|
| 1 | +# Import Required |
| 2 | + |
| 3 | +import random, sys, time, pygame |
| 4 | +from pygame.locals import * |
| 5 | + |
| 6 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 7 | + |
| 8 | +FPS = 30 |
| 9 | + |
| 10 | +WINDOWWIDTH = 640 |
| 11 | + |
| 12 | +WINDOWHEIGHT = 480 |
| 13 | + |
| 14 | +FLASHSPEED = 500 # in milliseconds |
| 15 | + |
| 16 | +FLASHDELAY = 200 # in milliseconds |
| 17 | + |
| 18 | +BUTTONSIZE = 200 |
| 19 | + |
| 20 | +BUTTONGAPSIZE = 20 |
| 21 | + |
| 22 | +TIMEOUT = 4 # seconds before game over if no button is pushed. |
| 23 | + |
| 24 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 25 | + |
| 26 | +# R G B |
| 27 | + |
| 28 | +WHITE = (255, 255, 255) |
| 29 | + |
| 30 | +BLACK = ( 0, 0, 0) |
| 31 | + |
| 32 | +BRIGHTRED = (255, 0, 0) |
| 33 | + |
| 34 | +RED = (155, 0, 0) |
| 35 | + |
| 36 | +BRIGHTGREEN = ( 0, 255, 0) |
| 37 | + |
| 38 | +GREEN = ( 0, 155, 0) |
| 39 | + |
| 40 | +BRIGHTBLUE = ( 0, 0, 255) |
| 41 | + |
| 42 | +BLUE = ( 0, 0, 155) |
| 43 | + |
| 44 | +BRIGHTYELLOW = (255, 255, 0) |
| 45 | + |
| 46 | +YELLOW = (155, 155, 0) |
| 47 | + |
| 48 | +DARKGRAY = ( 40, 40, 40) |
| 49 | + |
| 50 | +bgColor = BLACK |
| 51 | + |
| 52 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 53 | + |
| 54 | +XMARGIN = int((WINDOWWIDTH - (2 * BUTTONSIZE) - BUTTONGAPSIZE) / 2) |
| 55 | + |
| 56 | +YMARGIN = int((WINDOWHEIGHT - (2 * BUTTONSIZE) - BUTTONGAPSIZE) / 2) |
| 57 | + |
| 58 | +# Rect objects for each of the four buttons |
| 59 | + |
| 60 | +YELLOWRECT = pygame.Rect(XMARGIN, YMARGIN, BUTTONSIZE, BUTTONSIZE) |
| 61 | + |
| 62 | +BLUERECT = pygame.Rect(XMARGIN + BUTTONSIZE + BUTTONGAPSIZE, YMARGIN, BUTTONSIZE, BUTTONSIZE) |
| 63 | + |
| 64 | +REDRECT = pygame.Rect(XMARGIN, YMARGIN + BUTTONSIZE + BUTTONGAPSIZE, BUTTONSIZE, BUTTONSIZE) |
| 65 | + |
| 66 | +GREENRECT = pygame.Rect(XMARGIN + BUTTONSIZE + BUTTONGAPSIZE, YMARGIN + BUTTONSIZE + BUTTONGAPSIZE, BUTTONSIZE, BUTTONSIZE) |
| 67 | + |
| 68 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 69 | + |
| 70 | +def main(): |
| 71 | + |
| 72 | + global FPSCLOCK, DISPLAYSURF, BASICFONT, BEEP1, BEEP2, BEEP3, BEEP4 |
| 73 | + |
| 74 | + |
| 75 | + |
| 76 | + pygame.init() |
| 77 | + FPSCLOCK = pygame.time.Clock() |
| 78 | + DISPLAYSURF = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT)) |
| 79 | + pygame.display.set_caption('Simulate') |
| 80 | + |
| 81 | + |
| 82 | + |
| 83 | + BASICFONT = pygame.font.Font('freesansbold.ttf', 16) |
| 84 | + infoSurf = BASICFONT.render('Match the pattern by clicking on the button or using the Q, W, A, S keys.', 1, DARKGRAY) |
| 85 | + infoRect = infoSurf.get_rect() |
| 86 | + infoRect.topleft = (10, WINDOWHEIGHT - 25) |
| 87 | + |
| 88 | + |
| 89 | + |
| 90 | + # load the sound files |
| 91 | + |
| 92 | + BEEP1 = pygame.mixer.Sound('beep1.ogg') |
| 93 | + BEEP2 = pygame.mixer.Sound('beep2.ogg') |
| 94 | + BEEP3 = pygame.mixer.Sound('beep3.ogg') |
| 95 | + BEEP4 = pygame.mixer.Sound('beep4.ogg') |
| 96 | + |
