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base-en.yaml
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#
# GAME TRANSLATIONS
#
# Contributing:
#
# If you want to contribute, please make a pull request on this repository
# and I will have a look.
#
# Placeholders:
#
# Do *not* replace placeholders! Placeholders have a special syntax like
# `Hotkey: <key>`. They are encapsulated within angle brackets. The correct
# translation for this one in German for example would be: `Taste: <key>` (notice
# how the placeholder stayed '<key>' and was not replaced!)
#
# Adding a new language:
#
# If you want to add a new language, ask me in the Discord and I will setup
# the basic structure so the game also detects it.
#
---
steamPage:
# This is the short text appearing on the steam page
shortText: shapez is a game about building factories to automate the creation and processing of increasingly complex shapes across an infinitely expanding map.
# This is the text shown above the Discord link
discordLinkShort: Official Discord
intro: >-
Do you like automation games? Then you are in the right place!
shapez is a relaxed game in which you have to build factories for the automated production of geometric shapes. As the level increases, the shapes become more and more complex, and you have to spread out on the infinite map.
And as if that wasn't enough, you also have to produce exponentially more to satisfy the demands - the only thing that helps is scaling! While you only have to process shapes at the beginning, you will later have to color them - by extracting and mixing colors!
Buying the game on Steam gives you access to the full version, but you can also play a demo at shapez first and decide later!
what_others_say: What people say about shapez
nothernlion_comment: >-
This game is great - I'm having a wonderful time playing, and time has flown by.
notch_comment: >-
Oh crap. I really should sleep, but I think I just figured out how to make a computer in shapez
steam_review_comment: >-
This game has stolen my life and I don't want it back. Very chill factory game that won't let me stop making my lines more efficient.
global:
loading: Loading
error: Error
loggingIn: Logging in
loadingResources: Downloading additional resources (<percentage> %)
# How big numbers are rendered, e.g. "10,000"
thousandsDivider: ","
# What symbol to use to separate the integer part from the fractional part of a number, e.g. "0.4"
decimalSeparator: "."
discount: -<percentage>%
discountSummerSale: "SPECIAL PROMOTION! Offer ends 7 July"
# The suffix for large numbers, e.g. 1.3k, 400.2M, etc.
suffix:
thousands: k
millions: M
billions: B
trillions: T
# Shown for infinitely big numbers
infinite: inf
time:
# Used for formatting past time dates
oneSecondAgo: one second ago
xSecondsAgo: <x> seconds ago
oneMinuteAgo: one minute ago
xMinutesAgo: <x> minutes ago
oneHourAgo: one hour ago
xHoursAgo: <x> hours ago
oneDayAgo: one day ago
xDaysAgo: <x> days ago
# Short formats for times, e.g. '5h 23m'
secondsShort: <seconds>s
minutesAndSecondsShort: <minutes>m <seconds>s
hoursAndMinutesShort: <hours>h <minutes>m
xMinutes: <x> minutes
keys:
tab: TAB
control: CTRL
alt: ALT
escape: ESC
shift: SHIFT
space: SPACE
demoBanners:
# This is the "advertisement" shown in the main menu and other various places
title: Demo
titleV2: >-
Play the full version now for:
intro: >-
Get the full game <strong>now</strong> to unlock:<ul>
<li>All 26 levels + infinite Freeplay</li>
<li>22 new buildings</li>
<li>Mod support</li>
<li>Achievements</li>
<li>Dark Mode</li>
<li>... and a lot more!</li>
</ul>
playtimeDisclaimer: >-
The full version contains more than <strong>20 hours of additional content</strong>!
playtimeDisclaimerDownload: >-
You can continue your savegame in the full version! Click <strong>here</strong> to download your savegame.
playerCount: >-
<playerCount> players like you are playing shapez on Steam right now
untilEndOfDemo: Until end of demo
mainMenu:
play: Play
continue: Continue
newGame: New Game
changelog: Changelog
subreddit: Reddit
importSavegame: Import
openSourceHint: This game is open source!
discordLink: Official Discord Server
helpTranslate: Help translate!
madeBy: Made by <author-link>
noActiveSavegames: No active savegames found - Click play to start a new game!
