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Automatic changelog compile [ci skip]
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html/changelogs/archive/2024-10.yml

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2024-10-17:
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Kapu1178:
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- bugfix: Fixed rare instances of client crashes
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2024-10-27:
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Bimmers:
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- rscadd: Added a new wall sprite
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- tweak: Adjusted Theseus
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- code_imp: Updated how spawning is handled
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Kapu1178:
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- tweak: Adjusted base movement speed values
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- rscadd: You now move significantly slower while undergoing cardiac arrest
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- rscadd: You are now slowed down while holding someone at gunpoint.
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- rscadd: You are now slowed down while drowsy.
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- rscadd: You will drop items you're holding in a broken or dislocated arm.
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- rscadd: The majority of items now have equip and unequip delays.
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- rscadd: Unequipping someone else's shoes takes much longer if they are standing
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up.
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- code_imp: Added support for unequip delays, does not cover all cases, will be
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buggy.
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Kapu1178, Stonepillars, LeahTheTech, Amylizzle, Cirrial, LemonInTheDark, MrMelbert, ben10omintrix:
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- rscadd: the code foundation for the Flockmind
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- refactor: Simple mobs now use the normal movement delay system
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- refactor: AI Idle behaviors are now the same as normal behaviors
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- refactor: Rewrote how zap_act() and electrocute_act() work.
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- bugfix: Fixed niche issues with atom integrity
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- qol: Siemens coefficients are now signficantly better and can be applied to more
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than just suits and gloves.
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- qol: The stun duration of electrocution scales with damage.
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- qol: Galoshes now have a siemens coeff of 0.
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- balance: Removed the secondary stun from electrocution.

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