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+ Added command 'replaceeffect' to replace a game's knowledge of an effect with an entirely new one. Ex: 'replaceeffect StimPack DropTrainReaper' makes Stimpack call down a Reaper instead.
+ Added command 'replaceunit' to replace a game's knowledge of a unit with an entirely new one. Ex: 'replaceunit Marine Ghost' would make all new references to marines turn into ghosts.
- Fixed the alignment of the output of 'colors' command.
- Fixed a cosmetic error in 'upgrade'.
- Fixed Left/Right attachment points not working properly.
- Made smarthostile mostly free of mining dependency by giving it a massive influx of resources.
- Removed initializers from CortexHelper trigger library. These are now handled by the Cortex Engine.
- Fixed a bug in troll detection that was causing wild trigger errors to crop up now and then.
- Added UI override file GameUIOverride.SC2Layout which will be automatically referenced by the Cortex Mod.
libcrtx_write(PlayerGroupSingle(EventPlayer()), "<c val=\"ff0000\">Warning</c>: Invalid attachment point, defaulting to Origin.<n/>You can obtain a list of attachment points by typing <c val=\"00ff00\">@attach listpoints</c>.");
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// Look up this Actor and verify it is not CActorEventMacro
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