@@ -13349,6 +13349,11 @@ bool Character::can_lift( const T &obj ) const
1334913349template  bool  Character::can_lift<item>( const  item &obj ) const ;
1335013350template  bool  Character::can_lift<vehicle>( const  vehicle &obj ) const ;
1335113351
13352+ static  std::string wrap60 ( const  std::string &text )
13353+ {
13354+     return  string_join ( foldstring ( text, 60  ), " \n " 
13355+ }
13356+ 
1335213357bool  character_martial_arts::pick_style ( const  Character &you ) //  Style selection menu
1335313358{
1335413359    enum  style_selection {
@@ -13379,9 +13384,8 @@ bool character_martial_arts::pick_style( const Character &you ) // Style selecti
1337913384    ctxt.register_action ( " SHOW_DESCRIPTION" 
1338013385
1338113386    uilist kmenu;
13382-     kmenu.text  = string_format ( _ ( " Select a style.\n " 
13383-                                    " \n " 
13384-                                    " STR: <color_white>%d</color>, DEX: <color_white>%d</color>, " 
13387+     kmenu.title  = _ ( " Select a style.\n " 
13388+     kmenu.text  = string_format ( _ ( " STR: <color_white>%d</color>, DEX: <color_white>%d</color>, " 
1338513389                                   " PER: <color_white>%d</color>, INT: <color_white>%d</color>\n " 
1338613390                                   " Press [<color_yellow>%s</color>] for technique details and compatible weapons.\n " 
1338713391                                you.get_str (), you.get_dex (), you.get_per (), you.get_int (),
@@ -13393,7 +13397,7 @@ bool character_martial_arts::pick_style( const Character &you ) // Style selecti
1339313397    kmenu.desc_enabled  = true ;
1339413398    kmenu.addentry_desc ( KEEP_HANDS_FREE, true , ' h' 
1339513399                         keep_hands_free ? _ ( " Keep hands free (on)" _ ( " Keep hands free (off)" 
13396-                          _ ( " When this is enabled, player won't wield things unless explicitly told to." 
13400+                          wrap60 (  _ ( " When this is enabled, player won't wield things unless explicitly told to."  )  ) );
1339713401
1339813402    kmenu.selected  = STYLE_OFFSET;
1339913403
@@ -13412,7 +13416,8 @@ bool character_martial_arts::pick_style( const Character &you ) // Style selecti
1341213416            kmenu.selected  = i + STYLE_OFFSET;
1341313417            entry_text = colorize ( entry_text, c_pink );
1341413418        }
13415-         kmenu.addentry_desc ( i + STYLE_OFFSET, true , -1 , entry_text, style.description .translated () );
13419+         kmenu.addentry_desc ( i + STYLE_OFFSET, true , -1 , entry_text,
13420+                              wrap60 ( style.description .translated () ) );
1341613421    }
1341713422
1341813423    kmenu.query ();
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