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This has existed for a while now and has yet to be addressed. It encompasses multiple situations and cannot be quantified in simple terms. I will explain in detail below to clarify:
When searching, AI always chooses the highest possible MV in the deck, regardless of available mana
if ramping multiple lands, the same type is always chosen, no matter the need
if targeting non-creatures with removal, the highest MV is chosen, even if it doesn't affect their board (i.e destroying O-ring targeting an opponent's permanent)
If targeting creatures, the highest MV or P/T is chosen, whether for removal or modifying (i.e counters are always put on one creature)
If multiple targets can be chosen due to a copied spell, the same card is chosen (i.e cloned recursion cards that hit simultaneously and/or copied removal effects)
AI ignores 'for each opponent' clause in cards that target multiple permanents and instead target whichever happen to be the highest MV on the battlefield (i.e Grasp of Fate type spells)
AI prioritizes MV over board state (i.e number of permanents or total board presence per opponent doesn't matter)
If there is a legal target, the removal is always used, no matter the MV (i.e Swords to Plowshares on the highest MV creature when mana becomes available)
Will not board wipe if it has a board presence more than an indeterminate MV, even if there is a far greater presence on opponent's side (i.e Nevinnyral's Disc is not played optimally and often is allowed to be removed)
Board wipe effects are always played if AI has no board presence, even if there are no viable targets (i.e Cleansing Meditation )
This vastly affects the type of gameplay that goes on in FSM. There can be no 'casual' styled game play and you cannot test sub-optimal decks that fit with your playgroup's style. The AI always removes, no matter what. The AI can be predicted, no matter what.
Suggestions for improving AI performance:
Have the AI prioritize starred cards ( favorited ) allowing the player to customize AI behavior
Modify AI behavior on removal effects to be more like what was done to Sakura Tribe-Elder ( great job on that by the way )
Fix the 'for each opponent' clause
Have the AI include total opponent board presence in the calculation when using targeted removal
Thanks again for everyone's hard work.
The text was updated successfully, but these errors were encountered:
This has existed for a while now and has yet to be addressed. It encompasses multiple situations and cannot be quantified in simple terms. I will explain in detail below to clarify:
This vastly affects the type of gameplay that goes on in FSM. There can be no 'casual' styled game play and you cannot test sub-optimal decks that fit with your playgroup's style. The AI always removes, no matter what. The AI can be predicted, no matter what.
Suggestions for improving AI performance:
Thanks again for everyone's hard work.
The text was updated successfully, but these errors were encountered: