|
1 |
| -///name of the file that has all the memory strings |
2 |
| -#define MEMORY_FILE "memories.json" |
| 1 | +#define NOTES_CUSTOM "Custom" |
| 2 | +#define NOTES_BANK_ACCOUNT "Bank" |
| 3 | +#define NOTES_ANTAG "Antag" |
| 4 | +#define NOTES_TRAITS "Traits" |
| 5 | + |
3 | 6 | ///name of the file that has all the saved engravings
|
4 | 7 | #define ENGRAVING_SAVE_FILE "data/engravings/[SSmapping.config.map_name]_engravings.json"
|
5 |
| -///name of the file that has all the prisoner tattoos |
6 |
| -#define PRISONER_TATTOO_SAVE_FILE "data/engravings/prisoner_tattoos.json" |
7 | 8 | ///Current version of the engraving persistence json
|
8 |
| -#define ENGRAVING_PERSISTENCE_VERSION 0 |
9 |
| -///Current version of the tattoo persistence json |
10 |
| -#define TATTOO_PERSISTENCE_VERSION 0 |
11 |
| - |
| 9 | +#define ENGRAVING_PERSISTENCE_VERSION 1 |
12 | 10 | ///how many engravings will be loaded max with persistence
|
13 | 11 | #define MIN_PERSISTENT_ENGRAVINGS 15
|
14 | 12 | #define MAX_PERSISTENT_ENGRAVINGS 25
|
15 |
| - |
16 |
| -///threshold for the memory being a happy one 8) |
17 |
| -#define MEMORY_HAPPY_THRESHOLD 7 |
18 |
| -///threshold for the memory being a sad one :^( |
19 |
| -#define MEMORY_SAD_THRESHOLD 7 |
20 |
| -///moodlet set if the creature with the memory doesn't use mood (doesn't include mood line) |
21 |
| -#define MOODLESS_MEMORY "nope" |
22 |
| - |
23 |
| -///Factor of how beauty is divided to make the engraving art value |
24 |
| -#define ENGRAVING_BEAUTY_TO_ART_FACTOR 10 |
25 |
| -//Factor on how much beauty is removed from before adding the element on old engravings |
26 |
| -#define ENGRAVING_PERSISTENCE_BEAUTY_LOSS_FACTOR 5 |
27 |
| - |
28 |
| -///How cool a story is! |
29 |
| -#define STORY_VALUE_SHIT 0 // poo icon |
30 |
| -#define STORY_VALUE_NONE 1 // |: face |
31 |
| -#define STORY_VALUE_MEH 2 // bronze star |
32 |
| -#define STORY_VALUE_OKAY 3 // silver star |
33 |
| -#define STORY_VALUE_AMAZING 4 //gold star |
34 |
| -#define STORY_VALUE_LEGENDARY 5 //platinum star |
35 |
| - |
36 |
| -//Flags for memories |
37 |
| -///this memory doesn't have a location, emit that |
38 |
| -#define MEMORY_FLAG_NOLOCATION (1<<0) |
39 |
| -///this memory shouldn't include the station name (example: revolution memory) |
40 |
| -#define MEMORY_FLAG_NOSTATIONNAME (1<<1) |
41 |
| -///this memory is REALLY shit and should never be saved in persistence, basically apply this to all quirks. |
42 |
| -#define MEMORY_FLAG_NOPERSISTENCE (1<<2) |
43 |
| -///this memory has already been engraved, and cannot be selected for engraving again. |
44 |
| -#define MEMORY_FLAG_ALREADY_USED (1<<3) |
45 |
| -///this memory requires the target not to be blind. |
46 |
| -#define MEMORY_CHECK_BLINDNESS (1<<4) |
47 |
| -///this memory requires the target not to be deaf. |
48 |
| -#define MEMORY_CHECK_DEAFNESS (1<<5) |
49 |
| -///this memory requires the target not to be both deaf and blind. |
50 |
| -#define MEMORY_CHECK_BLIND_AND_DEAF (MEMORY_CHECK_BLINDNESS|MEMORY_CHECK_DEAFNESS) |