| 97 | + # Initialize some variables for a new game |
| 98 | + |
| 99 | + pattern = [] # stores the pattern of colors |
| 100 | + currentStep = 0 # the color the player must push next |
| 101 | + lastClickTime = 0 # timestamp of the player's last button push |
| 102 | + score = 0 |
| 103 | + |
| 104 | + # when False, the pattern is playing. when True, waiting for the player to click a colored button: |
| 105 | + |
| 106 | + waitingForInput = False |
| 107 | + |
| 108 | + |
| 109 | + |
| 110 | + while True: # main game loop |
| 111 | + |
| 112 | + clickedButton = None # button that was clicked (set to YELLOW, RED, GREEN, or BLUE) |
| 113 | + DISPLAYSURF.fill(bgColor) |
| 114 | + drawButtons() |
| 115 | + |
| 116 | + |
| 117 | + scoreSurf = BASICFONT.render('Score: ' + str(score), 1, WHITE) |
| 118 | + scoreRect = scoreSurf.get_rect() |
| 119 | + scoreRect.topleft = (WINDOWWIDTH - 100, 10) |
| 120 | + |
| 121 | + DISPLAYSURF.blit(scoreSurf, scoreRect) |
| 122 | + DISPLAYSURF.blit(infoSurf, infoRect) |
| 123 | + |
| 124 | + checkForQuit() |
| 125 | + |
| 126 | + for event in pygame.event.get(): # event handling loop |
| 127 | + |
| 128 | + if event.type == MOUSEBUTTONUP: |
| 129 | + |
| 130 | + mousex, mousey = event.pos |
| 131 | + clickedButton = getButtonClicked(mousex, mousey) |
| 132 | + |
| 133 | + elif event.type == KEYDOWN: |
| 134 | + |
| 135 | + if event.key == K_q: |
| 136 | + clickedButton = YELLOW |
| 137 | + |
| 138 | + elif event.key == K_w: |
| 139 | + clickedButton = BLUE |
| 140 | + |
| 141 | + elif event.key == K_a: |
| 142 | + clickedButton = RED |
| 143 | + |
| 144 | + elif event.key == K_s: |
| 145 | + clickedButton = GREEN |
| 146 | + |
| 147 | + |
| 148 | + if not waitingForInput: |
| 149 | + |
| 150 | + # play the pattern |
| 151 | + |
| 152 | + pygame.display.update() |
| 153 | + pygame.time.wait(1000) |
| 154 | + pattern.append(random.choice((YELLOW, BLUE, RED, GREEN))) |
| 155 | + |
| 156 | + for button in pattern: |
| 157 | + |
| 158 | + flashButtonAnimation(button) |
| 159 | + pygame.time.wait(FLASHDELAY) |
| 160 | + |
| 161 | + waitingForInput = True |
| 162 | + |
| 163 | + else: |
| 164 | + |
| 165 | + # wait for the player to enter buttons |
| 166 | + |
| 167 | + if clickedButton and clickedButton == pattern[currentStep]: |
| 168 | + |
| 169 | + # pushed the correct button |
| 170 | + |
| 171 | + flashButtonAnimation(clickedButton) |
| 172 | + currentStep += 1 |
| 173 | + lastClickTime = time.time() |
| 174 | + |
| 175 | + if currentStep == len(pattern): |
| 176 | + |
| 177 | + # pushed the last button in the pattern |
| 178 | + |
| 179 | + changeBackgroundAnimation() |
| 180 | + score += 1 |
| 181 | + waitingForInput = False |
| 182 | + currentStep = 0 # reset back to first step |
| 183 | + |
| 184 | + elif (clickedButton and clickedButton != pattern[currentStep]) or (currentStep != 0 and time.time() - TIMEOUT > lastClickTime): |
| 185 | + |
| 186 | + # pushed the incorrect button, or has timed out |
| 187 | + |
