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There is no issue when playing Create on its own, but this problem arises when playing with Immersive Engineering. In Create 0.6.0, a recipe was added that allows crafting chains using zinc. However, due to the arc furnace recycling feature (which returns crafted items to their base materials), placing chains into the arc furnace results in zinc being output.
The problem is that all chains, including those originally made from iron, are being converted into zinc, effectively turning iron into zinc like magic. While fixing this issue would mean that zinc chains would also be recycled into iron, I believe that is appropriate since iron is the default material for crafting chains. Iron is also a renewable resource, whereas zinc is not, making iron the more suitable material to be returned through recycling.
Someone has already reported this issue to the IE, but they responded that the arc furnace automatically detects recipes and therefore cannot be adjusted on their end. I am not knowledgeable about mod development, but I was wondering if there is a way to set the newly added zinc chain recipe to be recognized as a lower-priority alternative to the vanilla iron chain recipe.
Description
Hello,
There is no issue when playing Create on its own, but this problem arises when playing with Immersive Engineering. In Create 0.6.0, a recipe was added that allows crafting chains using zinc. However, due to the arc furnace recycling feature (which returns crafted items to their base materials), placing chains into the arc furnace results in zinc being output.
The problem is that all chains, including those originally made from iron, are being converted into zinc, effectively turning iron into zinc like magic. While fixing this issue would mean that zinc chains would also be recycled into iron, I believe that is appropriate since iron is the default material for crafting chains. Iron is also a renewable resource, whereas zinc is not, making iron the more suitable material to be returned through recycling.
Someone has already reported this issue to the IE, but they responded that the arc furnace automatically detects recipes and therefore cannot be adjusted on their end. I am not knowledgeable about mod development, but I was wondering if there is a way to set the newly added zinc chain recipe to be recognized as a lower-priority alternative to the vanilla iron chain recipe.
Thank you!
create version : 1.21.1, 6.0.2
immersive engineering : 1.21.1-12.1.0-185
Game Log
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Debug Information
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