Skip to content
This repository was archived by the owner on Dec 11, 2017. It is now read-only.

Latest commit

 

History

History
9 lines (8 loc) · 941 Bytes

README.md

File metadata and controls

9 lines (8 loc) · 941 Bytes

DWinDirect

It is not a standalone project but rather addition to DGLE. DGLE headers have to be copied from DGLE/include/cpp/ to DWinDirect/dgle/ prior to attempt to build the project and DGLE.dll from DGLE/bin/windows/ should be placed to DWinDirect/bin/ in order to be able to run Test project.

  • CoreRendererDX9 depends on legacy DXSDK.
  • CoreRendererDX11 is not yet complete and is not able to compile.
  • General contains general stuff such as splines, collisions, etc.

render prototype

This is experimental high level DX11 renderer billet. Also contains vector math library which have syntax similar to HLSL/GLSL shading languages including swizzling.