playFullVersionV2: Bought shapez on Steam? Play the full version in your Browser!
playFullVersionStandalone: You can now also play the full version in your Browser!
playingFullVersion: You are now playing the full version!
logout: Logout
# This is shown when using firefox and other browsers which are not supported.
browserWarning: >-
Sorry, but the game is known to run slowly on your browser! Get the full version or download Google Chrome for the full experience.
savegameLevel: Level <x>
savegameLevelUnknown: Unknown Level
savegameUnnamed: Unnamed
puzzleMode: Puzzle Mode
back: Back
puzzleDlcText: >-
Do you enjoy compacting and optimizing factories?
Get the Puzzle DLC now on Steam for even more fun!
puzzleDlcWishlist: Wishlist now!
puzzleDlcViewNow: View Dlc
mods:
title: Active Mods
warningPuzzleDLC: >-
Playing the Puzzle DLC is not possible with mods. Please disable all mods to play the DLC.
puzzleMenu:
play: Play
edit: Edit
title: Puzzle Mode
createPuzzle: Create Puzzle
loadPuzzle: Load
reviewPuzzle: Review & Publish
validatingPuzzle: Validating Puzzle
submittingPuzzle: Submitting Puzzle
noPuzzles: There are currently no puzzles in this section.
dlcHint: Purchased the DLC already? Make sure it is activated by right clicking shapez in your library, selecting Properties > DLCs.
categories:
levels: Levels
new: New
top-rated: Top Rated
mine: Created
easy: Easy
medium: Medium
hard: Hard
completed: Completed
official: Tutorial
trending: Trending today
trending-weekly: Trending weekly
categories: Categories
difficulties: By Difficulty
account: My Puzzles
search: Search
search:
action: Search
placeholder: Enter a puzzle or author name
includeCompleted: Include Completed
difficulties:
any: Any Difficulty
easy: Easy
medium: Medium
hard: Hard
durations:
any: Any Duration
short: Short (< 2 min)
medium: Normal
long: Long (> 10 min)
difficulties:
easy: Easy
medium: Medium
hard: Hard
unknown: Unrated
validation:
title: Invalid Puzzle
noProducers: Please place a Constant Producer!
noGoalAcceptors: Please place a Goal Acceptor!
goalAcceptorNoItem: >-
One or more Goal Acceptors have not yet assigned an item. Deliver a shape to them to set a goal.
goalAcceptorRateNotMet: >-
One or more Goal Acceptors are not getting enough items. Make sure that the indicators are green for all acceptors.
buildingOutOfBounds: >-
One or more buildings are outside of the buildable area. Either increase the area or remove them.
autoComplete: >-
Your puzzle autocompletes itself! Please make sure your constant producers are not directly delivering to your goal acceptors.
dialogs:
buttons:
ok: OK
delete: Delete
cancel: Cancel
later: Later
restart: Restart
reset: Reset
getStandalone: Get on Steam
deleteGame: I know what I am doing
viewUpdate: View Update
showUpgrades: Show Upgrades
showKeybindings: Show Keybindings
retry: Retry
continue: Continue
playOffline: Play Offline
importSavegameError:
title: Import Error
text: >-
Failed to import your savegame:
importSavegameSuccess:
title: Savegame Imported
text: >-
Your savegame has been successfully imported.
gameLoadFailure:
title: Game is broken
text: >-
Failed to load your savegame:
confirmSavegameDelete:
title: Confirm deletion
text: >-
Are you sure you want to delete the following game?<br><br>
'<savegameName>' at level <savegameLevel><br><br>
This can not be undone!
savegameDeletionError:
title: Failed to delete
text: >-
Failed to delete the savegame:
restartRequired:
title: Restart required
text: >-
You need to restart the game to apply the settings.
editKeybinding:
title: Change Keybinding
desc: Press the key or mouse button you want to assign, or escape to cancel.
resetKeybindingsConfirmation:
title: Reset keybindings
desc: This will reset all keybindings to their default values. Please confirm.
keybindingsResetOk:
title: Keybindings reset
desc: All keybindings have been reset to their defaults values!
