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Also add the path to the inf file of this project in the [Components] list like this:
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`AppPkg/Applications/uefidoom/doom.inf`
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5. Edit the StdLib.inc file inside StdLib directory; change these lines:
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```MSFT:*_VS2015_*_CC_FLAGS = /Wv:11
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MSFT:*_VS2015x86_*_CC_FLAGS = /Wv:11
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MSFT:*_VS2015xASL_*_CC_FLAGS = /Wv:11
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MSFT:*_VS2015x86xASL_*_CC_FLAGS = /Wv:11```
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into:
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```MSFT:*_VS2015_*_CC_FLAGS = /Wv:11 /W0
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MSFT:*_VS2015x86_*_CC_FLAGS = /Wv:11 /W0
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MSFT:*_VS2015xASL_*_CC_FLAGS = /Wv:11 /W0
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MSFT:*_VS2015x86xASL_*_CC_FLAGS = /Wv:11 /W0```
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This will disable the warnings (don't worry, the project will build and run).
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6. Move the "uefidoom" folder from this project inside Applications.
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7. Download the AudioDxe source code from http://github.com/Goldfish64/AudioPkg. Disable the warnings there too.
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8. Open a command prompt, type `edksetup.bat` (assuming you set up the environment properly) and then type `build -t VS2015 -b DEBUG -a X64`
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9. If everything goes well, look for a file called "doom.efi" inside this path:
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5. Move the "uefidoom" folder from this project inside Applications.
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6. Download the AudioDxe source code from http://github.com/Goldfish64/AudioPkg. Disable the warnings there too.
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7. Open a command prompt, type `edksetup.bat` (assuming you set up the environment properly) and then type `build -t VS2015 -b DEBUG -a X64`
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8. If everything goes well, look for a file called "doom.efi" inside this path:
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`path\to\edk2\Build\AppPkg\DEBUG_VS2015\X64\`
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10. Now just copy `doom.wad` (the Registered DOOM 1 1.9 IWAD file) into it.
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9. Now just copy `doom.wad` (the Registered DOOM 1 1.9 IWAD file) into it.
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This should make sure everything is ready for playing.
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# Running:
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Make sure you have a UEFI environment in your real hardware. Also, make sure the executable resides inside a FAT32 partition and that the DOOM 1 IWAD file resides in the same directory as the executable.
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