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Releases: ConsideredHamster/YetAnotherPixelDungeon

Version 0.3.0

25 Dec 20:12
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  • all classes are unlocked by default now
  • added in-game tutorial, it is available from the game menu
  • added in-game changelog, it is available from the title screen
  • added third quickslot, improved quickslot selection by pressing on item in inventory
  • you can read potion/scroll/ring/wand descriptions from the journal
  • had to remove "Rankings" button from game menu when dead
  • the "examine" button now searches on a single tap and examines on a long press
  • respawn time is now increased on every mob respawned instead of every mob killed
  • base respawn time was increased from 30/35/40/45/50 to 40/45/50/55/60 turns
  • hearing other mobs will not reveal their location anymore
  • evil eyes now will stop running away when not on full health
  • succubi now will charm you only for 3-6 turns instead of 5-10 turns
  • Goo now will not regenerate health from standing on the water while enraged
  • spawns of Goo now have random amounts of health, depending on difficulty
  • while frozen, Goo is now more susceptible only to physical damage
  • Goo is now more susceptible to shock and energy damage
  • decreased chance to succesfully block
  • counter attacks now deal bonus 50% damage
  • "blocked" now means that the attack was blocked
  • "parried" now means that the attack was blocked and you can counterattack
  • accuracy is now decreased by 12.5% for every tile of distance except first one
  • dexterity is now decreased by 6.25% for every occupied/impassable adjacent tile instead of 10%
  • combo attacks now apply their bonus damage before it will be decreased by armor class
  • combo attacks now increase damage by 12.5% per stack after first two
  • attacks on targets which are out of field of view are automatic misses
  • decreased weight penalties reduction from excessive strength to 2.5% per point of strength
  • decreased proc chance of Revival enchantment from 10% per level to 6.25% per level
  • explosions and thunderstorms now deal only half damage to the player character
  • reworked item generation algorithm, now it will spawn less cursed items for expected items
  • there are now at least one guaranteed spawn of ammunition/explosives in every chapter
  • items which are known to be not cursed are now sold for appropriate price
  • items which are known to be enchanted are now sold for appropriate price
  • added chance to prevent cursed item from being equipped which depends on your detection
  • upgrade level of ambitious imp reward now depends on amount of completed quests
  • removed ring of Haste from the game, it was overpowered and unbalanceable
  • added ring of Durability, which makes your equipment and ammunition last longer
  • scrolls of Enchantment now dispel 1-3 negative levels from cursed item and keep item enchantment
  • scrolls of Banishment now do not dispel enchantments on cursed items if item is still cursed
  • scrolls of Transmutation will not work on cursed items anymore
  • scrolls of Transmutation now can work on ranged/flintlock weapons
  • potions of Blessing now dispel only 1-3 negative levels when thrown
  • potions of Blessing now affect all of your inventory when thrown
  • bridge rooms now will always have basic doors
  • burned rooms now will have increased chance of having secret doors
  • garden rooms will not have their doors to be secret when generated on the first depth
  • items from behind the storage rooms now will always spawn in one heaps
  • increased travelling speed of missiles
  • added visual clue that item is revealed to be non-cursed
  • added messages when spawns of Goo become entranced or absorbed
  • added some text, visual and audio clues to blocking/parrying and sneak/counter attacks
  • DM-300 now causes screen to shake when moves while enraged
  • fixed shopkeepers being visible from anywhere
  • fixed succubi teleporting to occupied tiles
  • fixed closed doors being shown as opened
  • fixed Goo's damage being slightly lower than it should have been
  • equipped light one-handed weapons will be now become unequipped if transmuted into something else

Version 0.2.9f

07 Dec 17:47
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  • changed some descriptions
  • added messages when being awakened
  • decreased chance of finding a cursed item
  • throwing/shooting now happens only at the end of attacking animation
  • scrolls of Banishment now can remove several negative levels when used
  • scrolls of Banishment now remove negative levels even if item was enchanted
  • removed minimum teleportation distance for a scrolls of Phase Warp
  • removed chance to erase known map when using scrolls of Phase Warp
  • fixed scrolls of Banishment not affecting equipped items sometimes
  • fixed strength requirement sometimes incorrectly being shown with a "?" symbol
  • fixed mimics attacking you when devouring items sometimes
  • fixed teleportation issues in first two boss levels
  • attack button now should be more stable
  • fixed flying enemies not ignoring chasms and traps
  • fixed scroll prices and rarities
  • fixed other minor or unlikely bugs
  • fixed several typos

Version 0.2.9e

29 Nov 12:56
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  • Fixed game freezing during generating boss levels if there were items dropped into a into a chasm on a previous depth
  • Fixed incorrect strength requirement shown when weapon in the off hand was identified, but item in the main hand was not
  • Fixed wands from heros' remains not having their sprite synced with current wand materials

Version 0.2.9d

27 Nov 13:42
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  • Game now identifies items before saving your equipment in ranking file
  • Mimic chest and cursed remains will not be spawned on the first floor now
  • Fixed game crashing when hitting yourself with wands or ranged weapons
  • Fixed lightning traps being triggered twice when they shock your weapon out of your hands
  • Fixed scrolls appearing on the top of bookshelves when examining bookshelves
  • Fixed minor problem where moving characters were basically at two places at once for a short moment
  • Warlocks and shamans spellcasting effects are not visible through fog of war anymore
  • Fixed some other minor things

Version 0.2.9c

27 Nov 08:35
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General

  • attack indicator now targets nearby mobs first
  • attack indicator now changes its target after ranged attacks

Bugfixes

  • fixed Goo particles being visible through fog of war
  • fixed attack button crashing the game
  • fixed wraiths/Tengu teleportation issues