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BDB 0.10 RC1
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Release candidate for BDB 0.10 release.
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CobaltWolf committed Mar 24, 2016
1 parent f11e9e8 commit 75d391c
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Showing 48 changed files with 162 additions and 42 deletions.
20 changes: 20 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/RealPlumes/BDB_HAPS.cfg
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@PART[bluedog_HAPS]:NEEDS[RealPlume,SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hypergolic-OMS-White
}
PLUME
{
name = Hypergolic-OMS-White
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,-1.7
flarePosition = 0,0,-1.7
fixedScale = 0.5
energy = 1
speed = 1
}
}
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Expand Up @@ -27,7 +27,7 @@
name = Hypergolic-Vernier
transformName = vernierTransform
localRotation = 0,0,0
localPosition = 0,0,0
localPosition = 0,0,1.1
fixedScale = 1
energy = 1
speed = 1
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20 changes: 20 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/RealPlumes/BDB_Lateraltron.cfg
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@PART[bluedog_lateraltron]:NEEDS[RealPlume,SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Solid-Sepmotor
}
PLUME
{
name = Solid-Sepmotor
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,0.05
flarePosition = 0,0,0.05
fixedScale = 0.5
energy = 1
speed = 1
}
}
20 changes: 20 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/RealPlumes/BDB_Perfectron.cfg
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@PART[bluedog_perfectron]:NEEDS[RealPlume,SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Solid-Sepmotor
}
PLUME
{
name = Solid-Sepmotor
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,0.05
flarePosition = 0,0,0.05
fixedScale = 0.5
energy = 1
speed = 1
}
}
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@PART[bluedog_alcyone]:NEEDS[RealPlume,SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Solid-Vacuum
}
PLUME
{
name = Solid-Vacuum
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,0.4
flarePosition = 0,0,0.4
fixedScale = 0.14
energy = 1
speed = 1
}
}
20 changes: 20 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/RealPlumes/BDB_Retrotron.cfg
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@PART[bluedog_retrotron]:NEEDS[RealPlume,SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Solid-Sepmotor
}
PLUME
{
name = Solid-Sepmotor
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,0.05
flarePosition = 0,0,0.05
fixedScale = 0.5
energy = 1
speed = 1
}
}
20 changes: 20 additions & 0 deletions Gamedata/Bluedog_DB/Compatibility/RealPlumes/BDB_SHAPS.cfg
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@PART[bluedog_SuperHAPS]:NEEDS[RealPlume,SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hypergolic-OMS-White
}
PLUME
{
name = Hypergolic-OMS-White
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,-1.7
flarePosition = 0,0,-1.7
fixedScale = 0.5
energy = 1
speed = 1
}
}
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Expand Up @@ -3,15 +3,15 @@
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = Hydrolox-Lower
%powerEffectName = Hydrolox-Red
}
PLUME
{
name = Hydrolox-Lower
name = Hydrolox-Red
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
plumePosition = 0,0,2
plumePosition = 0,0,1.8
flarePosition = 0,0,1.3
fixedScale = 0.7
energy = 1
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Antennas/Bluedog_Dipole.cfg
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Expand Up @@ -10,7 +10,7 @@ MODEL
}
rescaleFactor = 1.0
node_attach = 0.0, -0.025, 0.0, 0.0, -1.0, 0.0
TechRequired = basicScience
TechRequired = precisionEngineering
entryCost = 1500
cost = 600
category = Science
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Antennas/Bluedog_dome.cfg
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Expand Up @@ -11,7 +11,7 @@ MODEL
rescaleFactor = 1.0
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0
node_stack_bottom = 0.0, 0.0 , 0.0, 0.0, -1.0, 0.0, 0
TechRequired = basicScience
TechRequired = unmannedTech
entryCost = 1500
cost = 600
category = Science
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = advAerodynamics
TechRequired = aerodynamics
entryCost = 9200
cost = 900
category = Aero
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Expand Up @@ -11,7 +11,7 @@ MODEL
node_stack_top = 0.0, 3.903, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -3.466, 0.0, 0.0, -1.0, 0.0
node_attach = 0.75, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = heavyRocketry
TechRequired = advFuelSystems
entryCost = 10000
cost = 3000
category = FuelTank
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Delta/bluedog_Delta2_RS27.cfg
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Expand Up @@ -17,7 +17,7 @@ MODEL
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = heavyRocketry
TechRequired = heavierRocketry
entryCost = 5000
cost = 1500
category = Engine
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Expand Up @@ -11,7 +11,7 @@ MODEL
node_stack_top = 0.0, 2.453, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -2.578, 0.0, 0.0, -1.0, 0.0
node_attach = 0.75, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = heavyRocketry
TechRequired = advFuelSystems
entryCost = 8000
cost = 2000
category = FuelTank
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Delta/bluedog_DeltaK_AJ10.cfg
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Expand Up @@ -17,7 +17,7 @@ MODEL
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = advRocketry
TechRequired = precisionPropulsion
entryCost = 7000
cost = 700
category = Engine
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Expand Up @@ -12,7 +12,7 @@ MODEL
node_stack_top = 0.0, 0.541637, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.072054, 0.0, 0.0, -1.0, 0.0
//node_attach = 0.625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advRocketry
TechRequired = advFuelSystems
entryCost = 3000
cost = 500
category = FuelTank