51 |
| -///this memory can be memorized by unconscious people. |
52 |
| -#define MEMORY_SKIP_UNCONSCIOUS (1<<6) |
53 |
| - |
54 |
| -// These defines are for what notable event happened. they correspond to the json lists related to the memory |
55 |
| -/// A memory of completing a surgery. |
56 |
| -#define MEMORY_SUCCESSFUL_SURGERY "surgery" |
57 |
| -/// A memory of priming a bomb |
58 |
| -#define MEMORY_BOMB_PRIMED "bomb" |
59 |
| -/// A memory of pulling off either a high five or a high ten |
60 |
| -#define MEMORY_HIGH_FIVE "highfive" |
61 |
| -/// A memory of getting borged |
62 |
| -#define MEMORY_BORGED "borged" |
63 |
| -/// A memory of dying! includes time of death |
64 |
| -#define MEMORY_DEATH "death" |
65 |
| -/// A memory of being creampied! Mentions where |
66 |
| -#define MEMORY_CREAMPIED "creampied" |
67 |
| -/// A memory of being slipped! Mentions on what |
68 |
| -#define MEMORY_SLIPPED "slipped" |
69 |
| -/// A memory of letting my spaghetti spill, how embarrasing! |
70 |
| -#define MEMORY_SPAGHETTI_SPILL "spaghetti_spilled" |
71 |
| -/// A memory of getting a kiss blown. Provides the kisser and kissee. |
72 |
| -#define MEMORY_KISS "kiss" |
73 |
| -/// A memory of a really good meal |
74 |
| -#define MEMORY_MEAL "meal" |
75 |
| -/// A memory of a really good drink |
76 |
| -#define MEMORY_DRINK "drink" |
77 |
| -/// A memory of being lit |
78 |
| -#define MEMORY_FIRE "fire" |
79 |
| -/// A memory of limb loss |
80 |
| -#define MEMORY_DISMEMBERED "dismembered" |
81 |
| -/// A memory of seeing a pet die |
82 |
| -#define MEMORY_PET_DEAD "pet_dead" |
83 |
| -/// A memory of leading a winning revolution |
84 |
| -#define MEMORY_WON_REVOLUTION "won_revolution" |
85 |
| -/// An award ceremony of a medal |
86 |
| -#define MEMORY_RECEIVED_MEDAL "received_medal" |
87 |
| -/// A megafauna kill! |
88 |
| -#define MEMORY_MEGAFAUNA_KILL "megafauna_kill" |
89 |
| -/// Being held at gunpoint |
90 |
| -#define MEMORY_GUNPOINT "held_at_gunpoint" |
91 |
| -/// Exploding into gibs |
92 |
| -#define MEMORY_GIBBED "gibbed" |
93 |
| -/// Crushed by vending machine |
94 |
| -#define MEMORY_VENDING_CRUSHED "vending_crushed" |
95 |
| -/// Dusted by SM |
96 |
| -#define MEMORY_SUPERMATTER_DUSTED "supermatter_dusted" |
97 |
| -/// Nuke ops nuke code memory |
98 |
| -#define MEMORY_NUKECODE "nuke_code" |
99 |
| -/// A memory of having to play 52 card pickup |
100 |
| -#define MEMORY_PLAYING_52_PICKUP "playing_52_pickup" |
101 |
| -/// A memory of playing cards with others |
102 |
| -#define MEMORY_PLAYING_CARDS "playing_cards" |
103 |
| - |
104 |
| - |
105 |
| -/** |
106 |
| - * These are also memories, but they're examples of what I kinda don't want to be memories. They're stuff that I had to port |
107 |
| - * over to this system from the old old and they don't make for good examples |
108 |
| -* |
109 |
| - * ideally these eventually get moved off this system... though engraving your bank account is so HILARIOUSLY dumb so maybe leave that one |
110 |
| - */ |
111 |
| -///your memorized bank account |
