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Port to Mono? #41

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PizzaConsole opened this issue Mar 9, 2021 · 3 comments
Open

Port to Mono? #41

PizzaConsole opened this issue Mar 9, 2021 · 3 comments
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@PizzaConsole
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I plan on porting this to Godot Mono in C# has that been done already?

@ClarkThyLord
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Not that I know of, but feel free to do so. From what I've read, the mono support is really good, so it should be pretty straightforward. And I'm guessing you'll get some performance improvements, would love to see how that turns out. 😄

That being said, I did my best to comment the GDScript, but if you have any practical or theoretical questions don't be afraid to contact me on Discord ClarkThyLord#7042 👍

@ClarkThyLord ClarkThyLord added the question Further information is requested label Mar 9, 2021
@4utomator
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Hi @PoisnFang, did you make any progress on the port yet? I'm also quiet interested in the results :)
Maybe you can create a branch here or fork to allow some help.

@PizzaConsole
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@4utomator I did try a port it a few months ago and go pretty close, though I tried a direct port and frankly I didn't pay much attention to what the code was actually doing and I have very little experience with voxels. I would be interested in re-trying the port from scratch though. I will open up the repo to the public and we can see how that goes.

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