|
| 1 | +import numpy as np |
| 2 | +import pygame |
| 3 | +import sys |
| 4 | +import math |
| 5 | + |
| 6 | +BLUE=(0,255,255) |
| 7 | +BLACK=(0,0,0) |
| 8 | +RED=(255,0,0) |
| 9 | +YELLOW=(255,255,0) |
| 10 | + |
| 11 | +ROW_COUNT=6 |
| 12 | +COLUMN_COUNT=7 |
| 13 | + |
| 14 | +def create_board(): |
| 15 | + board=np.zeros((ROW_COUNT,COLUMN_COUNT)) |
| 16 | + return board |
| 17 | + |
| 18 | +def drop_piece(board,row,col,piece): |
| 19 | + board[row][col]=piece |
| 20 | + |
| 21 | +def is_valid_location(board,col): |
| 22 | + return board[ROW_COUNT-1][col]==0 |
| 23 | + |
| 24 | +def get_next_open_row(board,col): |
| 25 | + for r in range(ROW_COUNT): |
| 26 | + if board[r][col]==0: |
| 27 | + return r |
| 28 | + |
| 29 | +def print_board(board): |
| 30 | + print(np.flip(board,0)) |
| 31 | + |
| 32 | +def winning_move(board,piece): |
| 33 | + #check horizontal locations to win |
| 34 | + for c in range(COLUMN_COUNT-3): |
| 35 | + for r in range(ROW_COUNT): |
| 36 | + if board[r][c]==piece and board[r][c+1]==piece and board[r][c+2] and board[r][c+3]==piece: |
| 37 | + return True |
| 38 | + #check vertical locations to win |
| 39 | + for c in range(COLUMN_COUNT): |
| 40 | + for r in range(ROW_COUNT-3): |
| 41 | + if board[r][c]==piece and board[r+1][c]==piece and board[r+2][c] and board[r+3][c]==piece: |
| 42 | + return True |
| 43 | + |
| 44 | + #CHECK POSITIVE SLOPE DIAGONALS |
| 45 | + for c in range(COLUMN_COUNT-3): |
| 46 | + for r in range(ROW_COUNT-3): |
| 47 | + if board[r][c]==piece and board[r+1][c+1]==piece and board[r+2][c+2] and board[r+3][c+3]==piece: |
| 48 | + return True |
| 49 | + |
| 50 | + |
| 51 | + #CHECK NEGATIVE DIAGONALS |
| 52 | + for c in range(COLUMN_COUNT-3): |
| 53 | + for r in range(3,ROW_COUNT): |
| 54 | + if board[r][c]==piece and board[r-1][c+1]==piece and board[r-2][c+2] and board[r-3][c+3]==piece: |
| 55 | + return True |
| 56 | + |
| 57 | +def draw_board(board): |
| 58 | + for c in range(COLUMN_COUNT): |
| 59 | + for r in range(ROW_COUNT): |
| 60 | + pygame.draw.rect(screen,BLUE,(c*SQUARESIZE,r*SQUARESIZE+SQUARESIZE,SQUARESIZE,SQUARESIZE)) |
| 61 | + pygame.draw.circle(screen,BLACK,(int(c*SQUARESIZE+SQUARESIZE/2),int(r*SQUARESIZE+SQUARESIZE+SQUARESIZE/2)),RADIUS) |
| 62 | + |
| 63 | + for c in range(COLUMN_COUNT): |
| 64 | + for r in range(ROW_COUNT): |
| 65 | + if board[r][c]==1: |
| 66 | + pygame.draw.circle(screen,RED,(int(c*SQUARESIZE+SQUARESIZE/2),height-int(r*SQUARESIZE+SQUARESIZE/2)),RADIUS) |
| 67 | + |
| 68 | + elif board[r][c]==2: |
| 69 | + pygame.draw.circle(screen,YELLOW,(int(c*SQUARESIZE+SQUARESIZE/2),height-int(r*SQUARESIZE+SQUARESIZE/2)),RADIUS) |
| 70 | + |
| 71 | + pygame.display.update() |
| 72 | + |
| 73 | + |
| 74 | +board=create_board() |
| 75 | +print_board(board) |
| 76 | +game_over=False |
| 77 | +turn=0 |
| 78 | + |
| 79 | +pygame.init() |
| 80 | +SQUARESIZE=100 |
| 81 | + |
| 82 | +width=COLUMN_COUNT*SQUARESIZE |
| 83 | +height=(ROW_COUNT+1)*SQUARESIZE |
| 84 | + |
| 85 | +size=(width,height) |
| 86 | + |
| 87 | +RADIUS=int(SQUARESIZE/2 -5) |
| 88 | + |
| 89 | +screen=pygame.display.set_mode(size) |
| 90 | +draw_board(board) |
| 91 | +pygame.display.update() |
| 92 | + |
| 93 | +myfont=pygame.font.SysFont("monosoace",75) |
| 94 | + |
| 95 | +while not game_over: |
| 96 | + for event in pygame.event.get(): |
| 97 | + if event.type==pygame.QUIT: |
| 98 | + sys.exit() |
| 99 | + |
| 100 | + if event.type==pygame.MOUSEMOTION: |
| 101 | + pygame.draw.rect(screen,BLUE,(0,0,width,SQUARESIZE)) |
| 102 | + posx=event.pos[0] |
| 103 | + if turn==0: |
| 104 | + pygame.draw.circle(screen,RED,(posx,int(SQUARESIZE/2)),RADIUS) |
| 105 | + else: |
| 106 | + pygame.draw.circle(screen,YELLOW,(posx,int(SQUARESIZE/2)),RADIUS) |
| 107 | + pygame.display.update() |
| 108 | + |
| 109 | + if event.type==pygame.MOUSEBUTTONDOWN: |
| 110 | + #print(event.pos) |
| 111 | + pygame.draw.rect(screen,BLACK,(0,0,width,SQUARESIZE)) |
| 112 | + |
| 113 | + if turn==0: |
| 114 | + posx=event.pos[0] |
| 115 | + col=int(math.floor(posx/SQUARESIZE)) |
| 116 | + |
| 117 | + |
| 118 | + if is_valid_location(board,col): |
| 119 | + row=get_next_open_row(board,col) |
| 120 | + drop_piece(board,row,col,1) |
| 121 | + |
| 122 | + if winning_move(board,1): |
| 123 | + #print("Player 1 wins CONGRATULATIONS!!") |
| 124 | + label=myfont.render("Player 1 wins!!",1,RED) |
| 125 | + screen.blit(label,(40,10)) |
| 126 | + game_over=True |
| 127 | + |
| 128 | + |
| 129 | + else: |
| 130 | + posx=event.pos[0] |
| 131 | + col=int(math.floor(posx/SQUARESIZE)) |
| 132 | + |
| 133 | + |
| 134 | + if is_valid_location(board,col): |
| 135 | + row=get_next_open_row(board,col) |
| 136 | + drop_piece(board,row,col,2) |
| 137 | + |
| 138 | + if winning_move(board,2): |
| 139 | + #print("Player 2 wins CONGRATULATIONS!!") |
| 140 | + label=myfont.render("Player 2 wins!!",1,YELLOW) |
| 141 | + screen.blit(label,(40,10)) |
| 142 | + game_over=True |
| 143 | + |
| 144 | + |
| 145 | + |
| 146 | + |
| 147 | + print_board(board) |
| 148 | + draw_board(board) |
| 149 | + |
| 150 | + turn+=1 |
| 151 | + turn=turn%2 |
| 152 | + |
| 153 | + if game_over: |
| 154 | + pygame.time.wait(3000) |
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