioritizedRules = null
} else {
throw new Error('Engine: updateRule() rule not found')
}
}
/**
* Remove a rule from the engine
* @param {object|Rule|string} rule - rule definition. Must be a instance of Rule
*/
removeRule (rule) {
let ruleRemoved = false
if (!(rule instanceof Rule)) {
const filteredRules = this.rules.filter(ruleInEngine => ruleInEngine.name !== rule)
ruleRemoved = filteredRules.length !== this.rules.length
this.rules = filteredRules
} else {
const index = this.rules.indexOf(rule)
if (index > -1) {
ruleRemoved = Boolean(this.rules.splice(index, 1).length)
}
}
if (ruleRemoved) {
this.prioritizedRules = null
}
return ruleRemoved
}
/**
* sets a condition that can be referenced by the given name.
* If a condition with the given name has already been set this will replace it.
* @param {string} name - the name of the condition to be referenced by rules.
* @param {object} conditions - the conditions to use when the condition is referenced.
*/
setCondition (name, conditions) {
if (!name) throw new Error('Engine: setCondition() requires name')
if (!conditions) throw new Error('Engine: setCondition() requires conditions')
if (!Object.prototype.hasOwnProperty.call(conditions, 'all') && !Object.prototype.hasOwnProperty.call(conditions, 'any') && !Object.prototype.hasOwnProperty.call(conditions, 'not') && !Object.prototype.hasOwnProperty.call(conditions, 'condition')) {
throw new Error('"conditions" root must contain a single instance of "all", "any", "not", or "condition"')
}
this.conditions.set(name, new Condition(conditions))
return this
}
/**
* Removes a condition that has previously been added to this engine
* @param {string} name - the name of the condition to remove.
* @returns true if the condition existed, otherwise false
*/
removeCondition (name) {
return this.conditions.delete(name)
}
/**
* Add a custom operator definition
* @param {string} operatorOrName - operator identifier within the condition; i.e. instead of 'equals', 'greaterThan', etc
* @param {function(factValue, jsonValue)} callback - the method to execute when the operator is encountered.
*/
addOperator (operatorOrName, cb) {
this.operators.addOperator(operatorOrName, cb)
}
/**
* Remove a custom operator definition
* @param {string} operatorOrName - operator identifier within the condition; i.e. instead of 'equals', 'greaterThan', etc
*/
removeOperator (operatorOrName) {
return this.operators.removeOperator(operatorOrName)
}
/**
* Add a custom operator decorator
* @param {string} decoratorOrName - decorator identifier within the condition; i.e. instead of 'someFact', 'everyValue', etc
* @param {function(factValue, jsonValue, next)} callback - the method to execute when the decorator is encountered.
*/
addOperatorDecorator (decoratorOrName, cb) {
this.operators.addOperatorDecorator(decoratorOrName, cb)
}
/**
* Remove a custom operator decorator
* @param {string} decoratorOrName - decorator identifier within the condition; i.e. instead of 'someFact', 'everyValue', etc
*/
removeOperatorDecorator (decoratorOrName) {
return this.operators.removeOperatorDecorator(decoratorOrName)
}
/**
* Add a fact definition to the engine. Facts are called by rules as they are evaluated.
* @param {object|Fact} id - fact identifier or instance of Fact
* @param {function} definitionFunc - function to be called when computing the fact value for a given rule
* @param {Object} options - options to initialize the fact with. used when "id" is not a Fact instance
*/
addFact (id, valueOrMethod, options) {
let factId = id
let fact
if (id instanceof Fact) {
factId = id.id
fact = id
} else {
fact = new Fact(id, valueOrMethod, options)
}
debug('engine::addFact', { id: factId })
this.facts.set(factId, fact)
return this
}
/**
* Remove a fact definition to the engine. Facts are called by rules as they are evaluated.
* @param {object|Fact} id - fact identifier or instance of Fact
*/
removeFact (factOrId) {
let factId
if (!(factOrId instanceof Fact)) {
factId = factOrId
} else {
factId = factOrId.id
}
return this.facts.delete(factId)
}
/**
* Iterates over the engine rules, organizing them by highest -> lowest priority
* @return {Rule[][]} two dimensional array of Rules.