featureRestriction:
title: Demo Version
desc: You tried to access a feature (<feature>) which is not available in the demo. Consider getting the full version on Steam for the best experience!
oneSavegameLimit:
title: Limited savegames
desc: You can only have one savegame at a time in the demo version. Please remove the existing one or get the full version on Steam!
updateSummary:
title: New update!
desc: >-
Here are the changes since you last played:
upgradesIntroduction:
title: Unlock Upgrades
desc: >-
All shapes you produce can be used to unlock upgrades - <strong>don't destroy your old factories!</strong>
The upgrades tab can be found on the top right corner of the screen.
massDeleteConfirm:
title: Confirm delete
desc: >-
You are deleting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutConfirm:
title: Confirm cut
desc: >-
You are cutting a lot of buildings (<count> to be exact)! Are you sure you want to do this?
massCutInsufficientConfirm:
title: Confirm cut
desc: >-
You can not afford to paste this area! Are you sure you want to cut it?
blueprintsNotUnlocked:
title: Not unlocked yet
desc: >-
Complete level 12 to unlock Blueprints!
keybindingsIntroduction:
title: Useful keybindings
desc: >-
This game has a lot of keybindings which make it easier to build big factories.
Here are a few, but be sure to <strong>check out the keybindings</strong>!<br><br>
<code class='keybinding'>CTRL</code> + Drag: Select an area.<br>
<code class='keybinding'>SHIFT</code>: Hold to place multiple of one building.<br>
<code class='keybinding'>ALT</code>: Invert orientation of placed belts.<br>
createMarker:
title: New Marker
titleEdit: Edit Marker
desc: Give it a meaningful name, you can also include a <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editSignal:
title: Set Signal
descItems: >-
Choose a pre-defined item:
descShortKey: ... or enter the <strong>short key</strong> of a shape (Which you can generate <link>here</link>)
editConstantProducer:
title: Set Item
markerDemoLimit:
desc: You can only create two custom markers in the demo. Get the full version on Steam for unlimited markers!
exportScreenshotWarning:
title: Export screenshot
desc: You requested to export your base as a screenshot. Please note that this will be quite slow for a bigger base and could potentially crash your game!
renameSavegame:
title: Rename Savegame
desc: You can rename your savegame here.
tutorialVideoAvailable:
title: Tutorial Available
desc: There is a tutorial video available for this level! Would you like to watch it?
tutorialVideoAvailableForeignLanguage:
title: Tutorial Available
desc: There is a tutorial video available for this level, but it is only available in English. Would you like to watch it?
puzzleLoadFailed:
title: Puzzles failed to load
desc: >-
Unfortunately the puzzles could not be loaded:
submitPuzzle:
title: Submit Puzzle
descName: >-
Give your puzzle a name:
descIcon: >-
Please enter a unique short key, which will be shown as the icon of your puzzle (You can generate them <link>here</link>, or choose one of the randomly suggested shapes below):
placeholderName: Puzzle Title
puzzleResizeBadBuildings:
title: Resize not possible
desc: You can't make the zone any smaller, because then some buildings would be outside the zone.
puzzleLoadError:
title: Bad Puzzle
desc: >-
The puzzle failed to load:
offlineMode:
title: Offline Mode
desc: >-
We couldn't reach the servers, so the game has to run in offline mode. Please make sure you have an active internet connection.
puzzleDownloadError:
title: Download Error
desc: >-
Failed to download the puzzle:
puzzleSubmitError:
title: Submission Error
desc: >-
Failed to submit your puzzle:
puzzleSubmitOk:
title: Puzzle Published
desc: >-
Congratulations! Your puzzle has been published and can now be played by others. You can now find it in the "My puzzles" section.
puzzleCreateOffline:
title: Offline Mode
desc: >-
Since you are offline, you will not be able to save and/or publish your puzzle. Would you still like to continue?
puzzlePlayRegularRecommendation:
title: Recommendation
desc: >-
I <strong>strongly</strong> recommend playing the normal game to level 12 before attempting the puzzle DLC, otherwise you may encounter mechanics not yet introduced. Do you still want to continue?
