Commit 22fae09
committed
Version 0.3.3
GENERAL
- all difficulty levels are now unlocked by default
- last three chapters became much more open-ended
- added more decorations for wall and floor tiles
- made a lot of tweaks to make chapters differ from each other
- added random clutter in empty rooms to make them look a bit different
- added "burnt" floors which have a lot of (likely cursed) bones and barely any grass
- added "storage" floors which change most of the floor's walls to (mostly empty) shelves
- added "guarded" floors with additional mobs spawned, some of them wandering by default
- "trapped" floors no longer affect mob amount and respawn rate
- decreased amount of traps on "flooded" floors
- removed the "haunted" floor feeling
- all hazards now have descriptions when inspected
- the ambitious imp now only spawns in the floor's exit room
- the troll blacksmith's quest now requires only 5 pieces of dark gold ore
ENEMIES & BOSSES
- the mob description window now also shows their stats, resistances and abilities
- completely reworked the Tengu boss fight
- completely reworked the DM-300 boss fight
- boss summons now can be encountered as regular mobs
- evil eyes no longer run away when approached
- evil eye beams are now reflected from walls
- golems can now inflict knockback upon attacking
- blackguards can now pull you closer with harpoons
- stats of gnoll hunters/shamans now scale with the current chapter
- piranhas and imps can turn invisible now
- significantly decreased the chance of mobs dropping food
- delay between mob respawns now increases much faster
- replaced fire elementals with a new enemy: fire drakes
- replaced fiends with a new enemy: demonic magi
- reworked the succubus sprite so it looks more demonic
- removed class-specific mob descriptions in the sewers
ITEMS & CONSUMABLES
- interacting with bookshelves now has a chance of identifying one unknown scroll
- changed the Scroll of Identify into the Scroll of Detect Magic
- Potions of Invisibility now snuff out the lantern when used
- Invisibility is also dispelled when lighting the lantern
- all uncursing effects now remove only one negative level from cursed items
- items in perfect condition can now be repaired anyway
BOMBS & FIREARMS
- all flintlock weapons now require only 1 portion of gunpowder to reload
- bombs now explode on the next turn after being thrown
- bomb sticks now require more gunpowder to craft
- bomb explosions no longer inflict knockback
- changed damage from explosions from non-elemental to their own element
WANDS
- the Wand of Lightning zaps now arc to nearby targets unless the target is standing in the water
- the Wand of Ice Barrier now simply creates a short wall on the tiles adjacent to the target
- the Wand of Disintegration shouldn't affect the same target twice anymore
- stacking runes of the Wand of Firebrand beyond fifth stack only affects their duration now
DEBUFFS
- lightning damage from all sources now spreads over the water, just like the Wand of Lightning zaps
- damage debuff from being Poisoned, Withered, Charmed and Controlled was decreased from 50% to 25%
- the Vertigo debuff now interrupts your movement when causing you to misstep
- mobs affected by the Vertigo debuff will now switch their behavior to "wandering"
FIXES
- fixed cave scorpions appearing one floor earlier than intended
- fixed the issue that caused Scrolls of Banishment to apply the Tormented debuff instead of Banished
- fixed the issue that caused cursed Rings of Durability to prevent repair too often
- fixed visual issues with harpoons
- fixed a lot of minor issues and typos1 parent f97ab67 commit 22fae09
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220 files changed
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lines changed- app
- src/main
- assets
- allies
- enemies
- terrain
- visuals
- java/com/consideredhamster/yetanotherpixeldungeon
- actors
- blobs
- buffs
- bonuses
- debuffs
- special
- hazards
- hero
- mobs
- npcs
- special
- items
- armours
- body
- glyphs
- shields
- food
- herbs
- misc
- potions
- rings
- scrolls
- wands
- weapons
- enchantments
- melee
- ranged
- throwing
- levels
- features
- painters
- traps
- misc/mechanics
- scenes
- visuals
- effects
- particles
- sprites
- ui
- windows
- res/values
- gradle/wrapper
- libs
- src/main
- java/com/watabou/utils
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220 files changed
+7717
-3978
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