112 |
| -#define MEMORY_ACCOUNT "account" |
113 |
| -///your memorized drug |
114 |
| -#define MEMORY_QUIRK_DRUG "quirk_drug" |
115 |
| -///your allergy |
116 |
| -#define MEMORY_ALLERGY "allergy" |
117 |
| - |
118 |
| -//These defines are for what the story is for, they should be defined as what part of the json file they interact with |
119 |
| -///wall engraving stories |
120 |
| -#define STORY_ENGRAVING "engraving" |
121 |
| -///changeling memory reading |
122 |
| -#define STORY_CHANGELING_ABSORB "changeling_absorb" |
123 |
| -///tattoos |
124 |
| -#define STORY_TATTOO "tattoo" |
125 |
| - |
126 |
| -//These defines are story flags for including special bits on the generated story. |
127 |
| -///include a date this event happened |
128 |
| -#define STORY_FLAG_DATED (1<<0) |
129 |
| - |
130 |
| -///Generic memory info keys. Use these whenever one of these is the case in a story, because we add extra story piece if these exist. |
131 |
| -///The location of the memory, add these to have a chance of it being added to the story |
132 |
| -#define DETAIL_WHERE "WHERE" |
133 |
| -///The main subject of the memory. Should be whoever has the biggest impact on the story. (As it grabs the memory from this person) |
134 |
| -#define DETAIL_PROTAGONIST "PROTAGONIST" |
135 |
| -///Usually used bespokely by specific memory types and not added generically, but its generaly the object used to cause the memory. E.g. a peel to slip, the food that was eaten. |
136 |
| -#define DETAIL_WHAT_BY "WHAT_BY" |
137 |
| -///Used whenever a memory has a secondary character. Used bespokely by actions. |
138 |
| -#define DETAIL_DEUTERAGONIST "DEUTERAGONIST" |
139 |
| -///Automatically obtained details |
140 |
| -#define DETAIL_PROTAGONIST_MOOD "VICTIM_MOOD" |
141 |
| - |
142 |
| -//Specific memory info keys. they are used to replace json strings with memory specific data! |
143 |
| -#define DETAIL_SURGERY_TYPE "SURGERY_TYPE" |
144 |
| -#define DETAIL_TIME_OF_DEATH "TIME_OF_DEATH" |
145 |
| -#define DETAIL_ALLERGY_TYPE "ALLERGY_TYPE" |
146 |
| -#define DETAIL_FAV_BRAND "FAV_BRAND" |
147 |
| -#define DETAIL_HIGHFIVE_TYPE "HIGHFIVE_TYPE" |
148 |
| -#define DETAIL_BOMB_TYPE "BOMB_TYPE" |
149 |
| -#define DETAIL_ACCOUNT_ID "ACCOUNT_ID" |
150 |
| -#define DETAIL_ACCOUNT_PIN "ACCOUNT_PIN" |
151 |
| -#define DETAIL_KISSER "KISSER" |
152 |
| -#define DETAIL_FOOD "FOOD" |
153 |
| -#define DETAIL_DRINK "DRINK" |
154 |
| -#define DETAIL_LOST_LIMB "LOST_LIMB" |
155 |
| -#define DETAIL_STATION_NAME "STATION_NAME" |
156 |
| -#define DETAIL_MEDAL_TYPE "MEDAL_TYPE" |
157 |
| -#define DETAIL_MEDAL_REASON "MEDAL_REASON" |
158 |
| -#define DETAIL_NUKE_CODE "NUKE_CODE" |
159 |
| -// for cardgames |
160 |
| -#define DETAIL_PLAYERS "PLAYERS" |
161 |
| -#define DETAIL_CARDGAME "CARDGAME" |
162 |
| -#define DETAIL_DEALER "DEALER" |
163 |
| -#define DETAIL_HELD_CARD_ITEM "HELD_CARD_ITEM" // could either be a singlecard, cardhand, or a deck |
164 |
| - |
165 |
| - |
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