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Merge pull request #4979 from ab9rf/forceequip
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reenable `forceequip`
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myk002 authored Nov 28, 2024
2 parents 3aeb7e2 + 7087acd commit cf6ed1f
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1 change: 1 addition & 0 deletions docs/changelog.txt
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Expand Up @@ -52,6 +52,7 @@ Template for new versions:
# Future

## New Tools
- `forceequip`: (reinstated) Forcibly move items into a unit's inventory

## New Features
- `tweak`: ``realistic-melting``: change melting return for inorganic armor parts, shields, weapons, trap components and tools to stop smelters from creating metal, bring melt return for adamantine in line with other metals to ~95% of forging cost. wear reduces melt return by 10% per level
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2 changes: 1 addition & 1 deletion docs/plugins/forceequip.rst
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Expand Up @@ -3,7 +3,7 @@ forceequip

.. dfhack-tool::
:summary: Move items into a unit's inventory.
:tags: unavailable
:tags: adventure fort animals items military units

This tool is typically used to equip specific clothing/armor items onto a dwarf,
but can also be used to put armor onto a war animal or to add unusual items
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2 changes: 1 addition & 1 deletion plugins/CMakeLists.txt
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Expand Up @@ -121,7 +121,7 @@ if(BUILD_SUPPORTED)
#dfhack_plugin(fixveins fixveins.cpp)
dfhack_plugin(flows flows.cpp)
#dfhack_plugin(follow follow.cpp)
#dfhack_plugin(forceequip forceequip.cpp)
dfhack_plugin(forceequip forceequip.cpp)
#dfhack_plugin(generated-creature-renamer generated-creature-renamer.cpp)
dfhack_plugin(getplants getplants.cpp)
dfhack_plugin(hotkeys hotkeys.cpp LINK_LIBRARIES lua)
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