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sketch.js
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let tiles = [];
const tileImages = [];
let grid = [];
const DIM = 25;
const NB_UPDATES_PER_TICK=1;
function preload() {
// Load tile images
const path = 'tiles/circuit-coding-train';
for (let i = 0; i < 13; i++) {
tileImages[i] = loadImage(`${path}/${i}.png`);
}
}
function removeDuplicatedTiles(tiles) {
// Remove duplicated tiles based on edges
const uniqueTilesMap = {};
for (const tile of tiles) {
const key = tile.edges.join(',');
uniqueTilesMap[key] = tile;
}
return Object.values(uniqueTilesMap);
}
function setup() {
createCanvas(400, 400);
// Initialize tiles with images and edges
tiles[0] = new Tile(tileImages[0], ['AAA', 'AAA', 'AAA', 'AAA']);
tiles[1] = new Tile(tileImages[1], ['BBB', 'BBB', 'BBB', 'BBB']);
tiles[2] = new Tile(tileImages[2], ['BBB', 'BCB', 'BBB', 'BBB']);
tiles[3] = new Tile(tileImages[3], ['BBB', 'BDB', 'BBB', 'BDB']);
tiles[4] = new Tile(tileImages[4], ['ABB', 'BCB', 'BBA', 'AAA']);
tiles[5] = new Tile(tileImages[5], ['ABB', 'BBB', 'BBB', 'BBA']);
tiles[6] = new Tile(tileImages[6], ['BBB', 'BCB', 'BBB', 'BCB']);
tiles[7] = new Tile(tileImages[7], ['BDB', 'BCB', 'BDB', 'BCB']);
tiles[8] = new Tile(tileImages[8], ['BDB', 'BBB', 'BCB', 'BBB']);
tiles[9] = new Tile(tileImages[9], ['BCB', 'BCB', 'BBB', 'BCB']);
tiles[10] = new Tile(tileImages[10], ['BCB', 'BCB', 'BCB', 'BCB']);
tiles[11] = new Tile(tileImages[11], ['BCB', 'BCB', 'BBB', 'BBB']);
tiles[12] = new Tile(tileImages[12], ['BBB', 'BCB', 'BBB', 'BCB']);
// Assign index to each tile
for (let i = 0; i < 12; i++) {
tiles[i].index = i;
}
// Generate rotated versions of tiles and remove duplicates
const initialTileCount = tiles.length;
for (let i = 0; i < initialTileCount; i++) {
let tempTiles = [];
for (let j = 0; j < 4; j++) {
tempTiles.push(tiles[i].rotate(j));
}
tempTiles = removeDuplicatedTiles(tempTiles);
tiles = tiles.concat(tempTiles);
}
console.log(tiles.length);
// Analyze tiles to generate adjacency rules
for (let i = 0; i < tiles.length; i++) {
const tile = tiles[i];
tile.analyze(tiles);
}
startOver();
}
function startOver() {
// Initialize grid with cells
for (let i = 0; i < DIM * DIM; i++) {
grid[i] = new Cell(i % DIM, floor(i / DIM), tiles.length);
}
}
function checkValid(arr, valid) {
// Remove invalid options from array
for (let i = arr.length - 1; i >= 0; i--) {
let element = arr[i];
if (!valid.has(element)) {
arr.splice(i, 1);
}
}
}
function draw() {
background(0);
// Draw grid cells
const w = width / DIM;
const h = height / DIM;
for (let j = 0; j < DIM; j++) {
for (let i = 0; i < DIM; i++) {
grid[posIdx(i, j)].draw(w, h);
}
}
for (let idxUpdate = 0; idxUpdate < NB_UPDATES_PER_TICK; idxUpdate++) {
// Pick cell with least entropy
let gridCopy = grid.slice();
gridCopy = gridCopy.filter((a) => !a.collapsed);
if (gridCopy.length == 0) {
return;
}
gridCopy.sort((a, b) => {
return a.options.length - b.options.length;
});
let len = gridCopy[0].options.length;
let stopIndex = 0;
for (let i = 1; i < gridCopy.length; i++) {
if (gridCopy[i].options.length > len) {
stopIndex = i;
break;
}
}
if (stopIndex > 0) gridCopy.splice(stopIndex);
const cell = random(gridCopy);
cell.collapsed = true;
const pick = random(cell.options);
if (pick === undefined) {
startOver();
return;
}
cell.options = [pick];
grid = nextGrid(cell);
}
}
// propagate options from src to dest. If dest is above src, dir == UP.
function propagate(src, dest, dir) {
let oldLen = dest.options.length;
checkValid(dest.options, src.validOptions(dir));
return oldLen != dest.options.length;
}
function nextGrid(pick) {
let touched = [posIdx(pick.i, pick.j)];
while (touched.length > 0) {
let cell = grid[touched.pop()];
let check = function (i, j, dir) {
const idx = posIdx(i, j);
if (propagate(cell, grid[idx], dir)) {
if (!touched.includes(idx)) {
touched.push(idx);
}
}
};
if (cell.i > 0) {
check(cell.i - 1, cell.j, LEFT);
}
if (cell.i < DIM - 1) {
check(cell.i + 1, cell.j, RIGHT);
}
if (cell.j > 0) {
check(cell.i, cell.j - 1, UP);
}
if (cell.j < DIM - 1) {
check(cell.i, cell.j + 1, DOWN);
}
}
return grid;
}
function posIdx(i, j) {
return i + j * DIM;
}