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I would like to see support for custom meshes within voxel sets. Similar to chests/Grindstones or other special blooks in minecraft.
If adding fully-custom meshes is a bit too much, I'd also find a "billboard-mode" for objects like flowers, grass, chains and so on pretty helpful.
(see demonstration below)
The text was updated successfully, but these errors were encountered:
I don't intend to add custom meshes support to Voxel-Core, or at least not now. Godot already has 3D Grid Maps have you considered using this in addition to Voxel-Core?
I would like to see support for custom meshes within voxel sets. Similar to chests/Grindstones or other special blooks in minecraft.
If adding fully-custom meshes is a bit too much, I'd also find a "billboard-mode" for objects like flowers, grass, chains and so on pretty helpful.
(see demonstration below)

The text was updated successfully, but these errors were encountered: