Skip to content

Latest commit

 

History

History
7 lines (6 loc) · 284 Bytes

File metadata and controls

7 lines (6 loc) · 284 Bytes

About

This Unity project showcases A* pathfinding visualization. It uses a binary heap / priority queue for the open set and a hashset for the closed set, so it is "standard optimized". The implementation is fully single-threaded.

Preview

alt-text