* Each outer array element represents a single priority(integer). Inner array is
* all rules with that priority.
*/
prioritizeRules () {
if (!this.prioritizedRules) {
const ruleSets = this.rules.reduce((sets, rule) => {
const priority = rule.priority
if (!sets[priority]) sets[priority] = []
sets[priority].push(rule)
return sets
}, {})
this.prioritizedRules = Object.keys(ruleSets).sort((a, b) => {
return Number(a) > Number(b) ? -1 : 1 // order highest priority -> lowest
}).map((priority) => ruleSets[priority])
}
return this.prioritizedRules
}
/**
* Stops the rules engine from running the next priority set of Rules. All remaining rules will be resolved as undefined,
* and no further events emitted. Since rules of the same priority are evaluated in parallel(not series), other rules of
* the same priority may still emit events, even though the engine is in a "finished" state.
* @return {Engine}
*/
stop () {
this.status = FINISHED
return this
}
/**
* Returns a fact by fact-id
* @param {string} factId - fact identifier
* @return {Fact} fact instance, or undefined if no such fact exists
*/
getFact (factId) {
return this.facts.get(factId)
}
/**
* Runs an array of rules
* @param {Rule[]} array of rules to be evaluated
* @return {Promise} resolves when all rules in the array have been evaluated
*/
evaluateRules (ruleArray, almanac) {
return Promise.all(ruleArray.map((rule) => {
if (this.status !== RUNNING) {
debug('engine::run, skipping remaining rules', { status: this.status })
return Promise.resolve()
}
return rule.evaluate(almanac).then((ruleResult) => {
debug('engine::run', { ruleResult: ruleResult.result })
almanac.addResult(ruleResult)
if (ruleResult.result) {
almanac.addEvent(ruleResult.event, 'success')
return this.emitAsync('success', ruleResult.event, almanac, ruleResult)
.then(() => this.emitAsync(ruleResult.event.type, ruleResult.event.params, almanac, ruleResult))
} else {
almanac.addEvent(ruleResult.event, 'failure')
return this.emitAsync('failure', ruleResult.event, almanac, ruleResult)
}
})
}))
}
/**
* Runs the rules engine
* @param {Object} runtimeFacts - fact values known at runtime
* @param {Object} runOptions - run options
* @return {Promise} resolves when the engine has completed running
*/
run (runtimeFacts = {}, runOptions = {}) {
debug('engine::run started')
this.status = RUNNING
const almanac = runOptions.almanac || new Almanac({
allowUndefinedFacts: this.allowUndefinedFacts,
pathResolver: this.pathResolver
})
this.facts.forEach(fact => {
almanac.addFact(fact)
})
for (const factId in runtimeFacts) {
let fact
if (runtimeFacts[factId] instanceof Fact) {
fact = runtimeFacts[factId]
} else {
fact = new Fact(factId, runtimeFacts[factId])
}
almanac.addFact(fact)
debug('engine::run initialized runtime fact', { id: fact.id, value: fact.value, type: typeof fact.value })
}
const orderedSets = this.prioritizeRules()
let cursor = Promise.resolve()
// for each rule set, evaluate in parallel,
// before proceeding to the next priority set.
return new Promise((resolve, reject) => {
orderedSets.map((set) => {
cursor = cursor.then(() => {
return this.evaluateRules(set, almanac)
}).catch(reject)
return cursor
})
cursor.then(() => {
this.status = FINISHED
debug('engine::run completed')
const ruleResults = almanac.getResults()
const { results, failureResults } = ruleResults.reduce((hash, ruleResult) => {
const group = ruleResult.result ? 'results' : 'failureResults'
hash[group].push(ruleResult)
return hash
}, { results: [], failureResults: [] })
resolve({
almanac,
results,
failureResults,
events: almanac.getEvents('success'),
failureEvents: almanac.getEvents('failure')
})
}).catch(reject)
})
}
}
export default Engine