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[Feature] Add "level terrain" feature #28

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SimplyLiz opened this issue Jun 19, 2018 · 1 comment · Fixed by #1017
Closed

[Feature] Add "level terrain" feature #28

SimplyLiz opened this issue Jun 19, 2018 · 1 comment · Fixed by #1017
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enhancement New feature or request good first task Meaning it's good for newcomers to start with
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@SimplyLiz
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SimplyLiz commented Jun 19, 2018

Add a feature that levels the terrain by clicking (and holding) at a tile to get the source height from the node where the mousebutton down event was triggered), and then drag the mouse over to elevate the terrain beneath the cursor to the source height.

This should not create a preview but instantly elevate the neighboring tiles.

@SimplyLiz SimplyLiz added the enhancement New feature or request label Jun 19, 2018
@SimplyLiz SimplyLiz changed the title Add "level terrain" feature [Feature] Add "level terrain" feature Jun 19, 2018
@SimplyLiz SimplyLiz added this to the Cytopia v0.3.2 milestone May 4, 2020
@SimplyLiz SimplyLiz added the good first task Meaning it's good for newcomers to start with label May 4, 2020
@Bogi79 Bogi79 modified the milestones: Cytopia v0.3.2, Backlog Jan 11, 2021
@DanielMowitz
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I'm currently looking into this.

DanielMowitz pushed a commit to DanielMowitz/Cytopia that referenced this issue Aug 19, 2022
@lizzyd710 lizzyd710 linked a pull request Aug 19, 2022 that will close this issue
lizzyd710 pushed a commit that referenced this issue Aug 21, 2022
* Implemented "level terrain" feature, fix #28

* Removed unused import from MapFunctions header.

* Fixed include and usage of std::vector in MapFunctions.

Co-authored-by: Thelie <[email protected]>
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enhancement New feature or request good first task Meaning it's good for newcomers to start with
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