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I have re-implemented this but have yet to push it because with the rework's new meshing system this VoxelMultiMesh doesn't really make sense. So I'm thinking of making VoxelWorld #5 the new "VoxelMultiMesh", which means chunking (i.e. using other VoxelObjects to divide voxel content) and multi-threading.
I need to find a way to optimize the updating and static body generation for chunks
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