| 188 | + gameOverAnimation() |
| 189 | + |
| 190 | + # reset the variables for a new game: |
| 191 | + |
| 192 | + pattern = [] |
| 193 | + currentStep = 0 |
| 194 | + waitingForInput = False |
| 195 | + score = 0 |
| 196 | + pygame.time.wait(1000) |
| 197 | + changeBackgroundAnimation() |
| 198 | + |
| 199 | + |
| 200 | + pygame.display.update() |
| 201 | + FPSCLOCK.tick(FPS) |
| 202 | + |
| 203 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 204 | + |
| 205 | +def terminate(): |
| 206 | + |
| 207 | + pygame.quit() |
| 208 | + sys.exit() |
| 209 | + |
| 210 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 211 | + |
| 212 | +def checkForQuit(): |
| 213 | + |
| 214 | + for event in pygame.event.get(QUIT): # get all the QUIT events |
| 215 | + |
| 216 | + terminate() # terminate if any QUIT events are present |
| 217 | + |
| 218 | + for event in pygame.event.get(KEYUP): # get all the KEYUP events |
| 219 | + |
| 220 | + if event.key == K_ESCAPE: |
| 221 | + |
| 222 | + terminate() # terminate if the KEYUP event was for the Esc key |
| 223 | + |
| 224 | + pygame.event.post(event) # put the other KEYUP event objects back |
| 225 | + |
| 226 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 227 | + |
| 228 | +def flashButtonAnimation(color, animationSpeed=50): |
| 229 | + |
| 230 | + if color == YELLOW: |
| 231 | + |
| 232 | + sound = BEEP1 |
| 233 | + flashColor = BRIGHTYELLOW |
| 234 | + rectangle = YELLOWRECT |
| 235 | + |
| 236 | + elif color == BLUE: |
| 237 | + |
| 238 | + sound = BEEP2 |
| 239 | + flashColor = BRIGHTBLUE |
| 240 | + rectangle = BLUERECT |
| 241 | + |
| 242 | + elif color == RED: |
| 243 | + |
| 244 | + sound = BEEP3 |
| 245 | + flashColor = BRIGHTRED |
| 246 | + rectangle = REDRECT |
| 247 | + |
| 248 | + elif color == GREEN: |
| 249 | + |
| 250 | + sound = BEEP4 |
| 251 | + flashColor = BRIGHTGREEN |
| 252 | + rectangle = GREENRECT |
| 253 | + |
| 254 | + origSurf = DISPLAYSURF.copy() |
| 255 | + flashSurf = pygame.Surface((BUTTONSIZE, BUTTONSIZE)) |
| 256 | + flashSurf = flashSurf.convert_alpha() |
| 257 | + |
| 258 | + r, g, b = flashColor |
| 259 | + |
| 260 | + sound.play() |
| 261 | + |
| 262 | + for start, end, step in ((0, 255, 1), (255, 0, -1)): # animation loop |
| 263 | + |
| 264 | + for alpha in range(start, end, animationSpeed * step): |
| 265 | + |
| 266 | + checkForQuit() |
| 267 | + DISPLAYSURF.blit(origSurf, (0, 0)) |
| 268 | + flashSurf.fill((r, g, b, alpha)) |
| 269 | + DISPLAYSURF.blit(flashSurf, rectangle.topleft) |
| 270 | + pygame.display.update() |
| 271 | + FPSCLOCK.tick(FPS) |
| 272 | + |
| 273 | + DISPLAYSURF.blit(origSurf, (0, 0)) |
| 274 | + |
| 275 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 276 | + |
| 277 | +def drawButtons(): |
| 278 | + |
| 279 | + pygame.draw.rect(DISPLAYSURF, YELLOW, YELLOWRECT) |
| 280 | + pygame.draw.rect(DISPLAYSURF, RED, REDRECT) |
| 281 | + pygame.draw.rect(DISPLAYSURF, BLUE, BLUERECT) |
| 282 | + pygame.draw.rect(DISPLAYSURF, GREEN, GREENRECT) |