puzzleShare:
title: Short Key Copied
desc: >-
The short key of the puzzle (<key>) has been copied to your clipboard! It can be entered in the puzzle menu to access the puzzle.
puzzleReport:
title: Report Puzzle
options:
profane: Profane
unsolvable: Not solvable
trolling: Trolling
puzzleReportComplete:
title: Thank you for your feedback!
desc: >-
The puzzle has been flagged.
puzzleReportError:
title: Failed to report
desc: >-
Your report could not get processed:
puzzleLoadShortKey:
title: Enter short key
desc: >-
Enter the short key of the puzzle to load it.
puzzleDelete:
title: Delete Puzzle?
desc: >-
Are you sure you want to delete '<title>'? This can not be undone!
modsDifference:
title: Mod Warning
desc: >-
The currently installed mods differ from the mods the savegame was created with.
This might cause the savegame to break or not load at all. Are you sure you want to continue?
missingMods: Missing Mods
newMods: Newly installed Mods
resourceLoadFailed:
title: Resources failed to load
demoLinkText: shapez demo on Steam
descWeb: >-
One ore more resources could not be loaded. Make sure you have a stable internet connection and try again.
If this still doesn't work, make sure to also disable any browser extensions (including adblockers).<br><br>
As an alternative, you can also play the <demoOnSteamLinkText>.
<br><br>
Error Message:
descSteamDemo: >-
One ore more resources could not be loaded. Try restarting the game - If that does not help, try reinstalling and verifying the game files via Steam.
<br><br>
Error Message:
steamSsoError:
title: Full Version Logout
desc: >-
You have been logged out from the Full Browser Version since either your network connection is unstable or you are playing on another device.<br><br>
Please make sure you don't have shapez open in any other browser tab or another computer with the same Steam account.<br><br>
You can login again in the main menu.
steamSsoNoOwnership:
title: Full Edition not owned
desc: >-
In order to play the Full Edition in your Browser, you need to own both the base game and the Puzzle DLC on your Steam account.<br><br>
Please make sure you own both, signed in with the correct Steam account and then try again.
ingame:
# This is shown in the top left corner and displays useful keybindings in
# every situation
keybindingsOverlay:
moveMap: Move
selectBuildings: Select area
stopPlacement: Stop placement
rotateBuilding: Rotate building
placeMultiple: Place multiple
reverseOrientation: Reverse orientation
disableAutoOrientation: Disable auto-orientation
toggleHud: Toggle HUD
placeBuilding: Place building
createMarker: Create marker
delete: Delete
pasteLastBlueprint: Paste last blueprint
lockBeltDirection: Enable belt planner
plannerSwitchSide: Flip planner side
cutSelection: Cut
copySelection: Copy
clearBelts: Clear belts
clearSelection: Clear selection
pipette: Pipette
switchLayers: Switch layers
# Names of the colors, used for the color blind mode
colors:
red: Red
green: Green
blue: Blue
yellow: Yellow
purple: Magenta
cyan: Cyan
white: White
black: Black
uncolored: Gray
# Everything related to placing buildings (I.e. as soon as you selected a building
# from the toolbar)
buildingPlacement:
# Buildings can have different variants which are unlocked at later levels,
# and this is the hint shown when there are multiple variants available.
cycleBuildingVariants: Press <key> to cycle variants.
# Shows the hotkey in the ui, e.g. "Hotkey: Q"
hotkeyLabel: >-
Hotkey: <key>
infoTexts:
speed: Speed
range: Range
storage: Capacity
oneItemPerSecond: 1 item / second
itemsPerSecond: <x> items / s
itemsPerSecondDouble: (x2)
tiles: <x> tiles
# The notification when completing a level
levelCompleteNotification:
# <level> is replaced by the actual level, so this gets 'Level 03' for example.
levelTitle: Level <level>
completed: Completed
unlockText: Unlocked <reward>!
buttonNextLevel: Next Level
# Notifications on the lower right
notifications:
newUpgrade: A new upgrade is available!
gameSaved: Your game has been saved.
freeplayLevelComplete: Level <level> has been completed!
