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app.js
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let boxes = document.querySelectorAll('.box');
let resetBtn = document.querySelector('#reset-btn');
let msgContainer = document.querySelector(".msg-container");
let msg = document.querySelector("#msg");
let main = document.querySelector(".main");
let turnO = true; // playerX, playerO
// this is the win pattern.
const winpattern = [
[0, 1, 2],
[0, 3, 6],
[0, 4, 8],
[1, 4, 7],
[2, 5, 8],
[2, 4, 6],
[3, 4, 5],
[6, 7, 8],
];
const resetGame = () => {
turnO = true;
count = 0;
enableBoxes();
msgContainer.classList.add("hide");
main.classList.remove("hide");
document.getElementById("reset-btn").classList.remove("hide");
};
// this function says whether you have clicked the button.
boxes.forEach((box) => {
box.addEventListener("click", () => {
if (turnO) {
box.innerText = 'O';
turnO = false;
} else {
box.innerText = 'X';
turnO = true;
}
box.disabled = true;
checkWinner();
});
});
const disableBoxes = () => {
for (let box of boxes) {
box.disabled = true;
}
}
const enableBoxes = () => {
for (let box of boxes) {
box.disabled = false;
box.innerText = "";
}
};
const showWinner = (winner) => {
msg.innerText = `Congratulations, Winner is ${winner}`;
msgContainer.classList.remove("hide");
disableBoxes();
main.classList.add("hide");
document.getElementById("reset-btn").classList.add("hide");
};
const checkWinner = () => {
for (let pattern of winpattern) {
let pos1Val = boxes[pattern[0]].innerText;
let pos2Val = boxes[pattern[1]].innerText;
let pos3Val = boxes[pattern[2]].innerText;
if (pos1Val != "" && pos2Val != "" && pos3Val != "") {
if (pos1Val === pos2Val && pos2Val == pos3Val) {
showWinner(pos1Val);
}
}
}
};
// Corrected event listener for the New Game button
document.getElementById("new-btn").addEventListener("click", resetGame);
// Corrected event listener for the Reset button
resetBtn.addEventListener("click", resetGame);