|
| 1 | +import tkinter |
| 2 | +import random |
| 3 | +from tkinter import Label, messagebox |
| 4 | + |
| 5 | +#assigining background colours |
| 6 | +bg_grid_color = { |
| 7 | + 2: "light blue", |
| 8 | + 4: "light green", |
| 9 | + 8: "yellow", |
| 10 | + 16: "orange", |
| 11 | + 32: "red", |
| 12 | + 64: "magenta", |
| 13 | + 128: "blue", |
| 14 | + 256: "green", |
| 15 | + 512: "#00FFFF", |
| 16 | + 1024: "#856ff8", |
| 17 | + 2048: "pink" |
| 18 | + } |
| 19 | +#assigning colours for the number |
| 20 | +number_colour ={ |
| 21 | + 2: "red", |
| 22 | + 4: "blue", |
| 23 | + 8: "#856ff8", |
| 24 | + 16: "black", |
| 25 | + 32: "yellow", |
| 26 | + 64: "green", |
| 27 | + 128: "light green", |
| 28 | + 256: "light blue", |
| 29 | + 512: "red", |
| 30 | + 1024: "#00FFFF", |
| 31 | + 2048: "magenta" |
| 32 | +} |
| 33 | + |
| 34 | +class Game(tkinter.Frame): |
| 35 | + #creating the framework |
| 36 | + def __init__(self): |
| 37 | + tkinter.Frame.__init__(self) |
| 38 | + self.grid() |
| 39 | + self.master.title('2048') |
| 40 | + |
| 41 | + self.mainGrid = tkinter.Frame( |
| 42 | + self, bg="grey", bd=3, width=400, height=400) |
| 43 | + self.mainGrid.grid(pady=(100, 0)) |
| 44 | + self.make_grid() |
| 45 | + self.begin_game() |
| 46 | + #commands to be followed when corresponding keys r pressed |
| 47 | + self.master.bind("<Left>", self.left) |
| 48 | + self.master.bind("<Right>", self.right) |
| 49 | + self.master.bind("<Up>", self.up) |
| 50 | + self.master.bind("<Down>", self.down) |
| 51 | + |
| 52 | + self.mainloop() |
| 53 | + |
| 54 | + |
| 55 | + #creating the grids |
| 56 | + def make_grid(self): |
| 57 | + self.cells = [] |
| 58 | + #making a 4 X 4 grid |
| 59 | + for i in range(4): |
| 60 | + row = [] |
| 61 | + for j in range(4): |
| 62 | + cell_frame = tkinter.Frame( |
| 63 | + self.mainGrid, |
| 64 | + bg="azure4", |
| 65 | + width=100, |
| 66 | + height=100) |
| 67 | + cell_frame.grid(row=i, column=j, padx=5, pady=5) |
| 68 | + cell_number = tkinter.Label(self.mainGrid, bg="azure4") |
| 69 | + cell_number.grid(row=i, column=j) |
| 70 | + cell_data = {"frame": cell_frame, "value": cell_number} |
| 71 | + row.append(cell_data) |
| 72 | + self.cells.append(row) |
| 73 | + |
| 74 | + # Displaying the score |
| 75 | + score_frame = tkinter.Frame(self) |
| 76 | + score_frame.place(relx=0.5, y=45, anchor="center") |
| 77 | + tkinter.Label( |
| 78 | + score_frame, |
| 79 | + text="Score" |
| 80 | + ).grid( |
| 81 | + row=0) |
| 82 | + self.score_label = tkinter.Label(score_frame, text="0") |
| 83 | + self.score_label.grid(row=1) |
| 84 | + |
| 85 | + |
| 86 | + def begin_game(self): |
| 87 | + |
| 88 | + self.matrix = [[0] * 4 for i in range(4)] |
| 89 | + |
| 90 | + # rondomly placing 2 2's in 2 grids |
| 91 | + row = random.randint(0, 3) |
| 92 | + column = random.randint(0, 3) |
| 93 | + #changing their bg colour and displaying the value |
| 94 | + self.matrix[row][column] = 2 |
| 95 | + self.cells[row][column]["frame"].configure(bg=bg_grid_color[2]) |
| 96 | + self.cells[row][column]["value"].configure( |
| 97 | + bg=bg_grid_color[2], |
| 98 | + fg=number_colour[2], |
| 99 | + text="2") |
| 100 | + while(self.matrix[row][column] != 0): |
| 101 | + row = random.randint(0, 3) |
| 102 | + col = random.randint(0, 3) |
| 103 | + #changing their bg colour and displaying the value |
| 104 | + self.matrix[row][column] = 2 |
| 105 | + self.cells[row][column]["frame"].configure(bg=bg_grid_color[2]) |
| 106 | + self.cells[row][column]["value"].configure( |
| 107 | + bg=bg_grid_color[2], |
| 108 | + fg=number_colour[2], |
| 109 | + text="2") |
| 110 | + |
| 111 | + self.score = 0 |
| 112 | + |
| 113 | + |
| 114 | + |
| 115 | + |
| 116 | + def stack(self): |
| 117 | + #finding out all grids which are empty |
| 118 | + filled_box_matrix = [[0] * 4 for i in range(4)] |
| 119 | + for i in range(4): |
| 120 | + pos = 0 |
| 121 | + for j in range(4): |
| 122 | + if (self.matrix[i][j] != 0): |
| 123 | + filled_box_matrix[i][pos] = self.matrix[i][j] |
| 124 | + pos += 1 |
| 125 | + self.matrix = filled_box_matrix |
| 126 | + |
| 127 | + |
| 128 | + def combine(self): |
| 129 | + #combining values in 2 grids if they have the same value |
| 130 | + for i in range(4): |
| 131 | + for j in range(3): |