# The "Upgrades" window
shop:
title: Upgrades
buttonUnlock: Upgrade
# Gets replaced to e.g. "Tier IX"
tier: Tier <x>
maximumLevel: MAXIMUM LEVEL (Speed x<currentMult>)
# The "Statistics" window
statistics:
title: Statistics
dataSources:
stored:
title: Stored
description: All shapes stored within the Hub.
produced:
title: Produced
description: All shapes produced within your factory, including intermediate products.
delivered:
title: Delivered
description: Shapes which are being delivered to the Hub.
noShapesProduced: No shapes have been produced so far.
# Displays the shapes per second, e.g. '523 / s'
shapesDisplayUnits:
second: <shapes> / s
minute: <shapes> / m
hour: <shapes> / h
# Settings menu, when you press "ESC"
settingsMenu:
playtime: Playtime
buildingsPlaced: Buildings
beltsPlaced: Belts
# Bottom left tutorial hints
tutorialHints:
title: Need help?
showHint: Show hint
hideHint: Close
# When placing a blueprint
blueprintPlacer:
cost: Cost
# Map markers
waypoints:
waypoints: Markers
hub: HUB
description: >-
Left-click a marker to jump to it, right-click to delete it.<br><br>Press <keybinding> to create a marker from the current view, or <strong>right-click</strong> to create a marker at the
selected location.
creationSuccessNotification: Marker has been created.
# Shape viewer
shapeViewer:
title: Layers
empty: Empty
copyKey: Copy Key
# Interactive tutorial
interactiveTutorial:
title: Tutorial
hints:
1_1_extractor: Place an <strong>extractor</strong> on top of a <strong>circle shape</strong> to extract it!
1_2_conveyor: >-
Connect the extractor with a <strong>conveyor belt</strong> to your hub!<br><br>Tip: <strong>Click and drag</strong> the belt with your mouse!
1_3_expand: >-
This is <strong>NOT</strong> an idle game! Build more extractors and belts to finish the goal quicker.<br><br>Tip: Hold <strong>SHIFT</strong> to place multiple extractors, and use
<strong>R</strong> to rotate them.
2_1_place_cutter: >-
Now place a <strong>Cutter</strong> to cut the circles in two halves!<br><br>
PS: The cutter always cuts from <strong>top to bottom</strong> regardless of its orientation.
2_2_place_trash: >-
The cutter can <strong>clog and stall</strong>!<br><br>
Use a <strong>trash</strong> to get rid of the currently (!) not needed waste.
2_3_more_cutters: >-
Good job! Now place <strong>2 more cutters</strong> to speed up this slow process!<br><br>
PS: Use the <strong>0-9 hotkeys</strong> to access buildings faster!
3_1_rectangles: >-
Now let's extract some rectangles! <strong>Build 4 extractors</strong> and connect them to the hub.<br><br>
PS: Hold <strong>SHIFT</strong> while dragging a belt to activate the belt planner!
21_1_place_quad_painter: >-
Place the <strong>quad painter</strong> and get some <strong>circles</strong>, <strong>white</strong> and <strong>red</strong> color!
21_2_switch_to_wires: >-
Switch to the wires layer by pressing <strong>E</strong>!<br><br>
Then <strong>connect all four inputs</strong> of the painter with cables!
21_3_place_button: >-
Awesome! Now place a <strong>Switch</strong> and connect it with wires!
21_4_press_button: >-
Press the switch to make it <strong>emit a truthy signal</strong> and thus activate the painter.<br><br>
PS: You don't have to connect all inputs! Try wiring only two.
1_2_hold_and_drag: Hold and drag
# Connected miners
connectedMiners:
one_miner: 1 Extractor
n_miners: <amount> Extractors
limited_items: Limited to <max_throughput>
# Pops up in the demo every few minutes
watermark:
title: Demo version
desc: Click here to see the advantages of the full version!
get_on_steam: Get on Steam
standaloneAdvantages:
titleV2: >-
Play the full version now on Steam to unlock:
titleExpiredV2: Demo completed!
titleEnjoyingDemo: Enjoying the demo?
no_thanks: No, thanks!
points:
levels:
title: 19 New Levels
desc: >-
Over 20 hours of additional content!
wires:
title: Wires
desc: An entirely new dimension!
darkmode:
title: Dark Mode
desc: Stop hurting your eyes!
buildings:
title: 22 New Buildings
desc: Fully automate your factory!
achievements:
title: 45 Achievements
desc: Hunt them all!
mods:
title: Modding support!
desc: Over 80 mods available!
markers:
title: ∞ Markers
desc: Never get lost in your factory!
support:
title: Support me
desc: I develop shapez in my spare time!