| 283 | + |
| 284 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 285 | + |
| 286 | +def changeBackgroundAnimation(animationSpeed=40): |
| 287 | + |
| 288 | + global bgColor |
| 289 | + |
| 290 | + newBgColor = (random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)) |
| 291 | + newBgSurf = pygame.Surface((WINDOWWIDTH, WINDOWHEIGHT)) |
| 292 | + newBgSurf = newBgSurf.convert_alpha() |
| 293 | + |
| 294 | + r, g, b = newBgColor |
| 295 | + |
| 296 | + for alpha in range(0, 255, animationSpeed): # animation loop |
| 297 | + |
| 298 | + checkForQuit() |
| 299 | + DISPLAYSURF.fill(bgColor) |
| 300 | + newBgSurf.fill((r, g, b, alpha)) |
| 301 | + DISPLAYSURF.blit(newBgSurf, (0, 0)) |
| 302 | + drawButtons() # redraw the buttons on top of the tint |
| 303 | + pygame.display.update() |
| 304 | + FPSCLOCK.tick(FPS) |
| 305 | + |
| 306 | + bgColor = newBgColor |
| 307 | + |
| 308 | + |
| 309 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 310 | + |
| 311 | + |
| 312 | +def gameOverAnimation(color=WHITE, animationSpeed=50): |
| 313 | + |
| 314 | + # play all beeps at once, then flash the background |
| 315 | + |
| 316 | + origSurf = DISPLAYSURF.copy() |
| 317 | + |
| 318 | + flashSurf = pygame.Surface(DISPLAYSURF.get_size()) |
| 319 | + flashSurf = flashSurf.convert_alpha() |
| 320 | + |
| 321 | + BEEP1.play() # play all four beeps at the same time, roughly. |
| 322 | + BEEP2.play() |
| 323 | + BEEP3.play() |
| 324 | + BEEP4.play() |
| 325 | + |
| 326 | + r, g, b = color |
| 327 | + |
| 328 | + for i in range(3): # do the flash 3 times |
| 329 | + |
| 330 | + for start, end, step in ((0, 255, 1), (255, 0, -1)): |
| 331 | + |
| 332 | + # The first iteration in this loop sets the following for loop to go from 0 to 255, the second from 255 to 0. |
| 333 | + |
| 334 | + for alpha in range(start, end, animationSpeed * step): # animation loop |
| 335 | + |
| 336 | + # alpha means transparency. 255 is opaque, 0 is invisible |
| 337 | + |
| 338 | + checkForQuit() |
| 339 | + flashSurf.fill((r, g, b, alpha)) |
| 340 | + |
| 341 | + DISPLAYSURF.blit(origSurf, (0, 0)) |
| 342 | + DISPLAYSURF.blit(flashSurf, (0, 0)) |
| 343 | + |
| 344 | + drawButtons() |
| 345 | + pygame.display.update() |
| 346 | + FPSCLOCK.tick(FPS) |
| 347 | + |
| 348 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 349 | + |
| 350 | +def getButtonClicked(x, y): |
| 351 | + |
| 352 | + if YELLOWRECT.collidepoint( (x, y) ): |
| 353 | + |
| 354 | + return YELLOW |
| 355 | + |
| 356 | + elif BLUERECT.collidepoint( (x, y) ): |
| 357 | + |
| 358 | + return BLUE |
| 359 | + |
| 360 | + elif REDRECT.collidepoint( (x, y) ): |
| 361 | + |
| 362 | + return RED |
| 363 | + |
| 364 | + elif GREENRECT.collidepoint( (x, y) ): |
| 365 | + |
| 366 | + return GREEN |
| 367 | + |
| 368 | + return None |
| 369 | + |
| 370 | +#--------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| 371 | + |
| 372 | +if __name__ == '__main__': |
| 373 | + |
| 374 | + main() |
0 commit comments