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Expand Up @@ -13,7 +13,7 @@ MODEL
node_stack_top = 0.0, 0.240, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 2
sound_vent_large = decouple
TechRequired = advRocketry
TechRequired = advFuelSystems
entryCost = 2000
cost = 300
category = Structural
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Expand Up @@ -12,7 +12,7 @@ MODEL
node_stack_top = 0.0, 0.335835, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.409438, 0.0, 0.0, -1.0, 0.0
node_attach = 0.4688, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advRocketry
TechRequired = advFuelSystems
entryCost = 1500
cost = 150
category = FuelTank
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Expand Up @@ -12,7 +12,7 @@ MODEL
node_stack_top = 0.0, 0.143457, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.507462, 0.0, 0.0, -1.0, 0.0
//node_attach = 0.625, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advRocketry
TechRequired = advFuelSystems
entryCost = 1500
cost = 150
category = FuelTank
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Expand Up @@ -12,7 +12,7 @@ MODEL
node_stack_top = 0.0, 0.15, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.15, 0.0, 0.0, -1.0, 0.0
node_attach = 0.4688, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advRocketry
TechRequired = advFuelSystems
entryCost = 1500
cost = 60
category = FuelTank
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Delta/bluedog_Delta_GEM40.cfg
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Expand Up @@ -19,7 +19,7 @@ MODEL
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = advRocketry
TechRequired = heavyRocketry
entryCost = 4000
cost = 500
category = Engine
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Delta/bluedog_Delta_GEM46.cfg
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Expand Up @@ -19,7 +19,7 @@ MODEL
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = heavyRocketry
TechRequired = heavierRocketry
entryCost = 6000
cost = 650
category = Engine
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = advConstruction
TechRequired = generalConstruction
entryCost = 9200
cost = 900
category = Aero
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Expand Up @@ -13,7 +13,7 @@ MODEL
buoyancy = 0.15
buoyancyUseSine = False
sound_vent_large = decouple
TechRequired = generalRocketry
TechRequired = engineering101
entryCost = 1000
cost = 150
category = Structural
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = generalRocketry
TechRequired = stability
entryCost = 0
cost = 200
category = Aero
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Expand Up @@ -26,7 +26,7 @@ MODEL
title = Fenris-215 "Odin" Liquid Engine
manufacturer = Bluedog Design Bureau
description = Flagship engine of a new class of rocket, the Odin is a 1.5m lifter engine that includes two vernier thrusters.
attachRules = 1,0,1,0,0
attachRules = 1,0,1,1,0
mass = 1.5
// heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Engines/bluedog_Castor120.cfg
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Expand Up @@ -19,7 +19,7 @@ MODEL
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = advRocketry
TechRequired = heavyRocketry
entryCost = 15000
cost = 3500
category = Engine
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Engines/bluedog_Castor30.cfg
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Expand Up @@ -19,7 +19,7 @@ MODEL
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = advRocketry
TechRequired = heavyRocketry
entryCost = 12000
cost = 2000
category = Engine
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Binary file modified Gamedata/Bluedog_DB/Parts/Juno/bluedog_Juno_Engine45K.mu
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Juno/bluedog_Juno_StageRCS.cfg
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Expand Up @@ -9,7 +9,7 @@ MODEL
}
rescaleFactor = 1
node_attach = 0.3186437, -0.1631955, 0.0, -1.0, 0.0, 0.0
TechRequired = generalRocketry
TechRequired = stability
entryCost = 3400
cost = 620
category = Control
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Expand Up @@ -11,7 +11,7 @@ MODEL
CrewCapacity = 0
node_stack_bottom = 0.0, -0.1124184, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.115701, 0.0, 0.0, 1.0, 0.0, 0
TechRequired = basicScience
TechRequired = flightControl
entryCost = 4900
cost = 650
category = Pods
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2 changes: 1 addition & 1 deletion Gamedata/Bluedog_DB/Parts/Science/Bluedog_MassSpec.cfg
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Expand Up @@ -11,7 +11,7 @@ MODEL
scale = 1
rescaleFactor = 1
node_attach = 0.0, -0.02, 0.0, 0.0, -1.0 , 0.0
TechRequired = basicScience
TechRequired = electrics
entryCost = 2000
cost = 500
category = Science
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Expand Up @@ -16,7 +16,7 @@ MODEL
buoyancyUseSine = False
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
TechRequired = advRocketry
TechRequired = generalConstruction
entryCost = 7200
cost = 600
category = Structural
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Expand Up @@ -15,7 +15,7 @@ MODEL
fx_gasBurst_white = 0.0, 0.3, 0.0, 0.0, 1.0, 0.0, deploy
sound_vent_large = deploy

TechRequired = advAerodynamics
TechRequired = aerodynamics
entryCost = 9200
cost = 900
category = Aero
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Expand Up @@ -12,7 +12,7 @@ MODEL
node_stack_top = 0.0, 0.736, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.195, 0.0, 0.0, -1.0, 0.0
//node_attach = 5.01, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advRocketry
TechRequired = generalConstruction
entryCost = 2500
cost = 430
category = FuelTank
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Expand Up @@ -14,7 +14,7 @@ MODEL
node_stack_top = 0.0, 0.213, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -0.195, 0.0, 0.0, -1.0, 0.0
//node_attach = 5.01, 0.0, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = advRocketry
TechRequired = generalConstruction
entryCost = 2500
cost = 140
category = Structural
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