From ef3c9785c560057e26bf6d908c2a2411435c1f55 Mon Sep 17 00:00:00 2001 From: Myk Taylor Date: Mon, 10 Feb 2025 08:04:05 -0800 Subject: [PATCH] changelog editing pass --- docs/changelog.txt | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/docs/changelog.txt b/docs/changelog.txt index 9586c36d6a..aba2146d48 100644 --- a/docs/changelog.txt +++ b/docs/changelog.txt @@ -54,9 +54,10 @@ Template for new versions: ## New Tools ## New Features -- `spectate`: can now specify number of seconds (in real time) before switching to follow a new unit unit +- `spectate`: can now specify number of seconds (in real time) before switching to follow a new unit - `spectate`: new "cinematic-action" mode that dynamically speeds up perspective switches based on intensity of conflict - `spectate`: new global keybinding for toggling spectate mode: Ctrl-Shift-S +- `spectate`: when spectate mode is enabled, left/right arrow will cycle through following next/prevous units ## Fixes - `createitem`: output items will now end up at look cursor if active @@ -66,10 +67,10 @@ Template for new versions: ## Misc Improvements - `spectate`: player-set configuration is now stored globally instead of per-fort - `autobutcher`: treat animals on restraints as unavailable for slaughter -- `stockpiles`: add property filters for brewable, millable, and processable organic materials +- `stockpiles`: add property filters for brewable, millable, and processable (e.g. at a Farmer's workshop) organic materials ## Documentation -- `stonesense-art-guide`: new guide for making sprite art for Stonesense +- `stonesense-art-guide`: guide for making sprite art for Stonesense ## API - ``Military::removeFromSquad``: removes unit from any squad assignments @@ -77,7 +78,7 @@ Template for new versions: ## Lua - ``dfhack.units.setAutomaticProfessions``: sets unit labors according to current work detail settings - ``dfhack.military.removeFromSquad``: Lua API for ``Military::removeFromSquad`` -- ``gui.dwarfmode`` module: ``getCursorPos``, ``setCursorPos``, and ``clearCursorPos`` now operate on the adventure mode look cursor, if active. Clearing the cursor sets it to the active adventurer's position. +- ``gui.dwarfmode``: adventure mode cursor now supported in ``getCursorPos``, ``setCursorPos``, and ``clearCursorPos`` funcitons ## Removed