# puzzle mode
puzzleEditorSettings:
zoneTitle: Zone
zoneWidth: Width
zoneHeight: Height
trimZone: Trim
clearItems: Clear Items
clearBuildings: Clear Buildings
resetPuzzle: Reset Puzzle
share: Share
report: Report
puzzleEditorControls:
title: Puzzle Creator
instructions:
- 1. Place <strong>Constant Producers</strong> to provide shapes and colors to the player
- 2. Build one or more shapes you want the player to build later and deliver it to one or more <strong>Goal Acceptors</strong>
- 3. Once a Goal Acceptor receives a shape for a certain amount of time, it <strong>saves it as a goal</strong> that the player must produce later (Indicated by the <strong>green badge</strong>).
- 4. Click the <strong>lock button</strong> on a building to disable it.
- 5. Once you click review, your puzzle will be validated and you can publish it.
- 6. Upon release, <strong>all buildings will be removed</strong> except for the Producers and Goal Acceptors - That's the part that the player is supposed to figure out for themselves, after all :)
puzzleCompletion:
title: Puzzle Completed!
titleLike: >-
Click the heart if you liked the puzzle:
titleRating: How difficult did you find the puzzle?
titleRatingDesc: Your rating will help me to make you better suggestions in the future
continueBtn: Keep Playing
menuBtn: Menu
nextPuzzle: Next Puzzle
puzzleMetadata:
author: Author
shortKey: Short Key
rating: Difficulty score
averageDuration: Avg. Duration
completionRate: Completion rate
# All shop upgrades
shopUpgrades:
belt:
name: Belts, Distributor & Tunnels
description: Speed x<currentMult> → x<newMult>
miner:
name: Extraction
description: Speed x<currentMult> → x<newMult>
processors:
name: Cutting, Rotating & Stacking
description: Speed x<currentMult> → x<newMult>
painting:
name: Mixing & Painting
description: Speed x<currentMult> → x<newMult>
# Buildings and their name / description
buildings:
hub:
deliver: Deliver
toUnlock: to unlock
levelShortcut: LVL
endOfDemo: End of Demo
belt:
default:
name: &belt Conveyor Belt
description: Transports items, hold and drag to place multiple.
# Internal name for the Extractor
miner:
default:
name: &miner Extractor
description: Place over a shape or color to extract it.
chainable:
name: Extractor (Chain)
description: Place over a shape or color to extract it. Can be chained.
# Internal name for the Tunnel
underground_belt:
default:
name: &underground_belt Tunnel
description: Allows you to tunnel resources under buildings and belts.
tier2:
name: Tunnel Tier II
description: Allows you to tunnel resources under buildings and belts.
# Balancer
balancer:
default:
name: &balancer Balancer
description: Multifunctional - Evenly distributes all inputs onto all outputs.
merger:
name: Merger (compact)
description: Merges two conveyor belts into one.
merger-inverse:
name: Merger (compact)
description: Merges two conveyor belts into one.
splitter:
name: Splitter (compact)
description: Splits one conveyor belt into two.
splitter-inverse:
name: Splitter (compact)
description: Splits one conveyor belt into two.
cutter:
default:
name: &cutter Cutter
description: Cuts shapes from top to bottom and outputs both halves. <strong>If you use only one part, be sure to destroy the other part or it will clog and stall!</strong>
quad:
name: Cutter (Quad)
description: Cuts shapes into four parts. <strong>If you use only one part, be sure to destroy the other parts or it will clog and stall!</strong>
rotater:
default:
name: &rotater Rotator
description: Rotates shapes clockwise by 90 degrees.
