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Rename: node fn
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godot_await/src/node.rs

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -11,30 +11,30 @@ where
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// child_order_changed
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/// Emitted when the node enters the tree.
14-
fn node_tree_entered(&self) -> SignalFuture<()>;
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fn tree_entered(&self) -> SignalFuture<()>;
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/// Emitted after the node exits the tree and is no longer active.
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fn node_tree_exited(&self) -> SignalFuture<()>;
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fn tree_exited(&self) -> SignalFuture<()>;
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/// Emitted when the node is just about to exit the tree. The node is still valid.
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/// As such, this is the right place for de-initialization (or a "destructor", if you will).
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fn node_tree_exiting(&self) -> SignalFuture<()>;
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fn tree_exiting(&self) -> SignalFuture<()>;
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}
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impl<T> NodeExt<T> for Gd<T>
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where
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T: Inherits<Node>,
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{
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#[inline]
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fn node_tree_entered(&self) -> SignalFuture<()> {
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fn tree_entered(&self) -> SignalFuture<()> {
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Signal::from_object_signal(self, "tree_entered").to_future::<()>()
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}
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#[inline]
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fn node_tree_exited(&self) -> SignalFuture<()> {
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fn tree_exited(&self) -> SignalFuture<()> {
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Signal::from_object_signal(self, "tree_exited").to_future::<()>()
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}
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#[inline]
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fn node_tree_exiting(&self) -> SignalFuture<()> {
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fn tree_exiting(&self) -> SignalFuture<()> {
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Signal::from_object_signal(self, "tree_exiting").to_future::<()>()
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}
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}

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