Skip to content

Commit 22fae09

Browse files
Version 0.3.3
GENERAL - all difficulty levels are now unlocked by default - last three chapters became much more open-ended - added more decorations for wall and floor tiles - made a lot of tweaks to make chapters differ from each other - added random clutter in empty rooms to make them look a bit different - added "burnt" floors which have a lot of (likely cursed) bones and barely any grass - added "storage" floors which change most of the floor's walls to (mostly empty) shelves - added "guarded" floors with additional mobs spawned, some of them wandering by default - "trapped" floors no longer affect mob amount and respawn rate - decreased amount of traps on "flooded" floors - removed the "haunted" floor feeling - all hazards now have descriptions when inspected - the ambitious imp now only spawns in the floor's exit room - the troll blacksmith's quest now requires only 5 pieces of dark gold ore ENEMIES & BOSSES - the mob description window now also shows their stats, resistances and abilities - completely reworked the Tengu boss fight - completely reworked the DM-300 boss fight - boss summons now can be encountered as regular mobs - evil eyes no longer run away when approached - evil eye beams are now reflected from walls - golems can now inflict knockback upon attacking - blackguards can now pull you closer with harpoons - stats of gnoll hunters/shamans now scale with the current chapter - piranhas and imps can turn invisible now - significantly decreased the chance of mobs dropping food - delay between mob respawns now increases much faster - replaced fire elementals with a new enemy: fire drakes - replaced fiends with a new enemy: demonic magi - reworked the succubus sprite so it looks more demonic - removed class-specific mob descriptions in the sewers ITEMS & CONSUMABLES - interacting with bookshelves now has a chance of identifying one unknown scroll - changed the Scroll of Identify into the Scroll of Detect Magic - Potions of Invisibility now snuff out the lantern when used - Invisibility is also dispelled when lighting the lantern - all uncursing effects now remove only one negative level from cursed items - items in perfect condition can now be repaired anyway BOMBS & FIREARMS - all flintlock weapons now require only 1 portion of gunpowder to reload - bombs now explode on the next turn after being thrown - bomb sticks now require more gunpowder to craft - bomb explosions no longer inflict knockback - changed damage from explosions from non-elemental to their own element WANDS - the Wand of Lightning zaps now arc to nearby targets unless the target is standing in the water - the Wand of Ice Barrier now simply creates a short wall on the tiles adjacent to the target - the Wand of Disintegration shouldn't affect the same target twice anymore - stacking runes of the Wand of Firebrand beyond fifth stack only affects their duration now DEBUFFS - lightning damage from all sources now spreads over the water, just like the Wand of Lightning zaps - damage debuff from being Poisoned, Withered, Charmed and Controlled was decreased from 50% to 25% - the Vertigo debuff now interrupts your movement when causing you to misstep - mobs affected by the Vertigo debuff will now switch their behavior to "wandering" FIXES - fixed cave scorpions appearing one floor earlier than intended - fixed the issue that caused Scrolls of Banishment to apply the Tormented debuff instead of Banished - fixed the issue that caused cursed Rings of Durability to prevent repair too often - fixed visual issues with harpoons - fixed a lot of minor issues and typos
1 parent f97ab67 commit 22fae09

File tree

220 files changed

+7717
-3978
lines changed

Some content is hidden

Large Commits have some content hidden by default. Use the searchbox below for content that may be hidden.

220 files changed

+7717
-3978
lines changed

app/build.gradle

Lines changed: 6 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,14 @@
11
apply plugin: 'com.android.application'
22
android {
3-
compileSdkVersion 28
4-
buildToolsVersion '26.0.2'
3+
compileSdkVersion 33
4+
buildToolsVersion '30.0.3'
55

66
defaultConfig {
7-
applicationId "com.consideredhamster.yetanotherpixeldungeon"
7+
applicationId "com.consideredhamster.yetanotherpixeldungeon.github"
88
minSdkVersion 9
9-
targetSdkVersion 28
10-
versionCode 325
11-
versionName '0.3.2a'
9+
targetSdkVersion 33
10+
versionCode 330
11+
versionName '0.3.3'
1212
archivesBaseName = "yapd-$versionName"
1313
}
1414

app/src/main/AndroidManifest.xml

Lines changed: 2 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,15 +1,13 @@
11
<?xml version="1.0" encoding="utf-8"?>
22
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
3-
package="com.consideredhamster.yetanotherpixeldungeon"
3+
package="com.consideredhamster.yetanotherpixeldungeon.github"
44
android:versionCode="0"
55
android:versionName="0.0.0"
66
android:installLocation="auto">
77

88
<uses-permission android:name="android.permission.VIBRATE"/>
99

10-
<uses-sdk
11-
android:minSdkVersion="9"
12-
android:targetSdkVersion="20"/>
10+
<uses-sdk android:targetSdkVersion="20"/>
1311

1412
<uses-feature
1513
android:glEsVersion="0x00020000"/>
1002 Bytes
Loading
2.04 KB
Loading
-2.67 KB
Loading
1.3 KB
Loading
1.7 KB
Loading
1004 Bytes
Loading
2.62 KB
Loading
1.84 KB
Loading

0 commit comments

Comments
 (0)