ccw:
name: Rotator (CCW)
description: Rotates shapes counter-clockwise by 90 degrees.
rotate180:
name: Rotator (180°)
description: Rotates shapes by 180 degrees.
stacker:
default:
name: &stacker Stacker
description: Combines its inputs, on the same layer if possible, otherwise the right input is stacked on top of the left input.
mixer:
default:
name: &mixer Color Mixer
description: Mixes two colors using additive blending.
painter:
default:
name: &painter Painter
description: &painter_desc Paints the whole shape on the left input with the color from the top input.
mirrored:
name: *painter
description: Paints the whole shape on the left input with the color from the bottom input.
double:
name: Painter (Double)
description: Colors the shapes on the left inputs with the color from the top input.
quad:
name: Painter (Quad)
description: Allows you to color each quadrant of the shape individually. Only slots with a <strong>truthy signal</strong> on the wires layer will be painted!
trash:
default:
name: &trash Trash
description: Accepts inputs from all sides and destroys them. Forever.
storage:
default:
name: &storage Storage
description: Stores excess items, up to a given capacity. Prioritizes the left output and can be used as an overflow gate.
wire:
default:
name: &wire Wire
description: &wire_desc Transfers signals, which can be items, colours or booleans (1 or 0). Differently-coloured wires do not connect to each other.
second:
name: *wire
description: *wire_desc
wire_tunnel:
default:
name: &wire_tunnel Wire Crossing
description: Allows two wires to cross without connecting to each other.
constant_signal:
default:
name: &constant_signal Constant Signal
description: Emits a constant signal, which can be either a shape, color or boolean (1 or 0).
lever:
default:
name: &lever Switch
description: Can be toggled to emit a boolean signal (1 or 0) on the wires layer, which can then be used to control components, for example an item filter.
logic_gate:
default:
name: AND Gate
description: Emits a boolean "1" if both inputs are truthy. (Truthy means shape, color or boolean "1")
not:
name: NOT Gate
description: Emits a boolean "1" if the input is not truthy. (Truthy means shape, color or boolean "1")
xor:
name: XOR Gate
description: Emits a boolean "1" if one of the inputs is truthy, but not both. (Truthy means shape, color or boolean "1")
or:
name: OR Gate
description: Emits a boolean "1" if one of the inputs is truthy. (Truthy means shape, color or boolean "1")
transistor:
default:
name: &transistor Transistor
description: &transistor_desc Forwards the bottom input if the side input is truthy (a shape, color or "1").
mirrored:
name: *transistor
description: *transistor_desc
filter:
default:
name: &filter Filter
description: Connect a signal to route all matching items to the top and the remaining to the right. Can be controlled with boolean signals too.
display:
default:
name: &display Display
description: Connect a signal to show it on the display - It can be a shape, color or boolean.
reader:
default:
name: &reader Belt Reader
description: Allows to measure the average belt throughput. Outputs the last read item on the wires layer (once unlocked).
analyzer:
default:
name: &analyzer Shape Analyzer
description: Analyzes the top right quadrant of the lowest layer of the shape and returns its shape and color.
comparator:
default:
name: &comparator Compare
description: Returns boolean "1" if both signals are exactly equal. Can compare shapes, colors and booleans.
virtual_processor:
default:
name: &virtual_processor Virtual Cutter
description: Virtually cuts the shape into two halves.
rotater:
name: Virtual Rotator
description: Virtually rotates the shape clockwise.
unstacker:
name: Virtual Unstacker
description: Virtually extracts the topmost layer to the right output and the remaining ones to the left.
stacker:
name: Virtual Stacker
description: Virtually stacks the right shape onto the left.
painter:
name: Virtual Painter
description: Virtually paints the shape from the bottom input with the color on the right input.
item_producer:
default:
name: Item Producer
description: Available in sandbox mode only, outputs the given signal from the wires layer on the regular layer.
constant_producer:
default:
name: &constant_producer Constant Producer
description: Constantly outputs a specified shape or color.
goal_acceptor:
default:
name: &goal_acceptor Goal Acceptor
description: Deliver shapes to the goal acceptor to set them as a goal.
block:
default: