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ifcast.able.deathAndDecay("target") andnotunit.moving("target") and (
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ifcast.able.deathAndDecay("target") andnotunit.moving() and (
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true--not buff.deathAndDecay.exists() and (#enemies.yards5 >= 2 or talent.unholyGround and (var.hasGargoyle or var.GargoyleTTL > 8 or cast.last.armyOfTheDead(30) or not var.pop_wounds==1 and debuff.festeringWound.stack("target")>=4) or talent.defile and (var.hasGargoyle or cast.last.armyOfTheDead(30) or buff.darkTransformation.exist()))
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) then
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ifcast.deathAndDecay("target") thenui.debug("ST.03: Death and Decay") returntrue; end;
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