| 132 | + if (self.matrix[i][j] != 0 and self.matrix[i][j] == self.matrix[i][j + 1]): |
| 133 | + self.matrix[i][j] *= 2 |
| 134 | + self.matrix[i][j + 1] = 0 |
| 135 | + self.score += self.matrix[i][j] |
| 136 | + |
| 137 | + |
| 138 | + #to reverse the order of each row |
| 139 | + def reverse(self): |
| 140 | + newMat = [] |
| 141 | + for i in range(4): |
| 142 | + newMat.append([]) |
| 143 | + for j in range(4): |
| 144 | + newMat[i].append(self.matrix[i][3 - j]) |
| 145 | + self.matrix = newMat |
| 146 | + |
| 147 | + |
| 148 | + #To flip the matrix over diagonal |
| 149 | + def transpose(self): |
| 150 | + tempMat = [[0] * 4 for i in range(4)] |
| 151 | + for i in range(4): |
| 152 | + for j in range(4): |
| 153 | + tempMat[i][j] = self.matrix[j][i] |
| 154 | + self.matrix = tempMat |
| 155 | + |
| 156 | + |
| 157 | + # Add a new 2 or 4 tile randomly to an empty cell |
| 158 | + |
| 159 | + def new_tile(self): |
| 160 | + row = random.randint(0, 3) |
| 161 | + column = random.randint(0, 3) |
| 162 | + while(self.matrix[row][column] != 0): |
| 163 | + row = random.randint(0, 3) |
| 164 | + column = random.randint(0, 3) |
| 165 | + self.matrix[row][column] = random.choice([2, 4]) |
| 166 | + |
| 167 | + |
| 168 | + #updating the matrix |
| 169 | + def updation(self): |
| 170 | + for i in range(4): |
| 171 | + for j in range(4): |
| 172 | + cell_value = self.matrix[i][j] |
| 173 | + if (cell_value == 0): |
| 174 | + self.cells[i][j]["frame"].configure(bg="azure4") |
| 175 | + self.cells[i][j]["value"].configure(bg="azure4",text=" ") |
| 176 | + else: |
| 177 | + self.cells[i][j]["frame"].configure(bg=bg_grid_color[cell_value]) |
| 178 | + self.cells[i][j]["value"].configure( |
| 179 | + bg=bg_grid_color[cell_value], |
| 180 | + fg=number_colour[cell_value], |
| 181 | + text=str(cell_value)) |
| 182 | + self.score_label.configure(text=self.score) |
| 183 | + self.update_idletasks() |
| 184 | + |
| 185 | + |
| 186 | + |
| 187 | + |
| 188 | + #when you press left |
| 189 | + def left(self, event): |
| 190 | + self.stack() |
| 191 | + self.combine() |
| 192 | + self.stack() |
| 193 | + self.new_tile() |
| 194 | + self.updation() |
| 195 | + self.check_end() |
| 196 | + |
| 197 | + |
| 198 | + #when you press right |
| 199 | + def right(self, event): |
| 200 | + self.reverse() |
| 201 | + self.stack() |
| 202 | + self.combine() |
| 203 | + self.stack() |
| 204 | + self.reverse() |
| 205 | + self.new_tile() |
| 206 | + self.updation() |
| 207 | + self.check_end() |
| 208 | + |
| 209 | + |
| 210 | + #when you press up |
| 211 | + def up(self, event): |
| 212 | + self.transpose() |
| 213 | + self.stack() |
| 214 | + self.combine() |
| 215 | + self.stack() |
| 216 | + self.transpose() |
| 217 | + self.new_tile() |
| 218 | + self.updation() |
| 219 | + self.check_end() |
| 220 | + |
| 221 | + |
| 222 | + #when you press down |
| 223 | + def down(self, event): |
| 224 | + self.transpose() |
| 225 | + self.reverse() |
| 226 | + self.stack() |
| 227 | + self.combine() |
| 228 | + self.stack() |
| 229 | + self.reverse() |
| 230 | + self.transpose() |
| 231 | + self.new_tile() |
| 232 | + self.updation() |
| 233 | + self.check_end() |
| 234 | + |
| 235 | + |
| 236 | + |
| 237 | + |
| 238 | + #To check if any moves r left |
| 239 | + def hori_possible(self): |
| 240 | + for i in range(4): |
| 241 | + for j in range(3): |
| 242 | + if self.matrix[i][j] == self.matrix[i][j + 1]: |
| 243 | + return True |
| 244 | + return False |
| 245 | + |
| 246 | + |
| 247 | + def verti_possible(self): |
| 248 | + for i in range(3): |
| 249 | + for j in range(4): |
| 250 | + if self.matrix[i][j] == self.matrix[i + 1][j]: |
| 251 | + return True |
| 252 | + return False |
| 253 | + |
| 254 | + |
| 255 | + |
| 256 | + |
| 257 | + #checking if game over |
| 258 | + def check_end(self): |
| 259 | + if any(2048 in row for row in self.matrix): |
| 260 | + messagebox.showinfo("YOU WIN","your score is {}".format(self.score)) |
| 261 | + elif not any(0 in row for row in self.matrix) and not self.hori_possible() and not self.verti_possible(): |
| 262 | + messagebox.showinfo("YOU LOOSE","your final score is {}".format(self.score)) |
| 263 | + |
| 264 | + |
| 265 | + |
| 266 | +Game() |
| 267 | + |
| 268 | + |
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