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Scoreboard.h
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#pragma once
#include "Object.h"
#include <string>
#include <fstream>
#include <ctime>
#include <io.h>
#include <map>
using namespace std;
struct cmpByScore {
bool operator()(const pair<int, int>& a, const pair<int, int>& b) const {
int a_sc = a.second; int b_sc = b.second;
int a_id = a.first; int b_id = b.first;
if (a_sc != b_sc) return a_sc > b_sc;
else return a_id < b_id;
}
};
class Scoreboard : public Object
{
public:
Scoreboard();
int getScore();
void addScore(int score);
void setLastClearTime();
void draw(bool isMapMoving);
void displayLeaderboard();
int getLeftTime(clock_t lastClearTime);
void changeLeftTimeToScore(clock_t lastClearTime);
void addScoreByTime();
void reset();
void computeFinalScore();
void displayFinalScore();
void loadLeaderboard();
void writeLeaderboard();
void addMyrecord(string name);
bool isSaved();
void save();
void setCounter(int i);
private:
int score;
int scoreByTime;
bool fixed = false;
bool saved = false;
map<pair<int, int>, string, cmpByScore> leaderboard;
int counter;
};